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Dive into the research topics where Mauricio Vanegas is active.

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Featured researches published by Mauricio Vanegas.


IEEE Transactions on Very Large Scale Integration Systems | 2012

Parallel Architecture for Hierarchical Optical Flow Estimation Based on FPGA

Francisco Barranco; Matteo Tomasi; Javier Díaz; Mauricio Vanegas; Eduardo Ros

The proposed work presents a highly parallel architecture for motion estimation. Our system implements the well-known Lucas and Kanade algorithm with the multi-scale extension for the computation of large motion estimations in a dedicated device [field-programmable gate array (FPGA)]. Our system achieves 270 frames per second for a 640 × 480 resolution in the best case of the mono-scale implementation and 32 frames per second for the multi-scale one, fulfilling the requirements for a real-time system. We describe the system architecture, address the evaluation of the accuracy with well-known benchmark sequences (including a comparative study), and show the main hardware resources used.


Behavior Research Methods | 2017

Evaluation of the Tobii EyeX Eye tracking controller and Matlab toolkit for research

Agostino Gibaldi; Mauricio Vanegas; Peter J. Bex; Guido Maiello

The Tobii Eyex Controller is a new low-cost binocular eye tracker marketed for integration in gaming and consumer applications. The manufacturers claim that the system was conceived for natural eye gaze interaction, does not require continuous recalibration, and allows moderate head movements. The Controller is provided with a SDK to foster the development of new eye tracking applications. We review the characteristics of the device for its possible use in scientific research. We develop and evaluate an open source Matlab Toolkit that can be employed to interface with the EyeX device for gaze recording in behavioral experiments. The Toolkit provides calibration procedures tailored to both binocular and monocular experiments, as well as procedures to evaluate other eye tracking devices. The observed performance of the EyeX (i.e. accuracy < 0.6°, precision < 0.25°, latency < 50 ms and sampling frequency ≈55 Hz), is sufficient for some classes of research application. The device can be successfully employed to measure fixation parameters, saccadic, smooth pursuit and vergence eye movements. However, the relatively low sampling rate and moderate precision limit the suitability of the EyeX for monitoring micro-saccadic eye movements or for real-time gaze-contingent stimulus control. For these applications, research grade, high-cost eye tracking technology may still be necessary. Therefore, despite its limitations with respect to high-end devices, the EyeX has the potential to further the dissemination of eye tracking technology to a broad audience, and could be a valuable asset in consumer and gaming applications as well as a subset of basic and clinical research settings.


IEEE Transactions on Circuits and Systems for Video Technology | 2010

High-Performance Optical-Flow Architecture Based on a Multi-Scale, Multi-Orientation Phase-Based Model

Matteo Tomasi; Mauricio Vanegas; Francisco Barranco; Javier Díaz; Eduardo Ros

The accurate estimation of optical flow is a problem widely experienced in computer vision and researchers in this field are devoting their efforts to formulate reliable and robust algorithms for real life applications. These approaches need to be evaluated, especially in controlled scenarios. Because of their stability phase-based methods have generally been adopted in the various techniques developed to date, although it is still difficult to be sure of their viability in real-time systems due to their high requirements in terms of computational load. We describe here the implementation of a phase-based optical flow in a field-programmable gate array (FPGA) device. The system benefits from phase-information stability as well as sub-pixel accuracy without requiring additional computations and at the same time achieves high-performance computation by taking full advantage of the parallel processing resources of FPGA devices. Furthermore, the architecture extends the implementation to a multi-resolution and multi-orientation implementation, which enhances its accuracy and covers a wide range of detected velocities. Deep pipelined datapath architecture with superscalar computing units at different stages allows real-time processing beyond VGA image resolution. The final circuit is of significant complexity and useful for a wide range of fields requiring portable optical-flow processing engines.


