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Featured researches published by Kazuki Taira.


SID Symposium Digest of Technical Papers | 2010

30.3: Autostereoscopic Partial 2-D/3-D Switchable Display Using Liquid-Crystal Gradient Index Lens

Ayako Takagi; Tatsuo Saishu; Masako Kashiwagi; Kazuki Taira; Yuzo Hirayama

We developed 12-inch 9-view autostereoscopic partial 2-D/3-D switchable display using liquid crystal gradient index (GRIN) lens. We simulated optically by the stacked refraction-index distribution model and optimized liquid crystal (LC) material and electrode structure. The prototype achieved wide viewing angle and good 3-D image quality with mosaic color filter and vertical lens.


SID Symposium Digest of Technical Papers | 2004

53.3: Distortion Control in a One-Dimensional Integral Imaging Autostereoscopic Display System with Parallel Optical Beam Groups

Tatsuo Saishu; Kazuki Taira; Rieko Fukushima; Yuzo Hirayama

We have developed a one-dimensional integral imaging auto-stereoscopic display system consisting of an FPD and a lenticular plate that creates parallel optical beam groups. The reproduced 3-D images are free of distortion and show smooth motion parallax. We describe the methods employed for projection, elemental image alignment, and distortion control.


electronic imaging | 2004

Novel viewing zone control method for computer-generated integral 3-D imaging

Rieko Fukushima; Kazuki Taira; Tatsuo Saishu; Yuzo Hirayama

We propose a novel algorithm to maximize the viewing zone of integral 3-D imaging (II) display. In our algorithm, the elemental image array consists of two kinds of elemental images whose numbers of sub-pixels are N and (N+1). The pitch of exit pupils was set to be N times the width of the sub-pixel and an average width of elemental images was designed to exceed the pitch of the exit pupils to a small extent by distributing the elemental images consisting of (N+1) sub-pixels. Under this condition, all light rays generated from elemental images can be introduced to the viewing zone width (viewing width) on the viewing line at the distance L without converging points of light rays at around L. This algorithm was applied to one-dimensional II system with 32 parallax light rays using a 20.8”-QUXGA-LCD (192 ppi) equipped with a lenticular sheet. Then, the viewing width at 1.5 m was expanded to 500 mm, a value almost five times larger than the width of a conventional display system. Even if hardware configurations are fixed, our algorithm enables a viewing zone to be the maximum at a certain L.


SID Symposium Digest of Technical Papers | 2002

7.3: Advanced Level Adaptive Overdrive (ALAO) Method Applicable to Full HD‐LCTVs

Haruhiko Okumura; Masahiro Baba; Kazuki Taira; Akira Kinno

In this paper, we report on the development of an advanced level-adaptive overdrive (ALAO)method applicable to full HD-LCTVs, which not only reduced the gray level response time to less than one fourth, but also improved S/N for still pictures by 10 dB and reduced the circuit cost for the LAO method to almost half that of a conventional LAO circuit. We applied the ALAO method to a full-HDLC projector with 1.84 M pixels and obtained high full-HD motion picture qualities.


electronic imaging | 2005

Autostereoscopic liquid crystal display using mosaic color pixel arrangement

Kazuki Taira; Rieko Fukushima; Tatsuo Saishu; Hitoshi Kobayashi; Yuzo Hirayama

We have developed some prototypes of a one-dimensional integral imaging (1-D II) autostereoscopic display. Generally, II is one of the most promising methods for realizing an autostereoscopic display. However, a lens or barrier pitch is wide and obtrusive because this method requires many parallaxes. In this case, slanting lens or barrier is undesirable because the pattern is asymmetrical. From the result of examination about the display resolution of the autostereoscopic display, we adopted an LCD with mosaic color filter arrangement and a vertical lenticular sheet. We changed the color filter to the mosaic arrangement for two types of LCD. One was an LCD of 20.8-inch diagonal size with QUXGA resolution (3200 x 2400 pixels) and another was an LCD of 15.4-inch diagonal size with WUXGA resolution (1920 x 1200 pixels). The typical specifications of the prototypes of the autostereoscopic display were 32 parallaxes with 300 horizontal resolution for the 20.8-inch size and 18 parallaxes with the same resolution for the 15.4-inch size. We confirmed these prototypes showed good appearance and stereoscopic display properties due to the symmetrical lens pattern.


