Keita Muratsu
Kobe University
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Publication
Featured researches published by Keita Muratsu.
international conference on computer supported education | 2015
Ryuichi Yoshida; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda
In this paper, we propose and develop a full-body interaction system and simulation game called “Human SUGOROKU,” which helps elementary school students learn about vegetation succession while having fun. We found that the students became more involved in the game because they were required to play it using their body movements. An experiment conducted with students verified that the participants became immersed in the virtual world of vegetation succession while playing Human SUGOROKU. This paper describes the structure of our game and the results of its evaluation.In this paper, we propose and develop a full-body interaction system and simulation game called â??Human SUGOROKU,â?? which helps elementary school students learn about vegetation succession while having fun. We found that the students became more involved in the game because they were required to play it using their body movements. An experiment conducted with students verified that the participants became immersed in the virtual world of vegetation succession while playing Human SUGOROKU. This paper describes the structure of our game and the results of its evaluation.
international conference on computer supported education | 2014
Ayako Ishiyama; Fusako Kusunoki; Ryohei Egusa; Keita Muratsu; Shigenori Inagaki; Takao Terano
This paper proposes Stamp-On, a mobile guidance aid for museum visitors. Stamp-On equips a tangible interface in the form of a stamp, which is used as an input-device for visitors to show explanations on a mobile device such as an iPad. The explanations will give the corresponding information about exhibiting items with additional questions. By touching the screen of the mobile device with the Stamp-On near the corresponding item, she or he will get visual information. We have conducted a preliminary experiment with participants of school teachers in order to evaluate the effectiveness as an exhibition guidance system. The results have suggested that Stamp-On system is an attractive and effective learning aid for elementary school children visitors of a museum.
interaction design and children | 2013
Takayuki Adachi; Masafumi Goseki; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda
Japanese Journal of Educational Psychology | 2016
Miki Sakamoto; Etsuji Yamaguchi; Isao Murayama; Sakiko Nakashin; Tomokazu Yamamoto; Keita Muratsu; Shinichi Kamiyama; Shigenori Inagaki
human factors in computing systems | 2014
Tomohiro Nakayama; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda
conference on advances in computer entertainment technology | 2014
Tomohiro Nakayama; Ryuichi Yoshida; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Mizoguchi; Kaori Izuishi; Fusako Kusunoki; Keita Muratsu; Shigenori Inagaki
Journal of research in science education | 2017
Keita Muratsu; Shigenori Inagaki; Etsuji Yamaguchi; Tomokazu Yamamoto; Miki Sakamoto; Shinichi Kamiyama
Japanese Journal of Educational Psychology | 2016
Miki Sakamoto; Etsuji Yamaguchi; Isao Murayama; Sakiko Nakashin; Tomokazu Yamamoto; Keita Muratsu; Shinichi Kamiyama; Shigenori Inagaki
Procedia - Social and Behavioral Sciences | 2015
Keita Muratsu; Shigenori Inagaki; Etsuji Yamaguchi; Tomokazu Yamamoto; Miki Sakamoto; Shinichi Kamiyama
Journal of research in science education | 2015
Shinichi Kamiyama; Tomokazu Yamamoto; Etsuji Yamaguchi; Miki Sakamoto; Keita Muratsu; Shigenori Inagaki