IEEE Transactions on Circuits and Systems for Video Technology | 2012

Massive Parallel-Hardware Architecture for Multiscale Stereo, Optical Flow and Image-Structure Computation

Matteo Tomasi; Mauricio Vanegas; Francisco Barranco; Javier Daz; Eduardo Ros

Low-level vision tasks pose an outstanding challenge in terms of computational effort: pixel-wise operations require high-performance architectures to achieve real-time processing. Nowadays, diverse technologies permit a high level of parallelism and in this way researchers can address more and more complex on-chip low-level vision-feature extraction. In the state of the art, different architectures have been described that process single vision modes in real time but multiple computer vision modes are seldom conjointly computed on a single device to produce a general-purpose on-chip low-level vision system: this may be the basis for mid-level or high-level vision tasks. We present here a novel architecture for multiple-vision feature extraction that includes multiscale optical flow, disparity, energy, orientation, and phase. A high degree of robustness in real-life situations is obtained thanks to adopting phase-based models (at the cost of relatively high computing resource requirements). The high flexibility of the reconfigurable devices used allows for the exploration of different hardware configurations to deal with final target and user requirements. Making use of this novel architecture and hardware-sharing techniques we describe a co-processing board implementation as a case study. It reaches an outstanding computing power of 92.3 GigaOPS at very low power consumption (approximately 12.9 GigaOPS/W).


International Journal of Neural Systems | 2013

ADAPTIVE AND PREDICTIVE CONTROL OF A SIMULATED ROBOT ARM

Silvia Tolu; Mauricio Vanegas; Jesús Alberto Garrido; Niceto R. Luque; Eduardo Ros

In this work, a basic cerebellar neural layer and a machine learning engine are embedded in a recurrent loop which avoids dealing with the motor error or distal error problem. The presented approach learns the motor control based on available sensor error estimates (position, velocity, and acceleration) without explicitly knowing the motor errors. The paper focuses on how to decompose the input into different components in order to facilitate the learning process using an automatic incremental learning model (locally weighted projection regression (LWPR) algorithm). LWPR incrementally learns the forward model of the robot arm and provides the cerebellar module with optimal pre-processed signals. We present a recurrent adaptive control architecture in which an adaptive feedback (AF) controller guarantees a precise, compliant, and stable control during the manipulation of objects. Therefore, this approach efficiently integrates a bio-inspired module (cerebellar circuitry) with a machine learning component (LWPR). The cerebellar-LWPR synergy makes the robot adaptable to changing conditions. We evaluate how this scheme scales for robot-arms of a high number of degrees of freedom (DOFs) using a simulated model of a robot arm of the new generation of light weight robots (LWRs).


Journal of Systems Architecture | 2010

Multi-port abstraction layer for FPGA intensive memory exploitation applications

Mauricio Vanegas; Matteo Tomasi; Javier Díaz; Eduardo Ros

We describe an efficient, high-level abstraction, multi-port memory-control unit (MCU) capable of providing data at maximum throughput. This MCU has been developed to take full advantage of FPGA parallelism. Multiple parallel processing entities are possible in modern FPGA devices, but this parallelism is lost when they try to access external memories. To address the problem of multiple entities accessing shared data we propose an architecture with multiple abstract access ports (AAPs) to access one external memory. Bearing in mind that hardware designs in FPGA technology are generally slower than memory chips, it is feasible to build a memory access scheduler by using a suitable arbitration scheme based on a fast memory controller with AAPs running at slower frequencies. In this way, multiple processing units connected through the AAPs can make memory transactions at their slower frequencies and the memory access scheduler can serve all these transactions at the same time by taking full advantage of the memory bandwidth.


Biological Cybernetics | 2012

Bio-inspired adaptive feedback error learning architecture for motor control

Silvia Tolu; Mauricio Vanegas; Niceto R. Luque; Jesús Alberto Garrido; Eduardo Ros

This study proposes an adaptive control architecture based on an accurate regression method called Locally Weighted Projection Regression (LWPR) and on a bio-inspired module, such as a cerebellar-like engine. This hybrid architecture takes full advantage of the machine learning module (LWPR kernel) to abstract an optimized representation of the sensorimotor space while the cerebellar component integrates this to generate corrective terms in the framework of a control task. Furthermore, we illustrate how the use of a simple adaptive error feedback term allows to use the proposed architecture even in the absence of an accurate analytic reference model. The presented approach achieves an accurate control with low gain corrective terms (for compliant control schemes). We evaluate the contribution of the different components of the proposed scheme comparing the obtained performance with alternative approaches. Then, we show that the presented architecture can be used for accurate manipulation of different objects when their physical properties are not directly known by the controller. We evaluate how the scheme scales for simulated plants of high Degrees of Freedom (7-DOFs).


