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Dive into the research topics where Cláudio T. Silva is active.

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Featured researches published by Cláudio T. Silva.


IEEE Transactions on Visualization and Computer Graphics | 1999

The ball-pivoting algorithm for surface reconstruction

Fausto Bernardini; Joshua Mittleman; Holly E. Rushmeier; Cláudio T. Silva; Gabriel Taubin

The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if a ball of a user-specified radius p touches them without containing any other point. Starting with a seed triangle, the ball pivots around an edge (i.e., it revolves around the edge while keeping in contact with the edges endpoints) until it touches another point, forming another triangle. The process continues until all reachable edges have been tried, and then starts from another seed triangle, until all points have been considered. The process can then be repeated with a ball of larger radius to handle uneven sampling densities. We applied the BPA to datasets of millions of points representing actual scans of complex 3D objects. The relatively small amount of memory required by the BPA, its time efficiency, and the quality of the results obtained compare favorably with existing techniques.The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principl...


ieee visualization | 2001

Point set surfaces

Marc Alexa; Johannes Behr; Daniel Cohen-Or; Shachar Fleishman; David Levin; Cláudio T. Silva

We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.


IEEE Transactions on Visualization and Computer Graphics | 2003

Computing and rendering point set surfaces

Marc Alexa; Johannes Behr; Daniel Cohen-Or; Shachar Fleishman; David Levin; Cláudio T. Silva

We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). The computation of points on the surface is local, which results in an out-of-core technique that can handle any point set. We show that the approximation error is bounded and present tools to increase or decrease the density of the points, thus allowing an adjustment of the spacing among the points to control the error. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.


IEEE Transactions on Visualization and Computer Graphics | 2003

A survey of visibility for walkthrough applications

Daniel Cohen-Or; Yiorgos Chrysanthou; Cláudio T. Silva

Visibility algorithms for walkthrough and related applications have grown into a significant area, spurred by the growth in the complexity of models and the need for highly interactive ways of navigating them. In this survey, we review the fundamental issues in visibility and conduct an overview of the visibility culling techniques developed in the last decade. The taxonomy we use distinguishes point-based methods from-region methods. Point-based methods are further subdivided into object and image-precision techniques, while from-region approaches can take advantage of the cell-and-portal structure of architectural environments or handle generic scenes.


international conference on computer graphics and interactive techniques | 2005

Robust moving least-squares fitting with sharp features

Shachar Fleishman; Daniel Cohen-Or; Cláudio T. Silva

We introduce a robust moving least-squares technique for reconstructing a piecewise smooth surface from a potentially noisy point cloud. We use techniques from robust statistics to guide the creation of the neighborhoods used by the moving least squares (MLS) computation. This leads to a conceptually simple approach that provides a unified framework for not only dealing with noise, but also for enabling the modeling of surfaces with sharp features.Our technique is based on a new robust statistics method for outlier detection: the forward-search paradigm. Using this powerful technique, we locally classify regions of a point-set to multiple outlier-free smooth regions. This classification allows us to project points on a locally smooth region rather than a surface that is smooth everywhere, thus defining a piecewise smooth surface and increasing the numerical stability of the projection operator. Furthermore, by treating the points across the discontinuities as outliers, we are able to define sharp features. One of the nice features of our approach is that it automatically disregards outliers during the surface-fitting phase.


international conference on management of data | 2006

VisTrails: visualization meets data management

Steven P. Callahan; Juliana Freire; Emanuele Santos; Carlos Eduardo Scheidegger; Cláudio T. Silva; Huy T. Vo

Scientists are now faced with an incredible volume of data to analyze. To successfully analyze and validate various hypothesis, it is necessary to pose several queries, correlate disparate data, and create insightful visualizations of both the simulated processes and observed phenomena. Often, insight comes from comparing the results of multiple visualizations. Unfortunately, today this process is far from interactive and contains many error-prone and time-consuming tasks. As a result, the generation and maintenance of visualizations is a major bottleneck in the scientific process, hindering both the ability to mine scientific data and the actual use of the data. The VisTrails system represents our initial attempt to improve the scientific discovery process and reduce the time to insight. In VisTrails, we address the problem of visualization from a data management perspective: VisTrails manages the data and metadata of a visualization product. In this demonstration, we show the power and flexibility of our system by presenting actual scenarios in which scientific visualization is used and showing how our system improves usability, enables reproducibility, and greatly reduces the time required to create scientific visualizations.


