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Dive into the research topics where Maximino Bessa is active.

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Featured researches published by Maximino Bessa.


Computer Graphics Forum | 2007

Expeditious Modelling of Virtual Urban Environments with Geospatial L‐systems

António Coelho; Maximino Bessa; António Augusto de Sousa; F. Nunes Ferreira

L‐systems have been used in Computer Graphics, namely for modelling plants, as well as in a few experiments to model urban environments. However, the lack of geospatial awareness is a limitation and in spite of some developments like open L‐systems, that introduced the ability to communicate with the environment, there was a need for more flexibility. This paper presents Geospatial L‐systems, a new extension of L‐systems that incorporates geospatial awareness, and shows an application in the area of expeditious modelling of urban environments. A modelling system, named XL3D, generates virtual urban environments automatically from a XML based document that contains a modelling specification and accesses data sources in an interoperable way. The integration of geospatial L‐systems in this modelling system has increased the potential for automation and the potential to generate virtual urban environments with a higher level of detail and visual fidelity, with a lower level of complexity of the modelling processes. These facts are shown in a case study where a virtual urban environment, taken from an area in the Porto downtown, is generated by this solution.


Computer Graphics Forum | 2010

Tone Mapping Operators on Small Screen Devices: An Evaluation Study

C. Urbano; Luís Magalhães; João-Paulo Moura; Maximino Bessa; Adérito Fernandes Marcos; Alan Chalmers

In the last decade, an increasing number of techniques have been developed to reproduce high dynamic range imagery on traditional displays. These techniques, known as Tone Mapping Operators (TMOs), have been compared and ranked in different ways according to several image characteristics. However, none of these algorithms has been developed specifically for small screen devices (SSD). In this paper, we present an evaluation of currently used TMOs to show that SSDs with limited size, resolution and colour depth require specific research to find or create an appropriate solution. The research described in this paper is based on psychophysical experiments; using three different types of displays (CRT, LCD and SSD). The obtained results show that rankings obtained are similar for the LCD and CRT but are significantly different for the SSD. Furthermore, these rankings show additionally that some characteristics of TMOs need to be emphasized to obtain better high‐fidelity mapped images for SSDs.


Signal Processing-image Communication | 2016

Objective and subjective evaluation of High Dynamic Range video compression

Ratnajit Mukherjee; Kurt Debattista; Thomas Bashford-Rogers; Peter Vangorp; Rafal Mantiuk; Maximino Bessa; Brian Waterfield; Alan Chalmers

A number of High Dynamic Range (HDR) video compression algorithms proposed to date have either been developed in isolation or only-partially compared with each other. Previous evaluations were conducted using quality assessment error metrics, which for the most part were developed for qualitative assessment of Low Dynamic Range (LDR) videos. This paper presents a comprehensive objective and subjective evaluation conducted with six published HDR video compression algorithms. The objective evaluation was undertaken on a large set of 39 HDR video sequences using seven numerical error metrics namely: PSNR, logPSNR, puPSNR, puSSIM, Weber MSE, HDR-VDP and HDR-VQM. The subjective evaluation involved six short-listed sequences and two ranking-based subjective experiments with hidden reference at two different output bitrates with 32 participants each, who were tasked to rank distorted HDR video footage compared to an uncompressed version of the same footage. Results suggest a strong correlation between the objective and subjective evaluation. Also, non-backward compatible compression algorithms appear to perform better at lower output bit rates than backward compatible algorithms across the settings used in this evaluation.


Signal Processing-image Communication | 2014

Evaluation of HDR video tone mapping for mobile devices

Miguel Melo; Maximino Bessa; Kurt Debattista; Alan Chalmers

Tone mapping operators (TMOs) allow the visual appearance of High Dynamic Range (HDR) video to be reproduced on Low Dynamic Range (LDR) displays. While several studies have been made to compare the performance of different TMOs on standard displays, there is only one preliminary study that takes into account the characteristics of Small Screen Devices (SSDs) which are common on mobile platforms that are growing rapidly in popularity. Due to the unique characteristics of mobile devices, the variety of viewing conditions where they are used, and the fact that they are becoming so widespread, it is important to identify what is the best method to deliver HDR video content to these devices. This paper presents an evaluation of HDR video on mobile devices using an HDR display as reference. Six state-of-the-art HDR video tone mappers are evaluated by conducting a psychophysical experiment where participants were asked to rank the tone mappers applied to different HDR video footage. A comparison was made between tone mapped HDR video footage shown on a tablet and an LCD display compared with the same HDR video footage shown simultaneously on an HDR display. This study shows there is a subtle but statistically significant difference in the preference of TMOs between SSD and LDR even though the overall ordering of TMOs is the same across both displays.


