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Dive into the research topics where Yoshisuke Tateyama is active.

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Featured researches published by Yoshisuke Tateyama.


virtual systems and multimedia | 2010

Realistic visual environment for immersive projection display system

Hasup Lee; Yoshisuke Tateyama; Tetsuro Ogi

People should feel more immersive and act realistically when the backgrounds of virtual reality system are more similar to real world. If we surround users by the real images - panoramic imaging - in CAVE, we can make more realistic environment. We make the panoramic images from the real environment using a digital camera and a panoramic tripod head and apply them to the K-CAVE system to increase users immersion. We formulate panoramic image photographing for efficiency and use the SCTP data connection for reliability in the K-CAVE system.


international conference on human-computer interaction | 2009

Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images

Tetsuro Ogi; Yoshisuke Tateyama; So Sato

In this study, super high-definition immersive visual data mining environment using 4K stereo projector was developed. In this system, data can be represented with high accuracy in the three-dimensional space using the super high-definition stereo images, and the user can recognize the relation among several kinds of data by integrating them in the immersive environment using the plug-in function. This system was applied to the seismic data visualization and the effectiveness of this system was evaluated.


2011 IEEE International Symposium on VR Innovation | 2011

Image-based stereo background modeling for CAVE system

Hasup Lee; Yoshisuke Tateyama; Tetsuro Ogi

In this paper, we make 3D stereo backgrounds for a CAVE system from real world for users to feel more realistic. We take panorama photographs with the 3D sweep panorama™ functions and generate equirectangular panorama format image by stitching them manually. Finally 3D stereo background of CAVE is constructed using this panorama format image. We propose a generation method of 3D equirectangular panorama format image and background modeling of CAVE using these images.


virtual reality continuum and its applications in industry | 2010

Panoramic stereo representation for immersive projection display system

Hasup Lee; Yoshisuke Tateyama; Tetsuro Ogi

In this paper, the panoramic stereo images are produced from the real environment using a digital camera and a panoramic tripod head. And they are applied to the CAVE system as panoramic stereo background to increase users immersion. The images for left and right eye are taken and stitched separately for stereo imaging. Finally the stereo backgrounds are constructed using the virtual sphere surrounding CAVE.


network-based information systems | 2010

Super High Definition Three-Dimensional Display Evironment Applied to Visual Data Mining

So Sato; Yoshisuke Tateyama; Tetsuro Ogi

Recently, the quantity of accessible data continues increasing, and the importance of data mining is also increasing. On the other hand, highly developed computing facility enabled visual data mining in immersive environment. Visualization has an important role in current data mining, and the rapid progress on visualization devices, such as super high definition stereo display, can enhance the existing data mining scheme. Super high definition stereo displays can represent large amount of information to the users. But it does not mean that the information is conveyed correctly to the users. In this paper, we conducted experiments on human perception, and the results suggest human cognitive limitation is no longer ignorable in visual data mining. We developed visual data mining platform focusing on point cloud representation, and it was applied to visual data mining on seismic data.


ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2010 | 2010

Education on Human Centered Design Using Virtual Environment

Tetsuro Ogi; Yoshisuke Tateyama; Shinichiro Haruyama

Recently, the importance of human centered design is often pointed out in various manufacturing fields. However, it has not been practiced enough as a design method in the actual product design. In this study, conventional CAD system and virtual reality environment were connected and they were applied to the design education in the graduate school. In this framework, the user can perform kansei and emotional evaluation based on the sense of body in the virtual environment as well as analyze the shape and structure of the designed model using the CAD system. This framework was applied to the class of design education, and the effectiveness and the problem were evaluated through the task of designing chair. From the result, though the integration such as transmitting or sharing data between both tools was not realized enough, this system could effectively be used to evaluate the shape and the size of the designed model based on the sense of body, and the effectiveness for the education on human centered design was shown.Copyright


2011 IEEE International Symposium on VR Innovation | 2011

Creation of three dimensional dome contents using layered images

Tetsuro Ogi; Yoshisuke Tateyama; Hasup Lee; Daisuke Furuyama; Takeharu Seno; Takuro Kayahara

In the dome display environment, it is known that three-dimensional scene can be represented utilizing the effects of geometrical perspective and motion parallax effectively without using the stereo glasses. However, the creation of contents for the dome display is not easy, because it needs omni-directional images. In this study, we propose the layer based method to create the dome contents easily. This method generates three-dimensional contents by placing two-dimensional image elements in the space and moving them or using the camera work effectively. In particular, in this paper, the depth sensation felt from the layered image was measured quantitatively and the necessary number of layers to represent the three-dimensional image was discussed based on the psychophysical experiments. Moreover, several dome contents were created using the proposed method and the effectiveness of this method was evaluated.


advanced information networking and applications | 2009

Development of Immersive Virtual Driving Environment Using OpenCABIN Library

Yoshisuke Tateyama; Tetsuro Ogi; Hidekazu Nishimura; Noriyasu Kitamura; Harumi Yashiro

To investigate how aged drivers can drive more safely, we are developing an immersive virtual driving environment. It consists of precise force feedback steering system device, dynamics simulation software and the K-Cave. Using OpenCABIN library system, an accidental scenario is actualized as a combination of small VR applications.


network-based information systems | 2011

Digital Guide Map Using Tiled Display and Recommendation Function

Tetsuro Ogi; Yoshisuke Tateyama; Junichi Kawasaki

In this study, digital guide map that uses the tiled display wall was constructed. In the digital guide map used in the shopping mall or shopping street, it is necessary to present the suitable information to the users who visit there without definite purposes. This study aims at constructing the effective digital guide map by combining the functions of presenting the high resolution large image and the effective recommendation. Especially, the recommendation algorithm that recommends the suitable items to the unidentified user in the public space based on the probability density distribution that is constructed from on the fragmentary usage history data was developed. And it was applied to the restaurant guide map to evaluate the effectiveness of this method.


international conference on human-computer interaction | 2011

Interactive exhibition with ambience using video avatar and animation on huge screen

Hasup Lee; Yoshisuke Tateyama; Tetsuro Ogi; Teiichi Nishioka; Takuro Kayahara; Kenichi Shinoda

In this paper, we develop an interactive exhibition system using a video avatar and an animation on huge screen. As the video avatar, we extract background images from recorded video stream using Chroma key and send the stream to remote using TCP/UDP protocols. The animation on huge screen provides immersion and ambience of the ages of displays. We restore clothes, ceremony, crowd, etc. using computer animation. 4K resolution projector with 300 inch screen is used in our system and it makes viewers to feel the ambience of the environment when and where the displays existed.

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