Kari Kraus
University of Maryland, College Park
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Publication
Featured researches published by Kari Kraus.
human factors in computing systems | 2013
Derek L. Hansen; Elizabeth Bonsignore; Marc Ruppel; Amanda Visconti; Kari Kraus
Successful Alternate Reality Games (ARGs), such as The Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, millions of spectators from around the world. ARGs require significant resources not only in terms of initial design, but also in implementation, since live, dynamic interplay between players and designers is an inherent aspect of their interactive storylines. This paper outlines a novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such as education. The framework includes three key reusable design objectives (replayability, adaptability, extensibility), each of which can be enacted at different levels of depth. We also identify barriers to reusable ARGs and design strategies for overcoming those barriers, drawing upon ARG designer interviews and existing ARGs.
human factors in computing systems | 2016
June Ahn; Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Carman Neustaedter
The infusion of mobile and collaborative technologies into our everyday lives enables new forms of pervasive games and play. We use the term pervasive play as shorthand for technology-mediated, playful experiences that are tethered to our everyday lives through the physical and virtual spaces we inhabit. This includes a variety of game and play genres ranging from alternate reality games to urban games to mixed reality performance and playful uses of public displays. The goals of the workshop are to (a) strengthen and broaden the community of pervasive play researchers and practitioners, (b) explore design frameworks for creating novel pervasive play experiences, and (c) identify key research questions, methods, and challenges for future research in this area.
Archive | 2014
Douglas W. Oard; Min Wu; Kari Kraus; Adi Hajj-Ahmad; Hui Su; Ravi Garg
Twentieth century audio recordings and motion pictures are important sources, both for scholarly analysis and for public history. In some cases, important metadata has not reached the collecting institutions along with the materials, which are now in need of richer description. This paper describes a novel technique for determining the date and time on which a recording was made based on analysis of incidentally captured traces of small variations in the electric power supply at the time the recording was made.
International Journal of Learning and Media | 2012
Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Marc Ruppel
human factors in computing systems | 2012
Elizabeth Bonsignore; Kari Kraus; Amanda Visconti; Derek L. Hansen; Ann Fraistat; Allison Druin
human factors in computing systems | 2014
Elizabeth Bonsignore; Vicki Moulder; Carman Neustaedter; Derek L. Hansen; Kari Kraus; Allison Druin
interaction design and children | 2013
Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; June Ahn; Allison Druin
international conference of learning sciences | 2012
Elizabeth Bonsignore; Kari Kraus; June Ahn; Amanda Visconti; Ann Fraistat; Allison Druin; Derek L. Hansen
interaction design and children | 2016
Elizabeth Bonsignore; Derek L. Hansen; Anthony Pellicone; June Ahn; Kari Kraus; Steven Shumway; Kathryn Kaczmarek; Jeff Parkin; Jared Cardon; Jeff Sheets; Carlea Holl-Jensen; Jes A. Koepfler
Textual Cultures: Text, Contexts, Interpretation | 2014
Charity Hancock; Clifford Hichar; Carlea Holl-Jensen; Kari Kraus; Cameron Mozafari; Kathryn Skutlin