Kristoffer Arnsfelt Hansen
Aarhus University
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Publication
Featured researches published by Kristoffer Arnsfelt Hansen.
symposium on the theory of computing | 2011
Kristoffer Arnsfelt Hansen; Michal Koucky; Niels Lauritzen; Peter Bro Miltersen; Elias P. Tsigaridas
Shapleys discounted stochastic games, Everetts recursive games and Gillettes undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games. When the number of positions of the game isbconstant, our algorithms run in polynomial time.
symposium on theoretical aspects of computer science | 2004
Kristoffer Arnsfelt Hansen
We obtain a characterization of ACC 0 in terms of a natural class of constant width circuits, namely in terms of constant width polynomial size planar circuits. This is shown via a characterization of the class of acyclic digraphs which can be embedded on a cylinder surface in such a way that all arcs flow along the same direction of the axis of the cylinder.
logic in computer science | 2009
Kristoffer Arnsfelt Hansen; Michal Koucky; Peter Bro Miltersen
We exhibit a deterministic concurrent reachability game PURGATORY
computer science symposium in russia | 2011
Kristoffer Arnsfelt Hansen; Rasmus Ibsen-Jensen; Peter Bro Miltersen
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mathematical foundations of computer science | 2004
Kristoffer Arnsfelt Hansen; Peter Bro Miltersen
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algorithmic game theory | 2010
Kristoffer Arnsfelt Hansen; Peter Bro Miltersen; Troels Bjerre Sørensen
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workshop on internet and network economics | 2008
Kristoffer Arnsfelt Hansen; Thomas Dueholm Hansen; Peter Bro Miltersen; Troels Bjerre Sørensen
non-terminal positions and a binary choice for both players in every position so that any positional strategy for Player 1 achieving the value of the game within given
conference on computational complexity | 2009
Kristoffer Arnsfelt Hansen; Michal Koucký
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mathematical foundations of computer science | 2007
Gerth Stølting Brodal; Loukas Georgiadis; Kristoffer Arnsfelt Hansen; Irit Katriel
Two standard algorithms for approximately solving two-player zerosum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2mΘ(N) on the worst case number of iterations needed for both of these algorithms to provide non-trivial approximations to the value of a game with N non-terminal positions and m actions for each player in each position.
international colloquium on automata languages and programming | 2005
Arkadev Chattopadhyay; Kristoffer Arnsfelt Hansen
We observe that a combination of known top-down and bottom-up lower bound techniques of circuit complexity may yield new circuit lower bounds.