Jan Henk Annema
Katholieke Universiteit Leuven
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Featured researches published by Jan Henk Annema.
Proceedings of the 3rd International Conference on Fun and Games | 2010
Jan Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts
This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results recommendations for video game design were derived. Recommendations include that a therapeutic video game should be easy to startup and configure, should allow the therapist to support a patient during play, and should support the therapist in tracking a patients performance.
International Journal of Arts and Technology | 2013
Jan Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts
This paper describes a user and task analysis, complemented with participatory design sessions, conducted to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results, design recommendations for video games were derived. Recommendations include that a therapeutic video game should be easy to start–up and configure, yet support calibration and adaptation for a wide variety of impairments, should allow the therapist to support a patient during play and should support the therapist in tracking a patients performance and reporting on his performance.
Joint Conference on Serious Games | 2012
Vero Vanden Abeele; Bob De Schutter; Luc Geurts; Stef Desmet; Jeroen Wauters; Jelle Husson; Lieven Van den Audenaeren; Frederik Van Broeckhoven; Jan Henk Annema; David Geerts
While reconciling a creative game design process with a complex software engineering process is already a daunting task, serious games add another ingredient to an already volatile mixture: the challenge of crafting an effective learning experience. In order to achieve this strenuous objective, Group T’s e-Media Lab and the Centre for User Experience Research, K.U.Leuven, have developed a player-centered, iterative, interdisciplinary and integrated (P-III) framework. This framework has been developed over the course of five years of research on the design and development of serious games. Hence, P-III is built bottom-up, molded and shaped, tested and refined through several research projects [1,9,17,18,19,20,21,22,23]. While P-III also prescribes a specific process, in this paper we limit ourselves to highlighting the four pillars of the P-III framework, and their theoretical underpinnings.
Informatics for Health & Social Care | 2014
Femke De Backere; Femke Ongenae; Frederic Vannieuwenborg; Jan Van Ooteghem; Pieter Duysburgh; Arne Jansen; Jeroen Hoebeke; Kim Wuyts; Jen Rossey; Floris Van den Abeele; Karen Willems; Jasmien Decancq; Jan Henk Annema; Nicky Sulmon; Dimitri Van Landuyt; Stijn Verstichel; Pieter Crombez; Ann Ackaert; Dirk De Grooff; An Jacobs; Filip De Turck
The increasing elderly population and the shift from acute to chronic illness makes it difficult to care for people in hospitals and rest homes. Moreover, elderly people, if given a choice, want to stay at home as long as possible. In this article, the methodologies to develop a cloud-based semantic system, offering valuable information and knowledge-based services, are presented. The information and services are related to the different personal living hemispheres of the patient, namely the daily care-related needs, the social needs and the daily life assistance. Ontologies are used to facilitate the integration, analysis, aggregation and efficient use of all the available data in the cloud. By using an interdisciplinary research approach, where user researchers, (ontology) engineers, researchers and domain stakeholders are at the forefront, a platform can be developed of great added value for the patients that want to grow old in their own home and for their caregivers.
Joint Conference on Serious Games | 2012
Jan Henk Annema; Yorick Poels; Bieke Zaman; Frederik Cornillie
This paper reports on an ongoing project which aims to develop and evaluate web-based mini-games for language learning in an evidence-based and user-centred approach. In recent years, a shift is taking place towards more learner-centred learning environments, and designers of Computer Assisted Language Learning (CALL) software have stressed the need for a user-centred design approach (Colpaert, 2010; Hemard, 2003). In general, there is a growing interest in participatory design, in which users are involved in the design process (co-design), marking a move away from traditional design methods characterized by an expert mind-set (Sanders 2008).
tangible and embedded interaction | 2011
Luc Geurts; Vero Vanden Abeele; Jelle Husson; Frederik Windey; Maarten Van Overveldt; Jan Henk Annema; Stef Desmet
Proceedings of the 3rd International Conference on Fun and Games | 2010
Vero Vanden Abeele; Luc Geurts; Jelle Husson; Frederik Windey; Jan Henk Annema; Mathijs Verstraete; Stef Desmet
Iadis International Journal on www/internet | 2012
Yorick Poels; Jan Henk Annema; Mathijs Verstraete; Bieke Zaman; Dirk De Grooff
Archive | 2013
Nathalie Wellens; Jan Henk Annema; Bieke Zaman; Philip Moons
EIPS Proceedings at CHI2013 | 2013
Jan Henk Annema; Jan Derboven