Procedia Computer Science | 2012

New Interaction Paradigms to Fight the Digital Divide: A Pilot Case Study Regarding Multi-Touch Technology

Diana Carvalho; Maximino Bessa; Lia Raquel Oliveira; Carlos Guedes; Emanuel Peres; Luís Magalhães

Abstract Information and Communication Technologies (ICTs) are considered a powerful tool for economic development and the growth of societies. However, instead of helping overcome societys inequalities caused by the digital era, they have instigated an increase of the people that rested aside of the information age. The digital divide refers to the difficulty info- excluded people have in keeping up with technological advances. This phenomenon was triggered by the rapid growth and dissemination of technological equipment, as a portion of society did not have the proper time or knowledge to adjust. This paper sets forth a new approach to help fight the Portuguese digital divide by presenting new ways of interaction. Resorting to multi-touch technology, we examine how this new natural interaction paradigm can have a positive influence in the struggle against info-exclusion. For this purpose, we present a multi-touch game envisioned to encourage and teach digitally excluded people on how to use an important and needed everyday equipment – the ATM (Automated Teller Machine) – as it is still avoided by some. We believe that our pilot case study can show preliminary results on how natural user interfaces may be beneficial to help overcome some difficulties enforced by the digital divide. We consider that our findings may be valuable to show a possible path of how the new natural user interfaces can help bring technology and people closer. After being asked about their user experience, the participants of this exploratory study agreed that the game encouraged them to explore more about new technologies.


Presence: Teleoperators & Virtual Environments | 2016

Adaptation and validation of the igroup presence questionnaire ipq in a portuguese sample

Jacinto Vasconcelos-Raposo; Maximino Bessa; Miguel Melo; Luís Barbosa; Carla Maria Teixeira; Luciana Cabral; António Augusto de Sousa

The present study aims (a) to translate and adapt the Igroup Presence Questionnaire (IPQ) to the Portuguese context (semantic equivalence/ conceptual and content validity) and (b) to examine its psychometric properties (reliability and factorial validity). The sample consisted of 478 subjects (285 males and 193 females). The fidelity of the factors varied between 0.53 and 0.83. The confirmatory factor analysis results produced a 14-item version of IPQ-PT, accepting covariance between residual errors of some items of the instrument, as the best structural representation of the data analyzed. The CFA was conducted based on a three-variable model. The fit indexes obtained were X2/df = 2.647, GFI = .948, CFI = .941, RSMEA = .059, and AIC = 254. These values demonstrate that the proposed Portuguese translation of the IPQ maintains its original validity, demonstrating it to be a robust questionnaire to measure the sense of presence in virtual reality studies. It is therefore recommended for use in presence research when using Portuguese samples.


Archive | 2015

Many-Objective PSO PID Controller Tuning

Hélio Freire; Paulo Moura Oliveira; Eduardo José Solteiro Pires; Maximino Bessa

Proportional, integral and derivative controller tuning can be a complex problem. There are a significant number of tuning methods for this type of controllers. However, most of these methods are based on a single performance criterion, providing a unique solution representing a certain controller parameters combination. Thus, a broader perspective considering other possible optimal or near optimal solutions regarding alternative or complementary design criteria is not obtained. Tuning PID controllers is addressed in this paper as a many-objective optimization problem. A Multi-Objective Particle Swarm Optimization algorithm is deployed to tune PID controllers considering five design criteria optimized at the same time. Simulation results are presented for a set of four well known plants.


