Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Lichan Hong is active.

Publication


Featured researches published by Lichan Hong.


international conference on computer graphics and interactive techniques | 1997

Virtual voyage: interactive navigation in the human colon

Lichan Hong; Shigeru Muraki; Arie E. Kaufman; Dirk Bartz; Taosong He

Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which uses a physicallybased camera control model and a hardware-assisted visibility algorithm. By employing a potential field and rigid body dynamics, our camera control supplies a convenient and intuitive mechanism for examining the colonic surface while avoiding collisions. Our Zbuffer-assisted visibility algorithm culls invisible regions based on their visibility through a chain of portals, thus providing interactive rendering speed. We demonstrate our method with experimental results on a plastic pipe phantom, the Visible Human, and several patients. CR Categories: I.3.3 [Picture/Image Generation]: Display Algorithms; I.3.5 [Computational Geometry and Object Modeling]: Physically Based Modeling; I.3.6 [Methodologies and Techniques]: Interaction Techniques; I.3.7 [Three-Dimensional Graphics and Realism]: Hidden Line/Surface Removal; I.3.8 [Applications];


Proceedings 1995 Biomedical Visualization | 1995

3D virtual colonoscopy

Lichan Hong; Arie E. Kaufman; Yi-Chih Wei; A. Viswambharan; Mark R. Wax; Zhengrong Liang

The authors present here a method called 3D virtual colonoscopy, which is an alternative method to existing procedures of imaging the mucosal surface of the colon. Using 3D reconstruction of helical CT data and volume visualization techniques, the authors generate images of the inner surface of the colon as if the viewers eyes were inside the colon. They also create interactive flythroughs and off-line automatically-produced animations through the inside of the colon. The visualization is accomplished with VolVis, which is a comprehensive system for interactive volume visualization. The authors are specifically interested in visualizing colonic polyps larger than one cm since these have a high probability of containing carcinoma. The authors present testing results of their method as applied to two plastic pipe simulations and to the Visible Human data set.


IEEE Transactions on Medical Imaging | 2002

Automatic centerline extraction for virtual colonoscopy

Ming Wan; Zhengrong Liang; Qi Ke; Lichan Hong; Ingmar Bitter; Arie E. Kaufman

In this paper, we introduce a concise and concrete definition of an accurate colon centerline and provide an efficient automatic means to extract the centerline and its associated branches (caused by a forceful touching of colon and small bowel or a deep fold in twisted colon lumen). We further discuss its applications on fly-through path planning and endoscopic simulation, as well as its potential to solve the challenging touching and colon collapse problems in virtual colonoscopy. Experimental results demonstrated its centeredness, robustness, and efficiency.


ieee visualization | 1995

Voxel based object simplification

Taosong He; Lichan Hong; Arie E. Kaufman; Amitabh Varshney; Sidney W. Wang

Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering.


IEEE Transactions on Visualization and Computer Graphics | 1996

Controlled topology simplification

Taosong He; Lichan Hong; Amitabh Varshney; Sidney W. Wang

We present a simple, robust, and practical method for object simplification for applications where gradual elimination of high frequency details is desired. This is accomplished by converting an object into multi resolution volume rasters using a controlled filtering and sampling technique. A multiresolution triangle mesh hierarchy can then be generated by applying the Marching Cubes algorithm. We further propose an adaptive surface generation algorithm to reduce the number of triangles generated by the standard Marching Cubes. Our method simplifies the topology of objects in a controlled fashion. In addition, at each level of detail, multilayered meshes can be used for an efficient antialiased rendering.


ieee visualization | 1994

VolVis: a diversified volume visualization system

Ricardo S. Avila; Taosong He; Lichan Hong; Arie E. Kaufman; Hanspeter Pfister; Cláudio T. Silva; Lisa M. Sobierajski; Sidney W. Wang

VolVis is a diversified, easy to use, extensible, high performance, and portable volume visualization system for scientists and engineers as well as for visualization developers and researchers. VolVis accepts as input 3D scalar volumetric data as well as 3D volume-sampled and classical geometric models. Interaction with the data is controlled by a variety of 3D input devices in an input device-independent environment. VolVis output includes navigation preview, static images, and animation sequences. A variety of volume rendering algorithms are supported ranging from fast rough approximations, to compression-domain rendering, to accurate volumetric ray tracing and radiosity, and irregular grid rendering.<<ETX>>


ieee visualization | 1997

Interactive volume rendering for virtual colonoscopy

Suya You; Lichan Hong; Ming Wan; Kittiboon Junyaprasert; Arie E. Kaufman; Shigeru Muraki; Yong Zhou; Mark R. Wax; Zhengrong Liang

