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Dive into the research topics where Michele De Filippo De Grazia is active.

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Featured researches published by Michele De Filippo De Grazia.


IEEE Access | 2015

Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence

Michele Zorzi; Andrea Zanella; Alberto Testolin; Michele De Filippo De Grazia; Marco Zorzi

In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication networks.


Frontiers in Psychology | 2014

A new adaptive videogame for training attention and executive functions: design principles and initial validation

Veronica Montani; Michele De Filippo De Grazia; Marco Zorzi

A growing body of evidence suggests that action videogames could enhance a variety of cognitive skills and more specifically attention skills. The aim of this study was to develop a novel adaptive videogame to support the rehabilitation of the most common consequences of traumatic brain injury (TBI), that is the impairment of attention and executive functions. TBI patients can be affected by psychomotor slowness and by difficulties in dealing with distraction, maintain a cognitive set for a long time, processing different simultaneously presented stimuli, and planning purposeful behavior. Accordingly, we designed a videogame that was specifically conceived to activate those functions. Playing involves visuospatial planning and selective attention, active maintenance of the cognitive set representing the goal, and error monitoring. Moreover, different game trials require to alternate between two tasks (i.e., task switching) or to perform the two tasks simultaneously (i.e., divided attention/dual-tasking). The videogame is controlled by a multidimensional adaptive algorithm that calibrates task difficulty on-line based on a model of user performance that is updated on a trial-by-trial basis. We report simulations of user performance designed to test the adaptive game as well as a validation study with healthy participants engaged in a training protocol. The results confirmed the involvement of the cognitive abilities that the game is supposed to enhance and suggested that training improved attentional control during play.


annual mediterranean ad hoc networking workshop | 2014

A machine learning approach to QoE-based video admission control and resource allocation in wireless systems

Alberto Testolin; Marco Zanforlin; Michele De Filippo De Grazia; Daniele Munaretto; Andrea Zanella; Marco Zorzi; Michele Zorzi

The rapid growth of video traffic in cellular networks is a crucial issue to be addressed by mobile operators. An emerging and promising trend in this regard is the development of solutions that aim at maximizing the Quality of Experience (QoE) of the end users. However, predicting the QoE perceived by the users in different conditions remains a major challenge. In this paper, we propose a machine learning approach to support QoE-based Video Admission Control (VAC) and Resource Management (RM) algorithms. More specifically, we develop a learning system that can automatically extract the quality-rate characteristics of unknown video sequences from the size of H.264-encoded video frames. Our approach combines unsupervised feature learning with supervised classification techniques, thereby providing an efficient and scalable way to estimate the QoE parameters that characterize each video. This QoE characterization is then used to manage simultaneous video transmissions through a shared channel in order to guarantee a minimum quality level to the final users. Simulation results show that the proposed learning-based QoE classification of video sequences outperforms commonly deployed off-line video analysis techniques and that the QoE-based VAC and RM algorithms outperform standard content-agnostic strategies.


Frontiers in Psychology | 2013

Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists

Alberto Testolin; Ivilin Stoianov; Michele De Filippo De Grazia; Marco Zorzi

Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior.


Frontiers in Computational Neuroscience | 2017

The Role of Architectural and Learning Constraints in Neural Network Models: A Case Study on Visual Space Coding

Alberto Testolin; Michele De Filippo De Grazia; Marco Zorzi

The recent “deep learning revolution” in artificial neural networks had strong impact and widespread deployment for engineering applications, but the use of deep learning for neurocomputational modeling has been so far limited. In this article we argue that unsupervised deep learning represents an important step forward for improving neurocomputational models of perception and cognition, because it emphasizes the role of generative learning as opposed to discriminative (supervised) learning. As a case study, we present a series of simulations investigating the emergence of neural coding of visual space for sensorimotor transformations. We compare different network architectures commonly used as building blocks for unsupervised deep learning by systematically testing the type of receptive fields and gain modulation developed by the hidden neurons. In particular, we compare Restricted Boltzmann Machines (RBMs), which are stochastic, generative networks with bidirectional connections trained using contrastive divergence, with autoencoders, which are deterministic networks trained using error backpropagation. For both learning architectures we also explore the role of sparse coding, which has been identified as a fundamental principle of neural computation. The unsupervised models are then compared with supervised, feed-forward networks that learn an explicit mapping between different spatial reference frames. Our simulations show that both architectural and learning constraints strongly influenced the emergent coding of visual space in terms of distribution of tuning functions at the level of single neurons. Unsupervised models, and particularly RBMs, were found to more closely adhere to neurophysiological data from single-cell recordings in the primate parietal cortex. These results provide new insights into how basic properties of artificial neural networks might be relevant for modeling neural information processing in biological systems.


2016 International Conference on Computing, Networking and Communications (ICNC) | 2016

COBANETS: A new paradigm for cognitive communications systems

Michele Zorzi; Andrea Zanella; Alberto Testolin; Michele De Filippo De Grazia; Marco Zorzi

In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this position paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS we propose to combine the learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared to past and current research efforts in this area, the technical approach depicted in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication networks.


IEEE Transactions on Wireless Communications | 2017

On the Relationship Between the Underwater Acoustic and Optical Channels

Roee Diamant; Filippo Campagnaro; Michele De Filippo De Grazia; Paolo Casari; Alberto Testolin; Violeta Sanjuan Calzado; Michele Zorzi

Wireless transmissions in water are mostly carried out via long-range (but low-rate) underwater acoustic communications, or short-range (but high-rate) underwater optical communications. In this paper, we are interested in finding out whether a statistical relationship exists between underwater acoustics and optics. Besides the theoretical interest of such a relationship, predicting the quality of the optical link through acoustics is also relevant in the context of a multimodal system with both acoustics and optics. Our study is based on a large data set acquired during the NATO ALOMEX 2015 expedition. During this experiment, we simultaneously measured several characteristics of the acoustic and optical links at multiple locations, reflecting a diversity of sea environments. Our results show a strong correlation between the properties of the acoustic link and the reliability of optical communications. This correlation makes it possible to predict the state of the underwater optical link at a certain depth and range. Due to the complexity of the acoustic and optical channels, we could not find the source of this correlation. This paper is, therefore, aimed to stimulate a theoretical study of the mutual properties of underwater acoustic and optical communication links. For reproducibility, we share the processed data from the experiment.


the european symposium on artificial neural networks | 2012

Parallelization of deep networks

Michele De Filippo De Grazia; Ivilin Stoianov; Marco Zorzi


Cognitive Processing | 2012

Space coding for sensorimotor transformations can emerge through unsupervised learning

Michele De Filippo De Grazia; Simone Cutini; Matteo Lisi; Marco Zorzi


IEEE Transactions on Cognitive Communications and Networking | 2018

QoE Multi-Stage Machine Learning for Dynamic Video Streaming

Michele De Filippo De Grazia; Daniel Zucchetto; Alberto Testolin; Andrea Zanella; Marco Zorzi; Michele Zorzi

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