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Dive into the research topics where Mathijs Verstraete is active.

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Featured researches published by Mathijs Verstraete.


Proceedings of the 3rd International Conference on Fun and Games | 2010

Videogames in therapy: a therapist's perspective

Jan Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts

This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results recommendations for video game design were derived. Recommendations include that a therapeutic video game should be easy to startup and configure, should allow the therapist to support a patient during play, and should support the therapist in tracking a patients performance.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2012

Semiotic analysis of multi-touch interface design: The MuTable case study

Jan Derboven; Dries De Roeck; Mathijs Verstraete

Although multi-touch applications and user interfaces have become increasingly common in the last few years, there is no agreed-upon multi-touch user interface language yet. In order to gain a deeper understanding of the design of multi-touch user interfaces, this paper presents semiotic analysis of multi-touch applications as an interesting approach to gain deeper understanding of the way users use and understand multi-touch interfaces. In a case study example, user tests of a multi-touch tabletop application platform called MuTable are analysed with the Communicability Evaluation Method to evaluate to what extent users understand the intended messages (e.g., cues about interaction and functionality) the MuTable platform communicates. The semiotic analysis of this case study shows that although multi-touch interfaces can facilitate user exploration, the lack of well-known standards in multi-touch interface design and in the use of gestures makes the user interface difficult to use and interpret. This conclusion points to the importance of the elusive balance between letting users explore multi-touch systems on their own on one hand, and guiding users, explaining how to use and interpret the user interface, on the other.


International Journal of Arts and Technology | 2013

Video games in therapy: a therapist's perspective

Jan Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts

This paper describes a user and task analysis, complemented with participatory design sessions, conducted to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results, design recommendations for video games were derived. Recommendations include that a therapeutic video game should be easy to start–up and configure, yet support calibration and adaptation for a wide variety of impairments, should allow the therapist to support a patient during play and should support the therapist in tracking a patients performance and reporting on his performance.


nordic conference on human-computer interaction | 2010

Comparing user interaction with low and high fidelity prototypes of tabletop surfaces

Jan Derboven; Dries De Roeck; Mathijs Verstraete; David Geerts; Jan Schneider-Barnes; Kris Luyten

This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.


cooperative design visualization and engineering | 2010

Multi-user multi-touch setups for collaborative learning in an educational setting

Jan Schneider; Jan Derboven; Kris Luyten; Chris Vleugels; Stijn Bannier; Dries De Roeck; Mathijs Verstraete

In educational settings, current digital technologies often work counter-productively because people using them with separation and isolation. This paper describes a set of multi-touch multimedia interaction applications that were especially designed to enhance collaboration between users. We present the underlying framework for creating such applications. Our applications were created for supporting typical collaborative tasks performed by secondary students. We present our findings on the usage of these applications by the users in the settings of a secondary school classroom.


international conference on knowledge engineering and ontology development | 2011

PARTICIPATORY DESIGN OF A CONTINUOUS CARE ONTOLOGY - Towards a User-driven Ontology Engineering Methodology

Femke Ongenae; Lizzy Bleumers; Nicky Sulmon; Mathijs Verstraete; Mieke Van Gils; An Jacobs; Saar De Zutter; Piet Verhoeve; Ann Ackaert; Filip De Turck


international conference on pervasive computing | 2012

User-driven design of a context-aware application: An ambient-intelligent nurse call system

Femke Ongenae; P. Duysburgh; Mathijs Verstraete; Nicky Sulmon; L. Bleumers; An Jacobs; Ann Ackaert; S. De Zutter; Stijn Verstichel; F. De Turck


Proceedings of the 3rd International Conference on Fun and Games | 2010

Designing Slow Fun! Physical Therapy Games to Remedy the Negative Consequences of Spasticity

Vero Vanden Abeele; Luc Geurts; Jelle Husson; Frederik Windey; Jan Henk Annema; Mathijs Verstraete; Stef Desmet


Applied Ontology | 2014

An ontology co-design method for the co-creation of a continuous care ontology

Femke Ongenae; Pieter Duysburgh; Nicky Sulmon; Mathijs Verstraete; Lizzy Bleumers; Saar De Zutter; Stijn Verstichel; Ann Ackaert; An Jacobs; Filip De Turck


Iadis International Journal on www/internet | 2012

Are you a gamer? A qualititive study on the parameters for categorizing casual and hardcore gamers

Yorick Poels; Jan Henk Annema; Mathijs Verstraete; Bieke Zaman; Dirk De Grooff

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Jan Derboven

Katholieke Universiteit Leuven

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David Geerts

Katholieke Universiteit Leuven

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Dries De Roeck

Katholieke Universiteit Leuven

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Jan Henk Annema

Katholieke Universiteit Leuven

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Nicky Sulmon

Katholieke Universiteit Leuven

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Bieke Zaman

Katholieke Universiteit Leuven

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Dirk De Grooff

Katholieke Universiteit Leuven

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Lizzy Bleumers

Vrije Universiteit Brussel

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