Mark Hoogendoorn
VU University Amsterdam
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Publication
Featured researches published by Mark Hoogendoorn.
IEEE Transactions on Evolutionary Computation | 2015
Giorgos Karafotias; Mark Hoogendoorn; A. E. Eiben
More than a decade after the first extensive overview on parameter control, we revisit the field and present a survey of the state-of-the-art. We briefly summarize the development of the field and discuss existing work related to each major parameter or component of an evolutionary algorithm. Based on this overview, we observe trends in the area, identify some (methodological) shortcomings, and give recommendations for future research.
Autonomous Agents and Multi-Agent Systems | 2013
Tibor Bosse; Mark Hoogendoorn; Michel C. A. Klein; Jan Treur; C. Natalie van der Wal; Arlette van Wissen
Collective decision making involves on the one hand individual mental states such as beliefs, emotions and intentions, and on the other hand interaction with others with possibly different mental states. Achieving a satisfactory common group decision on which all agree requires that such mental states are adapted to each other by social interaction. Recent developments in social neuroscience have revealed neural mechanisms by which such mutual adaptation can be realised. These mechanisms not only enable intentions to converge to an emerging common decision, but at the same time enable to achieve shared underlying individual beliefs and emotions. This paper presents a computational model for such processes. As an application of the model, an agent-based analysis was made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. From available video material and witness reports, useful empirical data were extracted. Similar patterns were achieved in simulations, whereby some of the parameters of the model were tuned to the case addressed, and most parameters were assigned default values. The results show the inclusion of contagion of belief, emotion, and intention states of agents results in better reproduction of the incident than non-inclusion.
Computational and Mathematical Organization Theory | 2007
Mark Hoogendoorn; Catholijn M. Jonker; Martijn C. Schut; Jan Treur
Organizations change with the dynamics of the world. To enable organizations to change, certain structures and capabilities are needed. As all processes, a change process has an organization of its own. In this paper it is shown how within a formal organization modeling approach also organizational change processes can be modeled. A generic organization model (covering both organization structure and behavior) for organizational change is presented and formally evaluated for a case study. This model takes into account different phases in a change process considered in Organization Theory literature, such as unfreezing, movement and refreezing. Moreover, at the level of individuals, the internal beliefs and their changes are incorporated in the model. In addition, an internal mental model for (reflective) reasoning about expected role behavior is included in the organization model.
international conference on neural information processing | 2010
Mark Hoogendoorn; Jan Treur; C. Natalie van der Wal; Arlette van Wissen
Collective decision making involves on the one hand individual mental states such as beliefs, emotions and intentions, and on the other hand interaction with others with possibly different mental states. Achieving a satisfactory common group decision on which all agree requires that such mental states are adapted to each other by social interaction. Recent developments in Social Neuroscience have revealed neural mechanisms by which such mutual adaptation can be realised. These mechanisms not only enable intentions to converge to an emerging common decision, but at the same time enable to achieve shared underlying individual beliefs and emotions. This paper presents a computational model for such processes.
international joint conference on artificial intelligence | 2011
Mark Hoogendoorn; Rianne van Lambalgen; Jan Treur
In order for agents to be able to act intelligently in an environment, a first necessary step is to become aware of the current situation in the environment. Forming such awareness is not a trivial matter. Appropriate observations should be selected by the agent, and the observation results should be interpreted and combined into one coherent picture. Humans use dedicated mental models which represent the relationships between various observations and the formation of beliefs about the environment, which then again direct the further observations to be performed. In this paper, a generic agent model for situation awareness is proposed that is able to take a mental model as input, and utilize this model to create a picture of the current situation. In order to show the suitability of the approach, it has been applied within the domain of F-16 fighter pilot training for which a dedicated mental model has been specified, and simulations experiments have been conducted.
international conference industrial engineering other applications applied intelligent systems | 2011
Tibor Bosse; Mark Hoogendoorn; Michel C. A. Klein; Jan Treur; C. Natalie van der Wal
In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis, an existing agent-based model is used for contagion of emotions, beliefs and intentions. From available video material and witness reports, useful empirical data were extracted. Similar patterns were achieved in simulations, whereby some of the parameters of the model were tuned to the case addressed, and most parameters were assigned default values. The results show the inclusion of contagion of belief, emotion, and intention states of agents results in better reproduction of the incident than non-inclusion.
ambient intelligence | 2007
Tibor Bosse; Fiemke Both; Charlotte Gerritsen; Mark Hoogendoorn; Jan Treur
Ambient agents react on humans on the basis of their information obtained by sensoring and their knowledge about human functioning. Appropriate types of reactions depend on in how far an ambient agent understands the human. On the one hand, such an understanding requires that the agent has knowledge to a certain depth about the human’s physiological and mental processes in the form of an explicitly represented model of the causal and dynamic relations describing these processes. On the other hand, given such a model representation, the agent needs reasoning methods to derive conclusions from the model and the information available by sensoring. This paper presents a number of such model-based reasoning methods. They have been formally specified in an executable temporal format, which allows for simulation of reasoning traces and automated verification in a dedicated software environment. A number of such simulation experiments and their formal analysis are described.
european conference on artificial life | 2013
A. E. Eiben; Nicolas Bredeche; Mark Hoogendoorn; Jürgen Stradner; Jon Timmis; Andy M. Tyrrell; Alan F. T. Winfield
Evolutionary robotics is heading towards fully embodied evolution in real-time and real-space. In this paper we introduce the Triangle of Life, a generic conceptual framework for such systems in which robots can actually reproduce. This framework can be instantiated with different hardware approaches and different reproduction mechanisms, but in all cases the system revolves around the conception of a new robot organism. The other components of the Triangle capture the principal stages of such a system; the Triangle as a whole serves as a guide for realizing this anticipated breakthrough and building systems where robot morphologies and controllers can evolve in real-time and real-space. After discussing this framework and the corresponding vision, we present a case study using the SYMBRION research project that realized some fragments of such a system in modular robot hardware.
web intelligence | 2008
Tibor Bosse; Charlotte Gerritsen; Mark Hoogendoorn; Syed Waqar Jaffry; Jan Treur
Within criminology, the process of crime displacement is usually explained by referring to the interaction of three types of agents: criminals, passers-by, and guardians. Most existing simulation models of this process are agent-based. However, when the number of agents considered becomes large, population-based simulation has computational advantages over agent-based simulation. This paper presents both an agent-based and a population-based simulation model of crime displacement, and reports a comparative evaluation of the two models. In addition, an approach is put forward to analyse the behaviour of both models by means of formal techniques.
ubiquitous intelligence and computing | 2008
Tibor Bosse; Mark Hoogendoorn; Michel C. A. Klein; Jan Treur
This paper presents an ambient agent-based model that addresses the assessment of driving behaviour. In case of negative assessment, cruise control slows down and stops the car. The agent model has been formally specified in a component-based manner in the form of an executable specification that can be used for prototyping. A number of simulation experiments have been conducted. Moreover, dynamic properties of components at different aggregation levels and interlevel relations between them have been specified and verified.