Kenichiro Ito
Keio University
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Publication
Featured researches published by Kenichiro Ito.
network based information systems | 2015
Tetsuro Ogi; Kenichiro Ito; Go Nakada
This study aims at improving our health consciousness by feeding back the personalized health information based on the recorded health log data. Particularly, push type digital signage was developed as the method of health information feedback. In this system, the user who comes near to the digital signage can be detected and the personalized healthcare information is displayed. In addition, the contents of the displayed information was designed by utilizing the effect of the gamification such as visualization, ranking, objective and community. From the results of the evaluation experiment, the effect of the health information feedback for the improvement of the health consciousness and the health behavior was confirmed.
network-based information systems | 2017
Tetsuro Ogi; Kenichiro Ito; Seiichiro Ukegawa
Recently, a lot of people often visit foreign countries due to the progress of globalization in the world, and Japan also aims to become a tourism oriented nation. However, various languages are used in the world, and it has become a bottleneck for the people to visit other countries. In this research, by combining the smartphone and the digital signage based on iBeacon technology, multilingual information service system was developed. This system was implemented into the information service in Shirakawa-go that is one of the UNESCO world heritage site, and the evaluation experiment was conducted. In the experiment, several foreign tourists were asked to use the multilingual information service system and the effectiveness of this system was evaluated.
network based information systems | 2016
Tetsuro Ogi; Kenichiro Ito; Shigeyuki Konita
In the globalized society, it is required to realize information provision to foreigners so that they do not feel inconvenience. In this study, multilingual digital signage in which the displayed language is changed to the users native language automatically when the user comes near to the digital signage was developed. This system specifies the native language of the user by acquiring the information of language that is set in the users smart phone by using the iBeacon communication. In this study, the prototype system of the multilingual digital signage was constructed and it is used for the evaluation experiment in the university campus. From the result, we confirmed that this system can be used effectively for both Japanese and the foreigners.
international conference on consumer electronics | 2018
Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi
This paper introduces the motorcycle head-up display design of presenting information for navigation system. In particular, a human-centered design approach was adopted to design as a human-machine interface. Therefore, a motorcycle head-up display prototype was developed to perform tests to design information presentation for navigation system. Virtual reality environment was utilized as a test environment, with an operational motorcycle simulator equipped with a head-up display. For experimental subjects, motorcycle riders with license participated riding the operational simulator. The experimental results answered questions of presenting information design using head-up display for motorcycle.
international conference on computer graphics and interactive techniques | 2015
Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi
In this paper, we describe a navigation system for motorcycle using the technology of head-up display. While there are various navigation system products for automobiles, motorcyclist has issues in using currently provided navigation system. It is known from previous researches that motorcycle rider moves their viewpoint in a characterful way while driving, which makes it difficult for the rider to look at small liquid crystal displays. To solve this issue, we propose a navigation system utilizing the technology of head-up display. While considering the motorcycle riders viewpoint behavior, we constructed a head-up display to conduct experiments and observe the effects by presenting information on the head-up display. Regarding safety, experiments were conducted inside an immersive projection environment using a motorcycle simulator. The results of experiments clarified the preferable display position and the amount of information to present on the head-up display.
Transactions of the JSME (in Japanese) | 2015
Kenichiro Ito; Yoshisuke Tateyama; Hidekazu Nishimura; Tetsuro Ogi
Transactions of the JSME (in Japanese) | 2017
Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi
The Proceedings of Design & Systems Conference | 2017
Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi
The Proceedings of Design & Systems Conference | 2016
Kenichiro Ito; Hidekazu Nishimrua; Tetsuro Ogi
The Proceedings of Design & Systems Conference | 2015
Kenichiro Ito; Hidekazu Nishimrua; Tetsuro Ogi