Maki Sugimoto
Ritsumeikan University
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Publication
Featured researches published by Maki Sugimoto.
signal-image technology and internet-based systems | 2013
Sandy Martedi; Mai Otsuki; Hideo Saito; Maki Sugimoto; Asako Kimura; Fumihisa Shibata
We have proposed a mixed reality based painting system. In this paper, we tackle a problem in our previous painting system that fully relies on magnetic sensor that is attached on the canvas, the users needed to detach and attach a sensor on the canvas during painting when they want to switch the canvas. Instead of that, in this paper, we aim to automatically detect the shape of the canvas for registration purpose. Using the shape or region detection method such as MSER (maximally stable extremal regions), we detect and track the shape on the canvas on the captured camera image. We then compute the camera pose for virtually overlay the painting result. Using the brush device, we can draw and paint freely on the tracked canvases. We show that using visual based tracking method, we can generate the equivalent result compared to the result of using the sensor.
ICAT-EGVE | 2017
Wakaba Kuno; Yuta Sugiura; Nao Asano; Wataru Kawai; Maki Sugimoto
In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using several photo-reflective sensors attached to a wearable device. In the learning phase, our method constructs a regression model by using the data on hand posture captured by a depth camera and data on the skin deformation of the back of the hand captured by several photoreflective sensors. In the estimation phase, by using this regression model, the posture of the hand is reconstructed from the data of the photo-reflective sensors in real-time. The posture of fingers can be estimated without hindering the natural movement of the fingers since the deformation of the back of the hand is measured without directly measuring the position of the fingers. This method can be used by users to manipulate information in a virtual environment with their fingers. We conducted an experiment to evaluate the accuracy of reconstructing hand posture with the proposed system. CCS Concepts •Human-centered computing → Interaction devices;
ICAT-EGVE | 2017
Nao Asano; Katsutoshi Masai; Yuta Sugiura; Maki Sugimoto
Facial performance capture is used for animation production that projects a performers facial expression to a computer graphics model. Retro-reflective markers and cameras are widely used for the performance capture. To capture expressions, we need to place markers on the performers face and calibrate the intrinsic and extrinsic parameters of cameras in advance. However, the measurable space is limited to the calibrated area. In this paper, we propose a system to capture facial performance using a smart eyewear with photo reflective sensors and machine learning technique.
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2017
Yuta Sugiura; Fumihiko Nakamura; Takashi Kikuchi; Maki Sugimoto
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2017
Junya Taira; Yuta Sugiura; Maki Sugimoto
ICAT-EGVE (Posters and Demos) | 2017
Wakaba Kuno; Yuta Sugiura; Nao Asano; Wataru Kawai; Maki Sugimoto
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2016
Arashi Shimazaki; Yuta Sugiura; Taiki Nobeshima; Mitsunori Tada; Sei Uemura; Maki Sugimoto
Transactions of the Virtual Reality Society of Japan | 2015
Yuta Sugiura; Gota Kakehi; Anusha Whitana; Daisuke Sakamoto; Maki Sugimoto; Takeo Igarashi; Masahiko Inami
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2015
Katsuhiro Suzuki; Wataru Nakagawa; Kazuki Matsumoto; Maki Sugimoto; Hideo Saito; Shoji Yachida
International Journal of Virtual Reality (IJVR) | 2015
Sho Shimamura; Motoko Kanegae; Jun Morita; Yuji Uema; Maiko Takahashi; Masahiko Inami; Tetsu Hayashida; Hideo Saito; Maki Sugimoto