international conference on human computer interaction | 2015

Performing universal tasks on the Web: interaction with digital content by people with intellectual disabilities

Tânia Rocha; Maximino Bessa; Luís Magalhães; Luciana Cabral

With this study we intent to better understand how a group with intellectual disabilities interacts with digital content, namely web content, when performing equivalent tasks from their daily school activities, such as: painting, making puzzles, playing games. To accomplish this we observed how a group with intellectual disabilities, without experience using computers, performed universal tasks (selection, manipulation and navigation) when presented with different activities on the Web such as painting, playing games or searching. We aimed at evaluating usability and accessibility and for this we registered the following variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. Participants showed motivation and learning skills when performing all the three universal tasks (selection, manipulation and navigation) which is confirmed by the number of participants that was able to conclude the activities. Concerning errors, it was observed that despite the large number of errors made by the participants, their motivation lead them to complete the tasks. When handling the input devices the participants had a good performance using the computer mouse. On the other hand, they could not use the keyboard alone because of their reading/writing difficulties.


Universal Access in The Information Society | 2017

Usability evaluation of navigation tasks by people with intellectual disabilities: a Google and SAPO comparative study regarding different interaction modalities

Tania Rocha; Diana Carvalho; Maximino Bessa; Sofia F. Reis; Luís Magalhães

This paper presents a case study regarding the usability evaluation of navigation tasks by people with intellectual disabilities. The aim was to investigate the factors affecting usability, by comparing their user-Web interactions and underline the difficulties observed. For that purpose, two distinct study phases were performed: the first consisted in comparing interaction using two different search engines’ layouts (Google and SAPO) and the second phase consisted in a preliminary evaluation to analyze how users performed the tasks with the usual input devices (keyboard and mouse) and provide an alternative interface to help overcome possible interaction problems and enhance autonomy. For the latter, we compared two different interfaces: a WIMP-based one and speech-based one. The main results obtained showed that users had a better performance with Google (with a simpler layout) than with SAPO (with a complex layout), and despite displaying a good keyboard handling ability, they did not show autonomy using this input device (due to the need for reading/writing when handling this device). In this perspective, Google’s speech recognition application could indeed be considered an alternative for interaction. However, we found that the speech recognition interface is not as robust as it should be: it could be more precise and less prone to errors due to poor word pronunciation. After this two-phased study, we think we may be able to infer some recommendations to be used by developers in order to create more intuitive layouts for easy navigation regarding this group of people, and thereby facilitate digital inclusion.


Memetic Computing | 2015

Many-objective optimization with corner-based search

Hélio Freire; P. B. de Moura Oliveira; E. J. Solteiro Pires; Maximino Bessa

The performance of multi-objective evolutionary algorithms can severely deteriorate when applied to problems with 4 or more objectives, called many-objective problems. For Pareto dominance based techniques, available information about some optimal solutions can be used to improve their performance. This is the case of corner solutions. This work considers the behaviour of three multi-objective algorithms [Non-dominated sorting genetic algorithm (NSGA-II), Speed-constrained multi-objective particle swarm optimization (SMPSO) and generalized differential evolution (GDE3)] when corner solutions are inserted into the population at different evolutionary stages. The problem of finding corner solutions is addressed by proposing a new algorithm based in multi-objective particle swarm optimization (MOPSO). Results concerning the behaviour of the aforementioned algorithms in five benchmark problems (DTLZ1-5) and respective analysis are presented.

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Dive into the Maximino Bessa's collaboration.

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Luís Magalhães

University of Trás-os-Montes and Alto Douro

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Miguel Melo

University of Trás-os-Montes and Alto Douro

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Emanuel Peres

University of Trás-os-Montes and Alto Douro

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Tânia Rocha

University of Trás-os-Montes and Alto Douro

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Luciana Cabral

University of Trás-os-Montes and Alto Douro

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João Barreira

University of Trás-os-Montes and Alto Douro

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António Coelho

Faculdade de Engenharia da Universidade do Porto

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José Vasconcelos-Raposo

University of Trás-os-Montes and Alto Douro

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Martinho Gonçalves

University of Trás-os-Montes and Alto Douro

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