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Featured researches published by M Glazzard.


tangible and embedded interaction | 2010

Knitted stretch sensors for sound output

M Glazzard; Sarah Kettley

Stretch sensors appear to offer the physical computing and wearables communities a solution in their flexibility. This paper introduces an interdisciplinary project in which knit, weave and embroidery specialists were brought together to examine how a carbon rubber sensor might be integrated aesthetically and functionally into different fabric structures. It reports on the drawbacks of the original commercially available sensor, and presents an exciting alternative direction using knit structures to build custom flexible sensors.


Journal of Textile Design Research and Practice | 2016

Wellbeing and Smart Textiles: Reflecting on Collaborative Practices and the Design Process

A Briggs-Goode; M Glazzard; Sarah Walker; Sarah Kettley; Tincuta Heinzel; Rachel Lucas

Abstract This paper reports on an inter-disciplinary, EPSRC funded research project, “An Internet of Soft Things” (IoSofT) which seeks to bring soft surfaces, smart textiles and wearable technologies to join the Internet of Things debate. The project involves researchers from academic disciplines: design, computing and mental health in collaboration with a project partner, the Nottinghamshire network of the mental health charity, Mind. This paper will reflect upon the research project and specifically the approach the authors have taken to collaborative textile practice and how this has impacted upon the design process. This project was conducted through a number of practical workshop activities with Mind service user groups. The workshops focused upon the crafting of personalized textile objects with soft switches and various output and also recorded the clients’ descriptions of their sense of ownership, awareness of their own and others’ emotions and behaviours. The workshops included the researchers’ reflections and observations to enable further understanding of how this community invests meaning in material things and modes of expressive output. The aim of the research project is to use textile craft practice and smart materials alongside therapeutic approaches to contribute to the development of a wellbeing and mental health toolkit to support future client work for Mind.


Digital Creativity | 2010

Fit for purpose? pattern cutting and seams in wearables development

Sarah Kettley; T Downes; K Harrigan; M Glazzard

This paper describes how a group of practitioners and researchers are working across disciplines at Nottingham Trent University in the area of Technical Textiles. It introduces strands of ongoing enquiry centred around the development and application of stretch sensors on the body, focusing on how textile and fashion knowledge are being reflexively revealed in the collaborative development of seamful wearable concepts, and on the tensions between design philosophies as revealed by definitions of purpose. We discuss the current research direction of the Aeolia project, which seeks to exploit the literal gaps found in pattern cutting for fitted stretch garments towards experiential forms and potential interactions. Normative goals of fitness for purpose and seamlessness are interrogated and the potential for more integrated design processes, which may at first appear ‘upside down’, is discussed.


Archive | 2012

Designing a Knit Methodology for Technical Textiles

M Glazzard; P Breedon

This project assumes a perspective developed from practice in textile making and design. To a textile practitioner, it becomes clear that in the field of technical textiles, often a radically different approach is used from that used in the traditional apparel industry. The knitted apparel industry has joint emphases on aesthetics and functionality, in both fabric and garment development stages (Eckert, Intelligent support for knitwear design, PhD thesis, 1997). In technical textiles, the emphasis often comes from an engineering point of view and is primarily concerned with function (Stead, The emotional wardrobe: a fashion perspective on the integration of technology and clothing, PhD thesis, 2005). These different design perspectives are capable of enormously different results, or can be unintentionally close to each other’s disciplines. In weft-knitted textiles, the methods and several of the considerations used to make fabrics do not differ, whether the desired outcome is function-focused or aesthetically focused. In reality, it is always both of these things. The decisions faced in development of a garment are invaluable to any developmental textile work. They inform on shape, fit, quality and durability at every stage of the production process (Aldrich, Fabric, form and flat pattern cutting, 2nd ed, Blackwell, 2007). These considerations make differences in producing well-integrated technologies into textile forms and the difference between technology and/or functionality existing within a product rather than sitting on top as a separate entity. This paper talks of the early stages of a research project which attempts to delineate the approaches adopted when designing a technical textile, in order to take more account of tacit and intuitive knowledge which comes from textile as a design discipline. Already showing interesting results about discipline and methodology, the case study uses auxetic materials [those which expand in a transverse direction to that of the stretch (Lakes, Science 235:1038–1040, 1987)] as a case study. Design considerations utilise joint emphases on form and function-led methodology.


craft + design enquiry | 2014

Experiential collaborations from garment to costume: Play and the thing as design outcome

