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Dive into the research topics where Kyoji Matsushima is active.

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Featured researches published by Kyoji Matsushima.


Journal of The Optical Society of America A-optics Image Science and Vision | 2003

Fast calculation method for optical diffraction on tilted planes by use of the angular spectrum of plane waves

Kyoji Matsushima; Hagen Schimmel; Frank Wyrowski

A novel method for simulating field propagation is presented. The method, based on the angular spectrum of plane waves and coordinate rotation in the Fourier domain, removes geometric limitations posed by conventional propagation calculation and enables us to calculate complex amplitudes of diffracted waves on a plane not parallel to the aperture. This method can be implemented by using the fast Fourier transformation twice and a spectrum interpolation. It features computation time that is comparable with that of standard calculation methods for diffraction or propagation between parallel planes. To demonstrate the method, numerical results as well as a general formulation are reported for a single-axis rotation.


Applied Optics | 2005

Computer-Generated Holograms for Three-Dimensional Surface Objects with Shade and Texture

Kyoji Matsushima

Digitally synthetic holograms of surface model objects are investigated for reconstructing three-dimensional objects with shade and texture. The objects in the proposed techniques are composed of planar surfaces, and a property function defined for each surface provides shape and texture. The field emitted from each surface is independently calculated by a method based on rotational transformation of the property function by use of a fast Fourier transform (FFT) and totaled on the hologram. This technique has led to a reduction in computational cost: FFT operation is required only once for calculating a surface. In addition, another technique based on a theoretical model of the brightness of the reconstructed surfaces enables us to shade the surface of a reconstructed object as designed. Optical reconstructions of holograms synthesized by the proposed techniques are demonstrated.


Applied Optics | 2009

Extremely high-definition full-parallax computer-generated hologram created by the polygon-based method.

Kyoji Matsushima; Sumio Nakahara

A large-scale full-parallax computer-generated hologram (CGH) with four billion (2(16) x 2(16)) pixels is created to reconstruct a fine true 3D image of a scene, with occlusions. The polygon-based method numerically generates the object field of a surface object, whose shape is provided by a set of vertex data of polygonal facets, while the silhouette method makes it possible to reconstruct the occluded scene. A novel technique using the segmented frame buffer is presented for handling and propagating large wave fields even in the case where the whole wave field cannot be stored in memory. We demonstrate that the full-parallax CGH, calculated by the proposed method and fabricated by a laser lithography system, reconstructs a fine 3D image accompanied by a strong sensation of depth.


Optics Express | 2009

Band-Limited Angular Spectrum Method for Numerical Simulation of Free-Space Propagation in Far and Near Fields

Kyoji Matsushima; Tomoyoshi Shimobaba

A novel method is proposed for simulating free-space propagation. This method is an improvement of the angular spectrum method (AS). The AS does not include any approximation of the propagation distance, because the formula thereof is derived directly from the Rayleigh-Sommerfeld equation. However, the AS is not an all-round method, because it produces severe numerical errors due to a sampling problem of the transfer function even in Fresnel regions. The proposed method resolves this problem by limiting the bandwidth of the propagation field and also expands the region in which exact fields can be calculated by the AS. A discussion on the validity of limiting the bandwidth is also presented.


Applied Optics | 2000

Recurrence formulas for fast creation of synthetic three-dimensional holograms

Kyoji Matsushima; Masahiro Takai

A method for accelerating the synthesis of computer-generated three-dimensional (3-D) holograms, based on conventional ray tracing, is proposed. In ray tracing, computers expend almost all of their resources in calculating the 3-D distances between each one of the point sources composing an object and a sampling point on the hologram. We present recurrence formulas that precisely compute the distances and reduce the computation time for synthesizing holograms to one half to one quarter, depending on the processor type. We demonstrate that a full-parallax hologram with an area of 4800 x 4800 pixels, synthesized for a 3-D object containing 966 point sources of light, is computed within 17 min and is optically reconstructed.