3D virtual colonoscopy has recently been proposed as a non-invasive alternative procedure for the visualization of the human colon. Surface rendering is sufficient for implementing such a procedure to obtain an overview of the interior surface of the colon at interactive rendering speeds. Unfortunately, physicians can not use it to explore tissues beneath the surface to differentiate between benign and malignant structures. In this paper, we present a direct volume rendering approach based on perspective ray casting, as a supplement to the surface navigation. To accelerate the rendering speed, surface-assistant techniques are used to adapt the resampling rates by skipping the empty space inside the colon. In addition, a parallel version of the algorithm has been implemented on a shared-memory multiprocessing architecture. Experiments have been conducted on both simulation and patient data sets.


IEEE Transactions on Visualization and Computer Graphics | 2001

Reliable path for virtual endoscopy: ensuring complete examination of human organs

Taosong He; Lichan Hong; Dongqing Chen; Zhengrong Liang

Virtual endoscopy is a computerized, noninvasive procedure for detecting anomalies inside human organs. Several preliminary studies have demonstrated the benefits and effectiveness of this modality. Unfortunately, previous work cannot guarantee that an existing anomaly will be detected, especially for complex organs with multiple branches. In this paper, we introduce the concept of reliable navigation, which ensures the interior organ surface is fully examined by the physician performing the virtual endoscopy procedure. To achieve this, we propose computing a reliable fly-through path that ensures no blind areas during the navigation. Theoretically, we discuss the criteria of evaluating a reliable path and prove that the problem of generating an optimal reliable path for virtual endoscopy is NP-complete. In practice, we develop an efficient method for the calculation of an effective reliable path. First, a small set of center observation points are automatically located inside the hollow organ. For each observation point, there exists at least one patch of interior surface visible to it, but that cannot be seen from any of the other observation points. These chosen points are then linked with a path that stays in the center of the organ. Finally, new points inside the organ are recursively selected and connected into the path until the entire organ surface is visible from the path. We present encouraging results from experiments on several data sets. For a medium-size volumetric model with several hundred thousand inner voxels, an effective reliable path can be generated in several minutes.


ieee visualization | 1995

Splatting of curvilinear volumes

Xiaoyang Mao; Lichan Hong; Arie E. Kaufman

The paper presents a splatting algorithm for volume rendering of curvilinear grids. A stochastic sampling technique called Poisson sphere/ellipsoid sampling is employed to adaptively resample a curvilinear grid with a set of randomly distributed points whose energy support extents are well approximated by spheres and ellipsoids. Filter kernels corresponding to these spheres and ellipsoids are used to generate the volume rendered image of the curvilinear grid with a conventional footprint evaluation algorithm. Experimental results show that our approach can be regarded as an alternative to existing fast volume rendering techniques of curvilinear grids.


ieee visualization | 1998

Accelerated ray-casting for curvilinear volumes

Lichan Hong; Arie E. Kaufman

We present an efficient and robust ray-casting algorithm for directly rendering a curvilinear volume of arbitrarily-shaped cells. We designed the algorithm to alleviate the consumption of CPU power and memory space. By incorporating the essence of the projection paradigm into the ray-casting process, we have successfully accelerated the ray traversal through the grid and data interpolations at sample points. Our algorithm also overcomes the conventional limitation requiring the cells to be convex. Application of this algorithm to several commonly-used curvilinear data sets has produced a favorable performance when compared with recently reported algorithms.

Collaboration


Dive into the Lichan Hong's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Taosong He

Stony Brook University

View shared research outputs
Top Co-Authors

Avatar

Xiaoyang Mao

University of Yamanashi

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Sidney W. Wang

State University of New York System

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Mark R. Wax

Stony Brook University

View shared research outputs
Top Co-Authors

Avatar

Ming Wan

Stony Brook University

View shared research outputs
Researchain Logo
Decentralizing Knowledge