IEEE Transactions on Very Large Scale Integration Systems | 2012

Real-Time Architecture for a Robust Multi-Scale Stereo Engine on FPGA

Matteo Tomasi; Mauricio Vanegas; Francisco Barranco; Javier Díaz; Eduardo Ros

In this work, we present a real-time implementation of a stereo algorithm on field-programmable gate array (FPGA). The approach is a phase-based model that allows computation with sub-pixel accuracy. The algorithm uses a robust multi-scale and multi-orientation method that optimizes the estimation extraction with respect to the local image structure support. With respect to the state of the art, our work increases the on-chip power of computation compared to previous approaches in order to obtain a good accuracy of results with a large disparity range. In addition, our approach is specially suited for unconstrained environments applications thanks to the robustness of the phase information, capable of dealing with severe illumination changes and with small affine deformation between the image pair. This work also includes the rectification images circuitry in order to exploit the epipolar constraints on the chip. The dedicated circuit can rectify and process images of VGA resolution at a frame rate of 57 fps. The implementation uses a fine pipelined method (also with superscalar units) and multiple user defined parameters that lead to a high working frequency and a good adaptability to different scenarios. In the paper, we present different results and we compare them with state of the art approaches.


Journal of Systems Architecture | 2010

Fine grain pipeline architecture for high performance phase-based optical flow computation

Matteo Tomasi; Francisco Barranco; Mauricio Vanegas; Javier Díaz; Eduardo Ros

Accurate motion analysis of real life sequences is a very active research field due to its multiple potential applications. Currently, new technologies offer us very fast and accurate sensors that provide a huge quantity of data per second. Processing these data streams is very expensive (in terms of computing power) for general purpose processors and therefore, is beyond processing capabilities of most current embedded devices. In this work, we present a specific hardware architecture that implements a robust optical flow algorithm able to process input video sequences at a high frame rate and high resolution, up to 160fps for VGA images. We describe a superpipelined datapath of more than 85 stages (some of them configured with superscalar units able to process several data in parallel). Therefore, we have designed an intensive parallel processing engine. System speed (frames per second) produces fine optical flow estimations (by constraining the actual motion ranges between consecutive frames) and the phase-based method confers the system robustness to image noise or illumination changes. In this work, we analyze the architecture of different frame rates and input image noise levels. We compare the results with other approaches in the state of the art and validate our implementation using several hardware platforms.


international symposium on industrial electronics | 2010

A novel architecture for a massively parallel low level vision processing engine on chip

Matteo Tomasi; Mauricio Vanegas; Francisco Barranco; Javier Díaz; Eduardo Ros

Specific architectures for different low level vision modalities have been developed and described using reconfigurable hardware. Each of them tries to solve a single low level vision problem: optical flow, disparity, segmentation, tracking, etc. We introduce a novel architecture that includes multiple processing engines in a massively parallel low level vision processing engine of very high complexity and performance. Our design is able to process input images and extract at the same time different visual features such as multi-scale stereo, optical flow and local contrast descriptors such as local orientation, energy or phase. The latest hardware design techniques have been employed in order to achieve the presented system with more than 2000 basic processing elements running in parallel. We have based our system in a Harmonic filter image decomposition model based on Gabor-like filters. It has been validated in multiple scenarios in previous works and it allows sharing hardware resources among different vision modalities on the same chip. In this paper we present an FPGA based implementation of this intensive processing engine as well as the designing techniques employed. The circuit processes input frames of 512×512 pixels at 28 frames per second.

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