Proceedings of SPIE | 2009

Effect of light ray overlap between neighboring parallax images in autostereoscopic 3D displays

Rieko Fukushima; Kazuki Taira; Tatsuo Saishu; Yoshiharu Momonoi; Masako Kashiwagi; Yuzo Hirayama

A display system with lens arrays at the front of a high-resolution LCD has been known as a method to realize an autostereoscopic three-dimensional (3D) display. In these displays, a light ray overlap between neighboring parallax images affects the image quality. In this study, the overlap effects were investigated for the one-dimensional (horizontal parallax only) integral imaging (1D-II) method. We fabricated samples of 1D-II displays with different levels of light ray overlaps and evaluated the 3D image by subjective assessment. It is found that the 1D-II display utilizing the proper parallax overlaps can eliminate banding artifact and have good 3D image quality within the wide range of a viewing area.


international conference on consumer electronics | 2006

Flatbed-type auto stereoscopic display systems using integral imaging method

Yuzo Hirayama; Tatsuo Saishu; Rieko Fukushima; Kazuki Taira

We have developed a new display technology that allows 3-D images to be viewed on a flatbed display without any need for special glasses. Viewing the display from an angle allows the viewer to experience 3-D images that stand out several centimeters from the surface of the display. By employing the integral imaging method, easy-to-view, natural, and less-fatiguing stereoscopic images were observed. The new technology opens up new areas of application for 3-D displays, including arcade games, e-learning, simulations of buildings and landscapes, and even 3-D menus in restaurants


Proceedings of SPIE, the International Society for Optical Engineering | 2007

Resolution analysis of lenticular-sheet 3D display system

Tatsuo Saishu; Kazuki Taira

We analyzed resolution characteristics of a lenticular-sheet 3D display system. The measured samples are onedimensional integral imaging (1D-II) display systems of 9-18 parallaxes with slanted/vertical lenticular sheet. The measured contrast ratio curves of various sinusoidal patterns as functions of depth are in good agreement with the theoretical resolution limit for both vertical and slanted lenticular-sheet types. The 1D-II display systems with parallel beam configuration show spatial distribution of resolution in the horizontal direction corresponding to parallax crosstalk. If the parallax crosstalk is not designed properly, this distribution is observed as moiré pattern and degrades 3D image quality. When the gap between the lenticular sheet and the elemental image plane changes in the depth direction, the apparent resolution curve shifts in the same direction; if the gap is large, objects displayed at the near side have higher resolution, and if the gap is small, objects displayed at the far side have higher resolution. This phenomenon is also explained by an effect of the parallax crosstalk caused by defocusing.


Journal of The Society for Information Display | 2010

Influence of 3‐D cross‐talk on qualified viewing spaces in two‐ and multi‐view autostereoscopic displays

Akimasa Yuuki; Shinichi Uehara; Kazuki Taira; Goro Hamagishi; Kuniaki Izumi; Toshio Nomura; Ken Mashitani; Atsushi Miyazawa; Takafumi Koike; Tsutomu Horikoshi; Shigeki Miyazaki; Naoko Watanabe; Yuzo Hisatake; Hiroyasu Ujike

— To estimate the qualified viewing spaces for two- and multi-view autostereoscopic displays, the relationship between image quality (image comfort, annoying ghost image, depth perception) and various pairings between 3-D cross-talk in the left and right views are studied subjectively using a two-view autostereoscopic display and test charts for the left and right views with ghost images due to artificial 3-D cross-talk. The artificial 3-D cross-talk was tuned to simulate the view in the intermediate zone of the viewing spaces. It was shown that the stereoscopic images on a two-view autostereoscopic display cause discomfort when they are observed by the eye in the intermediate zone between the viewing spaces. This is because the ghost image due to large 3-D cross-talk in the intermediate zone elicits different depth perception from the depth induced by the original images for the left and right views, so the observers depth perception is confused. Image comfort is also shown to be better for multi-views, especially the width of the viewing space, which is narrower than the interpupillary distance, where the parallax of the cross-talking image is small.


electronic imaging | 2006

Flatbed-type autostereoscopic display system and its image format for encoding

Tatsuo Saishu; Shunichi Numazaki; Kazuki Taira; Rieko Fukushima; Akira Morishita; Yuzo Hirayama

We have developed a flatbed-type autostereoscopic display system showing continuous motion parallax as an extended form of a one-dimensional integral imaging (1D-II) display system. The 1D-II display architecture is suitable for both flatbed and upright configurations. We have also designed an image format specification for encoding 1D-II data. In this parallax image array format, two (or more) viewpoint images whose viewpoint numbers are separated by a constant number are paired, and all of the paired images are combined to obtain an image the same size as the elemental image array. By using the format, 3-D image quality is hardly degraded by lossy codec. The conversion from this format to the elemental image array is simple and does not depend on changes in the viewing distance and associated changes in camera number. Decoding and converting speeds are sufficiently high due to utilization of middleware based on DirectX.

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