Computing in Science and Engineering | 2008

Provenance for Computational Tasks: A Survey

Juliana Freire; David Koop; Emanuele Santos; Cláudio T. Silva

The problem of systematically capturing and managing provenance for computational tasks has recently received significant attention because of its relevance to a wide range of domains and applications. The authors give an overview of important concepts related to provenance management, so that potential users can make informed decisions when selecting or designing a provenance solution.


ieee visualization | 2005

VisTrails: enabling interactive multiple-view visualizations

Louis Bavoil; Steven P. Callahan; Patricia Crossno; Juliana Freire; Carlos Eduardo Scheidegger; Cláudio T. Silva; Huy T. Vo

VisTrails is a new system that enables interactive multiple-view visualizations by simplifying the creation and maintenance of visualization pipelines, and by optimizing their execution. It provides a general infrastructure that can be combined with existing visualization systems and libraries. A key component of VisTrails is the visualization trail (vistrail), a formal specification of a pipeline. Unlike existing dataflow-based systems, in VisTrails there is a clear separation between the specification of a pipeline and its execution instances. This separation enables powerful scripting capabilities and provides a scalable mechanism for generating a large number of visualizations. VisTrails also leverages the vistrail specification to identify and avoid redundant operations. This optimization is especially useful while exploring multiple visualizations. When variations of the same pipeline need to be executed, substantial speedups can be obtained by caching the results of overlapping subsequences of the pipelines. In this paper, we describe the design and implementation of VisTrails, and show its effectiveness in different application scenarios.


international provenance and annotation workshop | 2006

Managing rapidly-evolving scientific workflows

Juliana Freire; Cláudio T. Silva; Steven P. Callahan; Emanuele Santos; Carlos Eduardo Scheidegger; Huy T. Vo

We give an overview of VisTrails, a system that provides an infrastructure for systematically capturing detailed provenance and streamlining the data exploration process. A key feature that sets VisTrails apart from previous visualization and scientific workflow systems is a novel action-based mechanism that uniformly captures provenance for data products and workflows used to generate these products. This mechanism not only ensures reproducibility of results, but it also simplifies data exploration by allowing scientists to easily navigate through the space of workflows and parameter settings for an exploration task.


Journal of Statistical Mechanics: Theory and Experiment | 2007

The ALPS project release 2.0: open source software for strongly correlated systems

Bela Bauer; Lincoln D. Carr; Hans Gerd Evertz; Adrian E. Feiguin; Juliana Freire; Sebastian Fuchs; Lukas Gamper; Jan Gukelberger; Emanuel Gull; S Guertler; A Hehn; R Igarashi; Sergei V. Isakov; David Koop; Pn Ma; P Mates; Haruhiko Matsuo; Olivier Parcollet; G Pawłowski; Jd Picon; Lode Pollet; Emanuele Santos; V. W. Scarola; Ulrich Schollwöck; Cláudio T. Silva; Brigitte Surer; Synge Todo; Simon Trebst; Matthias Troyer; Michael L. Wall

We present release 2.0 of the ALPS (Algorithms and Libraries for Physics Simulations) project, an open source software project to develop libraries and application programs for the simulation of strongly correlated quantum lattice models such as quantum magnets, lattice bosons, and strongly correlated fermion systems. The code development is centered on common XML and HDF5 data formats, libraries to simplify and speed up code development, common evaluation and plotting tools, and simulation programs. The programs enable non-experts to start carrying out serial or parallel numerical simulations by providing basic implementations of the important algorithms for quantum lattice models: classical and quantum Monte Carlo (QMC) using non-local updates, extended ensemble simulations, exact and full diagonalization (ED), the density matrix renormalization group (DMRG) both in a static version and a dynamic time-evolving block decimation (TEBD) code, and quantum Monte Carlo solvers for dynamical mean field theory (DMFT). The ALPS libraries provide a powerful framework for programmers to develop their own applications, which, for instance, greatly simplify the steps of porting a serial code onto a parallel, distributed memory machine. Major changes in release 2.0 include the use of HDF5 for binary data, evaluation tools in Python, support for the Windows operating system, the use of CMake as build system and binary installation packages for Mac OS X and Windows, and integration with the VisTrails workflow provenance tool. The software is available from our web server at http://alps.comp-phys.org/.

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João Luiz Dihl Comba

Universidade Federal do Rio Grande do Sul

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