Shingo Yanagawa
Toshiba
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Featured researches published by Shingo Yanagawa.
international conference on computer graphics and interactive techniques | 2004
Yasunobu Yamauchi; Shingo Yanagawa; Hitoshi Kobayashi; Kazuki Taira; Yuzo Hirayama
Introduction The long-standing goal of the computer graphics community is to be able to view 3D objects as we see them in real world without the need for special glasses. This sketch shows our integral imaging based 3D display and real-time rendering system using commodity graphics hardware. Traditional stereoscopic 3D display uses binocular or a multiview method with two or more converging points of light rays that correspond to the positions of the viewers eyes. However these methods suffer from problems such as restricted viewing angle, and image flipping when the viewer moves. We developed a light-ray based 3D display and real-time rendering system to solve these problems. As a result we created an autostereoscopic 3D interactive system with a wide viewing angle and less visual fatigue.
Archive | 2004
Kazuki Taira; Yuzo Hirayama; Tatsuo Saishu; Rieko Fukushima; Yasunobu Yamauchi; Shingo Yanagawa
Archive | 2004
Yasunobu Yamauchi; Shingo Yanagawa; Masahiro Sekine; Takeshi Nagai; Hideyuki Uneo; Nakaba Kogure
Archive | 2005
Shingo Yanagawa; Yasunobu Yamauchi; Kazuki Taira; Rieko Fukushima; Yuzo Hirayama
Archive | 2005
Masahiro Sekine; Yasunobu Yamauchi; Shingo Yanagawa
Archive | 2004
Rieko Fukushima; Yuzo Hirayama; Kazuki Taira; Yasuaki Yamauchi; Shingo Yanagawa; 康晋 山内; 和樹 平; 雄三 平山; 新悟 柳川; 理恵子 福島
Archive | 2005
Shingo Yanagawa; Yasunobu Yamauchi; Kazuki Taira; Rieko Fukushima; Tatsuo Saishu; Yuzo Hirayama
Archive | 2012
Arata Miyamoto; Shingo Yanagawa; Tomokazu Wakasugi
Archive | 2004
Masahiro Sekine; Yasunobu Yamauchi; Shingo Yanagawa
Archive | 2007
Tatsuo Saishu; Shingo Yanagawa