Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Michael S. Landy is active.

Publication


Featured researches published by Michael S. Landy.


Vision Research | 1995

Measurement and Modeling of Depth Cue Combination: in Defense of Weak Fusion

Michael S. Landy; Laurence T. Maloney; Elizabeth B. Johnston; Mark J. Young

Various visual cues provide information about depth and shape in a scene. When several of these cues are simultaneously available in a single location in the scene, the visual system attempts to combine them. In this paper, we discuss three key issues relevant to the experimental analysis of depth cue combination in human vision: cue promotion, dynamic weighting of cues, and robustness of cue combination. We review recent psychophysical studies of human depth cue combination in light of these issues. We organize the discussion and review as the development of a model of the depth cue combination process termed modified weak fusion (MWF). We relate the MWF framework to Bayesian theories of cue combination. We argue that the MWF model is consistent with previous experimental results and is a parsimonious summary of these results. While the MWF model is motivated by normative considerations, it is primarily intended to guide experimental analysis of depth cue combination in human vision. We describe experimental methods, analogous to perturbation analysis, that permit us to analyze depth cue combination in novel ways. In particular these methods allow us to investigate the key issues we have raised. We summarize recent experimental tests of the MWF framework that use these methods.


Journal of Vision | 2004

Slant from texture and disparity cues: optimal cue combination.

James M. Hillis; Simon J. Watt; Michael S. Landy; Martin S. Banks

How does the visual system combine information from different depth cues to estimate three-dimensional scene parameters? We tested a maximum-likelihood estimation (MLE) model of cue combination for perspective (texture) and binocular disparity cues to surface slant. By factoring the reliability of each cue into the combination process, MLE provides more reliable estimates of slant than would be available from either cue alone. We measured the reliability of each cue in isolation across a range of slants and distances using a slant-discrimination task. The reliability of the texture cue increases as |slant| increases and does not change with distance. The reliability of the disparity cue decreases as distance increases and varies with slant in a way that also depends on viewing distance. The trends in the single-cue data can be understood in terms of the information available in the retinal images and issues related to solving the binocular correspondence problem. To test the MLE model, we measured perceived slant of two-cue stimuli when disparity and texture were in conflict and the reliability of slant estimation when both cues were available. Results from the two-cue study indicate, consistent with the MLE model, that observers weight each cue according to its relative reliability: Disparity weight decreased as distance and |slant| increased. We also observed the expected improvement in slant estimation when both cues were available. With few discrepancies, our data indicate that observers combine cues in a statistically optimal fashion and thereby reduce the variance of slant estimates below that which could be achieved from either cue alone. These results are consistent with other studies that quantitatively examined the MLE model of cue combination. Thus, there is a growing empirical consensus that MLE provides a good quantitative account of cue combination and that sensory information is used in a manner that maximizes the precision of perceptual estimates.


Vision Research | 1991

Texture segregation and orientation gradient

Michael S. Landy; James R. Bergen

Rapid texture segregation is examined using filtered noise textures. The stimuli consist of a foreground region of filtered noise with one dominant texture orientation against a background region with a different dominant orientation. Shape discrimination of the foreground region is measured as a function of the difference in orientation between the two regions (delta theta), the distance over which the dominant orientation rotates from the background to the foreground value (delta chi), and the dominant spatial frequency of the textures (f). Performance declines with smaller delta theta, larger delta chi, and lower f. These effects are partially independent of viewing distance, which implies that it is the relative or object spatial frequency, not retinal spatial frequency, which determines performance in this task. We present a model consisting of channels tuned for orientation and spatial frequency which compute local oriented energy, followed by (texture) edge detection and a cross-correlator which performs the shape discrimination. Monte Carlo simulations of this model are in accord with the degradation in performance with increased delta chi and decreased delta theta.


Journal of The Optical Society of America A-optics Image Science and Vision | 2003

Statistical decision theory and the selection of rapid, goal-directed movements

Julia Trommershäuser; Laurence T. Maloney; Michael S. Landy

We present two experiments that test the range of applicability of a movement planning model (MEGaMove) based on statistical decision theory. Subjects attempted to earn money by rapidly touching a green target region on a computer screen while avoiding nearby red penalty regions. In two experiments we varied the magnitudes of penalties, the degree of overlap of target and penalty regions, and the number of penalty regions. Overall, subjects acted so as to maximize gain in a wide variety of stimulus configurations, in good agreement with predictions of the model.


Vision Research | 1993

A perturbation analysis of depth perception from combinations of texture and motion cues.

Mark J. Young; Michael S. Landy; Laurence T. Maloney

We examined how depth information from two different cue types (object motion and texture gradient) is integrated into a single estimate in human vision. Two critical assumptions of a recent model of depth cue combination (termed modified weak fusion) were tested. The first assumption is that the overall depth estimate is a weighted linear combination of the estimates derived from the individual cues, after initial processing needed to bring them to a common format. The second assumption is that the weight assigned to a cue reflects the apparent reliability of that cue in a particular scene. By this account, the depth combination rule is linear and dynamic, changing in a predictable fashion in response to the particular scene and viewing conditions. A novel procedure was used to measure the weights assigned to the texture and motion cues across experimental conditions. This procedure uses a type of perturbation analysis. The results are consistent with the weighted linear combination rule. In addition, when either cue is corrupted by added noise, the weighted linear combination rule shifts in favor of the uncontaminated cue.


