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Featured researches published by Lena Norberg.


Communications of The ACM | 2003

Introducing a country to Internet-enabled expert networks

David Nordfors; Michel Bajuk; Lena Norberg; Jochen Brinkmann; Dan Forbush

An expert network created in Sweden becomes a cost-effective testing ground for journalists worldwide to use Internet-enabled services for building a base of knowledge, experience, and contacts.


Studies in health technology and informatics | 2015

Balancing game universes for playing without sight or hearing.

Thomas Westin; Malin Furöstam; Roy Yasasindhu; Lena Norberg; Mats Wiklund; Peter Mozelius

Equal access to cultural activities is important for inclusion and computer gaming is one of the most common activities in digital culture. However, many people with impairments are excluded from participating. While parallel game universes (PGUs) provide a method to achieve equal access, the question is: how can a balanced collaborative real-time game be designed with the help of PGU for playing without sight or hearing? Balance is a central concept in game design and is important to avoid perceived cheating or disadvantages due to individual or environmental differences. The question was examined with a design science approach, where a game prototype was created in two iterations with a structured design method and evaluated using interviews and observations. In this first step of a more long-term study, ten experienced gamers without impairments were selected with purposive sampling to provide relevant data through simulation of temporary impairments or environmental issues, which can affect many or all gamers. By sorting out these issues first, later testing with actual blind and deaf gamers can focus on more specific issues for each group. The ten participants played either without sight or hearing. The results confirm the use of PGUs for creating a balanced experience but also finds that while multiplayer feel is not optimal, it is a reasonable trade-off for universal access for blind and deaf being able to play together. The results also show that a help system and equal understanding of the game play between the blind and deaf players are important aspects to achieve game balance. Further research should be done involving actual blind and deaf gamers, and similar evaluations of game balance should be conducted with users having other types of impairments.


Proceedings of the 9th European conference on game-based learning | 2015

Evaluating Educational Games Using Facial Expression Recognition Software: Measurement of Gaming Emotion

Mats Wiklund; William Rudenmalm; Lena Norberg; Thomas Westin; Peter Mozelius


Archive | 2015

Transfer of knowledge and skills from computer gaming to non-digital real world contexts

Peter Mozelius; Mats Wiklund; Thomas Westin; Lena Norberg


15th European Conference on eLearning (ECEL), Prague, Czech Republic, 27 - 28 October, 2016 | 2016

Biometric Belt and Braces for Authentication in Distance Education

Mats Wiklund; Peter Mozelius; Thomas Westin; Lena Norberg


Archive | 2015

System Design Requirements for Formal Education Based on COTS Entertainment Computer Games

Thomas Westin; Göran Lange; Mats Wiklund; Lena Norberg; Peter Mozelius


Journal of Educational Technology Systems | 2015

Regression From Game-Oriented to Traditional School

Thomas Westin; Mats Wiklund; Peter Mozelius; Lena Norberg


The 10th International Conference on Disability, Virtual Reality and Associated Technologies,Göteborg, Sweden, September 2-4, 2014 | 2014

Web Accessibility by Morse Code Modulated Haptics for Deaf-Blind

Lena Norberg; Thomas Westin; Peter Mozelius; Mats Wiklund


ECGBL 2014, 8th European Conference on Games Based Learning,Berlin, Germany 9-10 October 2014 | 2014

Inclusion of Disaffected Youth and Avoidance of Stigmatising Remedial Education Groups Through Game-based Learning

Mats Wiklund; Peter Mozelius; Lena Norberg; Thomas Westin


DSV writers hut 2014, August 21-22, Åkersberga, Sweden | 2014

Mapping of cheat preventing mechanisms between traditional and on-line examination

Mats Wiklund; Thomas Westin; Lena Norberg; Peter Mozelius

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