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Dive into the research topics where Katsuaki Kawachi is active.

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Featured researches published by Katsuaki Kawachi.


human factors in computing systems | 2011

An actuated physical puppet as an input device for controlling a digital manikin

Wataru Yoshizaki; Yuta Sugiura; Albert C. Chiou; Sunao Hashimoto; Masahiko Inami; Takeo Igarashi; Yoshiaki Akazawa; Katsuaki Kawachi; Satoshi Kagami; Masaaki Mochimaru

We present an actuated handheld puppet system for controlling the posture of a virtual character. Physical puppet devices have been used in the past to intuitively control character posture. In our research, an actuator is added to each joint of such an input device to provide physical feedback to the user. This enhancement offers many benefits. First, the user can upload pre-defined postures to the device to save time. Second, the system is capable of dynamically adjusting joint stiffness to counteract gravity, while allowing control to be maintained with relatively little force. Third, the system supports natural human body behaviors, such as whole-body reaching and joint coupling. This paper describes the user interface and implementation of the proposed technique and reports the results of expert evaluation. We also conducted two user studies to evaluate the effectiveness of our method.


SAE transactions | 2005

Hand Link Modeling and Motion Generation from Motion Capture Data Based on 3D Joint Kinematics

Natsuki Miyata; Makiko Kouchi; Masaaki Mochimaru; Katsuaki Kawachi; Tsuneya Kurihara

Characterization of the human hand motion necessary to manipulate hand-held equipment requires accurate capture and reconstruction of the arbitrary subjects hand motions with respect to the object. The present study used an individual link structure modeled from optical motion capture data to perform this task and compared the results against those obtained by medical imaging. Posture data was captured while grasping several cylinders, and the captured data were utilized to generate new postures to grasp cylinders of arbitrary diameter.


SAE transactions | 2005

Functional Shoulder Joint Modeling for Accurate Reach Envelopes Based on Kinematic Estimation of the Rotation Center

Kei Aoki; Makiko Kouchi; Masaaki Mochimaru; Katsuaki Kawachi

We developed a new method to estimate the functional center of rotation of the shoulder joint. Using this method, we examined the relationship between the posture of the upper arm and the displacements of the estimated center of rotation of the shoulder joint. The displacements were calculated from the flexion-extension angle and abduction-adduction angle of the upper arm. In this study, we propose a shoulder model for digital manikins that simulates reach envelopes more accurately than that for the existing digital manikins.


virtual reality software and technology | 2004

A lightweight algorithm for real-time motion synthesis

Katsuaki Kawachi; Takeo Kanade; Hiromasa Suzuki

This paper presents an algorithm for interactive character animation with kinematic constraints with limited computational time. In order to reduce necessary computation, the animation is not created by procedural algorithm but synthesized by deforming and concatenating short motion examples, each consisting of a sequence of postures. A keyframe placed between two consecutive motion examples is deformed by using inverse kinematics so that it satisfies given constraints. The motion examples between the keyframes are deformed to ensure continuity of postures in position and velocity. We parameterize each posture as a set of particles in an orthogonal coordinate system. The inverse kinematics method with the particle representation realizes fast and stable deformation of keyframe postures, and the deformation of motion examples are calculated on a frame-by-frame basis by decomposing a whole-body deformation into per-particle deformations. We present some examples of character animations synthesized at an interactive rate by this algorithm.


2006 Digital Human Modeling for Design and Engineering Conference | 2006

Dhaiba: Functional Human Models to Represent Variation of Shape, Motion and Subjective Assessment

Masaaki Mochimaru; Makiko Kouchi; Natsuki Miyata; Mitsunori Tada; Yoshiaki Yoshida; Kei Aoki; Katsuaki Kawachi; Yoichi Motomura


2005 Digital Human Modeling for Design and Engineering Symposium | 2005

Visualization and Classification of Strategy for Entering Car

Katsuaki Kawachi; Kei Aoki; Masaaki Mochimaru; Makiko Kouchi


Digital Human Modeling for Design and Engineering Symposium | 2008

Functional Joint Rotation Centers for Whole Body Digital Manikin

Kei Aoki; Katsuaki Kawachi; Makiko Kouchi; Masaaki Mochimaru


2007 Digital Human Modeling Conference | 2007

Motion Distribution Map of Ingress to Driver's Seats

Katsuaki Kawachi; Kei Aoki; Masaaki Mochimaru; Makiko Kouchi


2006 Digital Human Modeling for Design and Engineering Conference | 2006

Dhaibashoulder: A Scalable Shoulder Model for Accurate Reach Envelope using the Orbital Surface of the Functional Joint Center

Kei Aoki; Katsuaki Kawachi; Makiko Kouchi; Masaaki Mochimaru


The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2012

2P1-Q05 Bilateral Humanoid Interface for Character Pose Control(VR and Interface)

Wataru Yoshizaki; Yuta Sugiura; Albert C. Chiou; Sunao Hashimoto; Masahiko Inami; Takeo Igarashi; Yoshiaki Akazawa; Katsuaki Kawachi; Satoshi Kagami; Masaaki Mochimaru

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Masaaki Mochimaru

National Institute of Advanced Industrial Science and Technology

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Makiko Kouchi

National Institute of Advanced Industrial Science and Technology

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Kei Aoki

National Institute of Advanced Industrial Science and Technology

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Satoshi Kagami

Tokyo University of Science

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Takeo Igarashi

Nagoya Institute of Technology

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Wataru Yoshizaki

National Institute of Advanced Industrial Science and Technology

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