Trends in Cognitive Sciences | 2008

Decision Making, Movement Planning, and Statistical Decision Theory

Julia Trommershäuser; Laurence T. Maloney; Michael S. Landy

We discuss behavioral studies directed at understanding how probability information is represented in motor and economic tasks. By formulating the behavioral tasks in the language of statistical decision theory, we can compare performance in equivalent tasks in different domains. Subjects in traditional economic decision-making tasks often misrepresent the probability of rare events and typically fail to maximize expected gain. By contrast, subjects in mathematically equivalent movement tasks often choose movement strategies that come close to maximizing expected gain. We discuss the implications of these different outcomes, noting the evident differences between the source of uncertainty and how information about uncertainty is acquired in motor and economic tasks.


Spatial Vision | 2003

Statistical decision theory and trade-offs in the control of motor response

Julia Trommershäuser; Laurence T. Maloney; Michael S. Landy

We present a novel approach to the modeling of motor responses based on statistical decision theory. We begin with the hypothesis that subjects are ideal motion planners who choose movement trajectories to minimize expected loss. We derive predictions of the hypothesis for movement in environments where contact with specified regions carries rewards or penalties. The model predicts shifts in a subjects aiming point in response to changes in the reward and penalty structure of the environment and with changes in the subjects uncertainty in carrying out planned movements. We tested some of these predictions in an experiment where subjects were rewarded if they succeeded in touching a target region on a computer screen within a specified time limit. Near the target was a penalty region which, if touched, resulted in a penalty. We varied distance between the penalty region and the target and the cost of hitting the penalty region. Subjects shift their mean points of contact with the computer screen in response to changes in penalties and location of the penalty region relative to the target region in qualitative agreement with the predictions of the hypothesis. Thus, movement planning takes into account extrinsic costs and the subjects own motor uncertainty.


Vision Research | 1994

Integration of Stereopsis and Motion Shape Cues

Elizabeth Johnston; Bruce G. Cumming; Michael S. Landy

A global shape judgement task was used to investigate the combination of stereopsis and kinetic depth. With both cues present, there were no distortions of shape perception, even under conditions where either cue alone did show such distortions. We suggest that the addition of motion information overcomes the stereo distance scaling problem. However, when incongruent combinations of disparity and motion were used, the results did not match predictions of a number of combination theories. These data could be described by a model which used weighted linear combination after correctly scaling disparities for viewing distance. When the motion cue was weakened by presenting only two frames of each motion sequence, stereo was weighted more heavily.


The Journal of Neuroscience | 2006

Combining Priors and Noisy Visual Cues in a Rapid Pointing Task

Hadley Tassinari; Todd E. Hudson; Michael S. Landy

Statistical decision theory suggests that choosing an ideal action requires taking several factors into account: (1) prior knowledge of the probability of various world states, (2) sensory information concerning the world state, (3) the probability of outcomes given a choice of action, and (4) the loss or gain associated with those outcomes. In previous work, we found that, in many circumstances, humans act like ideal decision makers in planning a reaching movement. They select a movement aim point that maximizes expected gain, thus taking into account outcome uncertainty (motor noise) and the consequences of their actions. Here, we ask whether humans can optimally combine prior knowledge and uncertain sensory information in planning a reach. Subjects rapidly pointed at unseen targets, indicated with dots drawn from a distribution centered on the invisible target location. Target location had a prior distribution, the form of which was known to the subject. We varied the number of dots and hence target spatial uncertainty. An analysis of the sources of uncertainty impacting performance in this task indicated that the optimal strategy was to aim between the mean of the prior (the screen center) and the mean stimulus location (centroid of the dot cloud). With increased target location uncertainty, the aim point should have moved closer to the prior. Subjects used near-optimal strategies, combining stimulus uncertainty and prior information appropriately. Observer behavior was well modeled as having three additional sources of inefficiency originating in the motor system, calculation of centroid location, and calculation of aim points.


Psychological Science | 2008

Conjoint Measurement of Gloss and Surface Texture

Yun Xian Ho; Michael S. Landy; Laurence T. Maloney

The image of a materials surface varies not only with viewing and illumination conditions, but also with the materials surface properties, including its 3-D texture and specularity. Previous studies on the visual perception of surface material have typically focused on single material properties, ignoring possible interactions. In this study, we used a conjoint-measurement design to determine how observers represent perceived 3-D texture (“bumpiness”) and specularity (“glossiness”) and modeled how each of these two surface-material properties affects perception of the other. Observers made judgments of bumpiness and glossiness of surfaces that varied in both surface texture and specularity. We quantified how changes in each surface-material property affected judgments of the other and found that a simple additive model captured visual perception of texture and specularity and their interaction. Conjoint measurement is potentially a powerful tool for analyzing perception of surface material in realistic environments.

Collaboration


Dive into the Michael S. Landy's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Todd E. Hudson

Center for Neural Science

View shared research outputs
Top Co-Authors

Avatar

Pascal Mamassian

École Normale Supérieure

View shared research outputs
Top Co-Authors

Avatar

David J. Heeger

Center for Neural Science

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Eero P. Simoncelli

Howard Hughes Medical Institute

View shared research outputs
Researchain Logo
Decentralizing Knowledge