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Featured researches published by Marko Teräs.


acm multimedia | 2015

Immersive Interactive Technologies in Digital Humanities: A Review and Basic Concepts

Artur Lugmayr; Marko Teräs

Within the scope of this paper we discuss the possibilities of newly immersive interactive technologies in the field of Digital Humanities (DH). We define Digital Humanities, its basic concept, and various criteria as intersection between computation and humanities. We review immersive interactive technologies in the context of DH, and attempt to develop a framework how interactive immersive technologies can be utilized within the scope of this research field. We also discuss interactivity and human experience in relation to DH and interactive immersive environments. The paper rounds up with a few practical example cases, which shall illustrate the use of immersive interactive technologies in DH, and underlines the potentials.


Reiners, T., Wood, L.C., Teräs, M., Teräs, H. <http://researchrepository.murdoch.edu.au/view/author/Teräs, Hanna.html>, Gregory, S. <http://researchrepository.murdoch.edu.au/view/author/Gregory, Sue.html>, Chang, V., Steurer, M., McDonald, T. and Fardinpour, A. (2017) Self-guided exploration of virtual learning spaces. In: Gregory, S. and Wood, D., (eds.) Authentic Virtual World Education. Springer, Singapore, pp. 61-78. | 2015

Self-guided Exploration of Virtual Learning Spaces

Torsten Reiners; Lincoln C. Wood; Marko Teräs; Hanna Teräs; Sue Gregory; Vanessa Chang; Michael Steurer; Timothy McDonald; Ali Fardinpour

Virtual learning spaces provide the opportunity to create authentic, immersive and high-fidelity experiences for learners; often enhanced with new technology to increase the interaction and perception with the learning space. Instead of creating mock-ups in classrooms, educators are able to recreate a controlled replica of the real world, i.e. scenarios and situations can be created that are difficult or impossible to achieve otherwise. However, an unrestricted and unsupervised exploration imposes challenges to monitor the learner, offer supportive guidance and provide formative feedback. Preliminary studies demonstrated that different approaches are able to engage the learner, create an intrinsic motivation and therefore provide curiosity to drive the self-paced learning; yet the use-case-based exploration is not transferred to a framework including a comprehensive tool for education. In this chapter, we demonstrate the prototype of the nDiVE framework, which combines authentic education, gamification, emerging technology and design principles used in the game industry to create an engaging learning space for students and workers.


The International Journal of The First Year in Higher Education | 2014

A sense of belonging to enhance participation, success and retention in online programs

Lisa Thomas; James Leslie Herbert; Marko Teräs


Archive | 2014

Learning Cultures and Multiculturalism: Authentic E-Learning Designs

Hanna Teräs; Irja Leppisaari; Marko Teräs; J. Herrington


Society for Information Technology & Teacher Education International Conference | 2012

Using Google Tools for Authentic Learning and Progressive Inquiry in 21st Century Faculty Development

Hanna Teräs; Marko Teräs


E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education | 2010

21st Century Professional Development - Bridging the Gap Between Higher Education and Working Life

Hanna Teräs; Marko Teräs


arXiv: Computers and Society | 2016

The Lived User Experience of Virtual Environments: Initial Steps of a Phenomenological Analysis in a Safety Training Setting.

Marko Teräs; Hanna Teräs; Torsten Reiners


World Conference on Educational Multimedia, Hypermedia and Telecommunications | 2014

Giving virtual world learning a pedagogical boost with a gamified authentic learning design

Hanna Teräs; Marko Teräs; Torsten Reiners


Teras, M., Teras, H., Leppisaari, I. and Herrington, J. <http://researchrepository.murdoch.edu.au/view/author/Herrington, Jan.html> (2012) Facilitating the development of multicultural learning communities through Authentic e-Learning. In: IADIS International Conference on International Higher Education 2012, 28 - 30 November 2012, Perth, Australia | 2012

Facilitating the development of multicultural learning communities through Authentic e-Learning

Marko Teräs; Hanna Teräs; Irja Leppisaari; J. Herrington


human factors in computing systems | 2016

nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training

Marko Teräs; Torsten Reiners; George Coldham; Lincoln C. Wood

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Hanna Teräs

Tampere University of Applied Sciences

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James Leslie Herbert

University of South Australia

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Lisa Thomas

University of Wollongong

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