Applied Optics | 2008

Formulation of the rotational transformation of wave fields and their application to digital holography

Kyoji Matsushima

Rotational transformation based on coordinate rotation in Fourier space is a useful technique for simulating wave field propagation between nonparallel planes. This technique is characterized by fast computation because the transformation only requires executing a fast Fourier transform twice and a single interpolation. It is proved that the formula of the rotational transformation mathematically satisfies the Helmholtz equation. Moreover, to verify the formulation and its usefulness in wave optics, it is also demonstrated that the transformation makes it possible to reconstruct an image on arbitrarily tilted planes from a wave field captured experimentally by using digital holography.


Optics Express | 2010

Shifted angular spectrum method for off-axis numerical propagation

Kyoji Matsushima

A novel method is proposed for simulating free-space propagation from an input source field to a destination sampling window laterally shifted from that in the source field. This off-axis type numerical propagation is realized using the shifted-Fresnel method (Shift-FR) and is very useful for calculating non-paraxial and large-scale fields. However, the Shift-FR is prone to a serious problem, in that it causes strong aliasing errors in short distance propagation. The proposed method, based on the angular spectrum method, resolves this problem. Numerical examples as well as the formulation are presented.


Applied Optics | 2011

Rendering of specular surfaces in polygon-based computer-generated holograms

Hirohito Nishi; Kyoji Matsushima; Sumio Nakahara

A technique is presented for realistic rendering in polygon-based computer-generated holograms (CGHs). In this technique, the spatial spectrum of the reflected light is modified to imitate specular reflection. The spectral envelopes of the reflected light are fitted to a spectral shape based on the Phong reflection model used in computer graphics. The technique features fast computation of the field of objects, composed of many specular polygons, and is applicable to creating high-definition CGHs with several billions of pixels. An actual high-definition CGH is created using the proposed technique and is demonstrated for verification of the optical reconstruction of specular surfaces.


Applied Optics | 2011

Digitized holography: modern holography for 3D imaging of virtual and real objects

Kyoji Matsushima; Yasuaki Arima; Sumio Nakahara

Recent developments in computer algorithms, image sensors, and microfabrication technologies make it possible to digitize the whole process of classical holography. This technique, referred to as digitized holography, allows us to create fine spatial three-dimensional (3D) images composed of virtual and real objects. In the technique, the wave field of real objects is captured in a wide area and at very high resolution using the technique of synthetic aperture digital holography. The captured field is incorporated in virtual 3D scenes including two-dimensional digital images and 3D polygon mesh objects. The synthetic field is optically reconstructed using the technique of computer-generated holograms. The reconstructed 3D images present all depth cues like classical holograms but are digitally editable, archivable, and transmittable unlike classical holograms. The synthetic hologram printed by a laser lithography system has a wide viewing zone in full-parallax and give viewers a strong sensation of depth, which has never been achieved by conventional 3D systems. A real hologram as well as the details of the technique is presented to verify the proposed technique.


Applied Optics | 2008

Free-viewpoint images captured using phase-shifting synthetic aperture digital holography

Tatsuya Nakatsuji; Kyoji Matsushima

Free-viewpoint images obtained from phase-shifting synthetic aperture digital holography are given for scenes that include multiple objects and a concave object. The synthetic aperture technique is used to enlarge the effective sensor size and to make it possible to widen the range of changing perspective in the numerical reconstruction. The lensless Fourier setup and its aliasing-free zone are used to avoid aliasing errors arising at the sensor edge and to overcome a common problem in digital holography, namely, a narrow field of view. A change of viewpoint is realized by a double numerical propagation and by clipping the wave field by a given pupil. The computational complexity for calculating an image in the given perspective from the base complex-valued image is estimated at a double fast Fourier transform. The experimental results illustrate the natural change of appearance in cases of both multiple objects and a concave object.

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Masahiro Yamaguchi

Tokyo Institute of Technology

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