M Glazzard; Sarah Kettley; Tessa Marie Acti; K Harrigan

Nottingham Trent University (NTU) textile, fashion and interaction practitioners were invited to collaborate with a Danish dance group to contribute a collection of costumes for performances concerned with emotion and the senses, with the ultimate aim of understanding the qualities of audience engagement with dance. This paper discusses the designers’ use of play as a methodology, and its relationship to the philosophical notion of the thing, or how artefacts are brought into being. This provides a framework for the deliberate attempt to preserve a level of ambiguity in the outcome of the design process, such that the creative engagement of other stakeholders is explicitly supported. Epistemological and methodological developments have been the result of a number of differences: between the practices and experiences of the design collaborators; between the conceptualisation of costume as static and a need for something new, yet relevant to the themes of emotion; and between the designers’ intentions and expectations of how a garment might be used, and the dancers’ response to the garments. Outcomes are discussed as moments in a complex and ongoing process, when meanings temporarily coalesce, only to be opened up again. Such a conceptualisation of design has major implications for how we think about methodology, evaluation, material and expertise. Introduction: Sensing Dance, the costume team, and project constraints In 2012 we, as textile, fashion and interaction design practitioners at Nottingham Trent University (NTU) (United Kingdom), were invited to collaborate with the Ingrid Kristensen Ballet Company (Denmark) as part of an existing research project, Sensing Dance. This series of dance experiments was funded by the Danish Arts Council, the Region of Southern Denmark and the Municipality of Odense as well a number of smaller sponsorships, and ran from 2010 to 2013. Kristensen’s approach allowed for freedom in the evolution of the final outcomes, but put emphasis on the interdisciplinary connections made between the researchers, collaborators, dancers, audience and objects. The project aimed to test different modes of interdisciplinary creative production for increased audience engagement through all the senses, and included collaborations with neuroscientists, branding specialists working with scent, a phenomenological philosopher, interaction designers working with the concept of serious play, craft + design enquiry 138 a sculptor, and new media production. The company’s approaches included large-scale installation works, gift-giving, invitations to the audience to take part in familiar dances, the use of warm-up exercises, site specific performances in the urban landscape, and laboratory-based enquiry with professional dancers. Before our involvement, a number of public performances and events had already taken place (Kristensen 2013). This paper presents an analysis of the collaborative, practice-based research that took place between us and the dance company in the creation of costumes for a dance piece to mark the end of the project. Figure 1. Notes from meetings: mapping emotions to the body, 2012, sketches on paper Photo: Sarah Kettley, courtesy of the artist The framework for this final performance was provided by Kristensen’s conceptualisation of emotions as having a physical relationship with certain parts Experiential collaborations from garment to costume: Play and the thing as design outcome 139 of the body (Figure 1); the role of the design team was to develop a collection of costumes for the shift from longing to anger, which we were invited to explore through the garments’ relationship to the stomach and the throat respectively. These design outcomes had to support in some way the understanding of audience engagement with dance performance and, if possible, increase that engagement. A significant consideration in scoping the project was the time constraint, which precluded the development of computationally interactive garments; however, we believed that fundamental questions about interaction and engagement could still be asked without recourse to ‘smart’ systems and materials, and that any outcomes would not only support future collaboration with the dance company, but might also contribute to design research. The research aim was to reflexively analyse practice and design outputs through the lens of open design for human engagement. The costume team at NTU comprised (in alphabetical order): Tessa Marie Acti, embroiderer; Martha Glazzard, knit expert; Karen Harrigan, pattern cutter; and Sarah Kettley, concept and project lead. We were also joined in the early ‘play days’ by Fiona Hamblin, a jeweller working in mixed media and found objects. Later sections of the paper give details of the exploratory play days, and particular attention is paid throughout to the interplay between different and familiar aspects of practice. Kristensen is also referred to throughout the paper, as the creative director of the Ingrid Kristensen Ballet Company. Open design and thingliness This section describes how ‘open design’ informed our work, while the next discusses this in relation to definitions of ‘thingliness’. During the project, the NTU team had a meta-level goal of continuing our theoretical investigations of open design for user engagement and creativity, an interest since coming together to work with novel stretch sensors in 2008. This view shares characteristics, but is not completely synonymous, with the emerging concept of ‘open design’ to be found within the discipline of product design, where it has come to stand for a user-led innovation process enabled by shared ownership (without dependency on legal design protection, for example) (Billing & Cordingley 2011). In the practice-led work of the team with stretch sensing on the body, and in Kettley’s earlier work in digital jewellery, openness had been explored through the removal of technological features, ambiguity in the representation of information, minimally predefined functionality, and the emergence of practice as an aspect of craft (Kettley et al. 2010; Kettley 2012; Kettley 2013). In this way these previous projects have attempted to support user meaningmaking and creativity, through opening up instead of closing down definitions of use, experience and ownership, and this is what we conceptualised as ‘open design’. The Sensing Dance project represents a new stage in the evolution of our collective practice, which includes smart materials and systems, but which craft + design enquiry 140 is not defined by them. The concept of thingliness now allows us to reflect on the evolution of this conceptualisation of open design, as well as providing a tool for tracing the changing status of our design outputs.


Physica Status Solidi B-basic Solid State Physics | 2014

Weft-knitted auxetic textile design

M Glazzard; P Breedon


Archive | 2015

An internet of soft things

A Briggs-Goode; M Glazzard


Archive | 2015

Facilitating a ‘non-judgmental’ skills-based co-design environment

M Glazzard; Richard Kettley; Sarah Kettley; S Walker; R Lucas; M Bates


Archive | 2014

Re-addressing the role of knitted textile design knowledge: auxetic textiles from a practice-led, designer-maker perspective

M Glazzard


Research Through Design (RTD) Conference 2017 | 2017

Electric Corset: an approach to wearables innovation

Sarah Kettley; Kelly Townsend; Sarah Walker; M Glazzard

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Sarah Kettley

Nottingham Trent University

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K Harrigan

Nottingham Trent University

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T Downes

Nottingham Trent University

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P Breedon

Nottingham Trent University

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A Briggs-Goode

Nottingham Trent University

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Sarah Walker

Nottingham Trent University

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M Bates

Nottingham Trent University

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Richard Kettley

Nottingham Trent University

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