Mike Phillips
Carnegie Mellon University
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Publication
Featured researches published by Mike Phillips.
international conference on robotics and automation | 2011
Mike Phillips; Maxim Likhachev
Robotic path planning in static environments is a thoroughly studied problem that can typically be solved very efficiently. However, planning in the presence of dynamic obstacles is still computationally challenging because it requires adding time as an additional dimension to the search-space explored by the planner. In order to avoid the increase in the dimensionality of the planning problem, most real-time approaches to path planning treat dynamic obstacles as static and constantly re-plan as dynamic obstacles move. Although gaining efficiency, these approaches sacrifice optimality and even completeness. In this paper, we develop a planner that builds on the observation that while the number of safe timesteps in any configuration may be unbounded, the number of safe time intervals in a configuration is finite and generally very small. A safe interval is a time period for a configuration with no collisions and if it were extended one timestep in either direction, it would then be in collision. The planner exploits this observation and constructs a search-space with states defined by their configuration and safe interval, resulting in a graph that generally only has a few states per configuration. On the theoretical side, we show that our planner can provide the same optimality and completeness guarantees as planning with time as an additional dimension. On the experimental side, in simulation tests with up to 200 dynamic obstacles, we show that our planner is significantly faster, making it feasible to use in real-time on robots operating in large dynamic environments. We also ran several real robot trials on the PR2, a mobile manipulation platform.
international conference on robotics and automation | 2012
Armin Hornung; Mike Phillips; E. Gil Jones; Maxim Likhachev; Sachin Chitta
Collision-free navigation in cluttered environments is essential for any mobile manipulation system. Traditional navigation systems have relied on a 2D grid map projected from a 3D representation for efficiency. This approach, however, prevents navigation close to objects in situations where projected 3D configurations are in collision within the 2D grid map even if actually no collision occurs in the 3D environment. Accordingly, when using such a 2D representation for planning paths of a mobile manipulation robot, the number of planning problems which can be solved is limited and suboptimal robot paths may result. We present a fast, integrated approach to solve path planning in 3D using a combination of an efficient octree-based representation of the 3D world and an anytime search-based motion planner. Our approach utilizes a combination of multi-layered 2D and 3D representations to improve planning speed, allowing the generation of almost real-time plans with bounded sub-optimality. We present extensive experimental results with the two-armed mobile manipulation robot PR2 carrying large objects in a highly cluttered environment. Using our approach, the robot is able to efficiently plan and execute trajectories while transporting objects, thereby often moving through demanding, narrow passageways.
robotics science and systems | 2012
Mike Phillips; Benjamin J. Cohen; Sachin Chitta; Maxim Likhachev
In this paper, we develop an online motion planning approach which learns from its planning episodes (experiences) a graph, an Experience Graph. On the theoretical side, we show that planning with Experience graphs is complete and provides bounds on suboptimality with respect to the graph that represents the original planning problem. Experimentally, we show in simulations and on a physical robot that our approach is particularly suitable for higher-dimensional motion planning tasks such as planning for two armed mobile manipulation. Many mundane manipulation tasks such as picking and placing various objects in a kitchen are highly repetitive. It is expected that robots should be capable of learning and improving their performance with every execution of these repetitive tasks. This work focuses on learning from experience for motion planning. Our approach relies on a graphsearch method for planning that builds an Experience Graph online to represent the high-level connectivity of the free space used for the encountered planning tasks. The planner uses the Experience graph to accelerate its planning whenever possible and gracefully degenerates to planning from scratch if no previous planning experiences can be reused. Planning with Experience graphs is complete and it provides bounds on suboptimality with respect to the graph that represents the original planning problem. Related work in (Jiang and Kallmann 2007) takes a database of motion plans and uses an RRT to draw the search towards a similar path to the new query. Our approach may use parts of many prior paths (not just one) and provides bounds on solution quality, unlike the above work. We provide results showing Experience Graphs can significantly improve the performance of a high-dimensional full-body planner for the PR2 robot. For more details refer to the full paper (Phillips et al. 2012).
intelligent robots and systems | 2012
Venkatraman Narayanan; Mike Phillips; Maxim Likhachev
Path planning in dynamic environments is significantly more difficult than navigation in static spaces due to the increased dimensionality of the problem, as well as the importance of returning good paths under time constraints. Anytime planners are ideal for these types of problems as they find an initial solution quickly and then improve it as time allows. In this paper, we develop an anytime planner that builds off of Safe Interval Path Planning (SIPP), which is a fast A*-variant for planning in dynamic environments that uses intervals instead of timesteps to represent the time dimension of the problem. In addition, we introduce an optional time-horizon after which the planner drops time as a dimension. On the theoretical side, we show that in the absence of time-horizon our planner can provide guarantees on completeness as well as bounds on the sub-optimality of the solution with respect to the original space-time graph. We also provide simulation experiments for planning for a UAV among 50 dynamic obstacles, where we can provide safe paths for the next 15 seconds of execution within 0.05 seconds. Our results provide a strong evidence for our planner working under real-time constraints.
robotics science and systems | 2014
Benjamin J. Cohen; Mike Phillips; Maxim Likhachev
Many robotic systems are comprised of two or more arms. Such systems range from dual-arm household manipulators to factory floors populated with a multitude of industrial robotic arms. While the use of multiple arms increases the productivity of the system and extends dramatically its workspace, it also introduces a number of challenges. One such challenge is planning the motion of the arm(s) required to relocate an object from one location to another. This problem is challenging because it requires reasoning over which arms and in which order should manipulate the object, finding a sequence of valid handoff locations between the consecutive arms and finally choosing the grasps that allow for successful handoffs. In this paper, we show how to exploit the characteristics of this problem in order to construct a planner that can solve it effectively. We analyze our approach experimentally on a number of simulated examples ranging from a 2-arm system operating at a table to a 3-arm system working at a bar and to a 4-arm system in a factory setting.
Autonomous Robots | 2016
Mike Phillips; Victor Hwang; Sachin Chitta; Maxim Likhachev
Motion planning in high dimensional state spaces, such as for mobile manipulation, is a challenging problem. Constrained manipulation, e.g., opening articulated objects like doors or drawers, is also hard since sampling states on the constrained manifold is expensive. Further, planning for such tasks requires a combination of planning in free space for reaching a desired grasp or contact location followed by planning for the constrained manipulation motion, often necessitating a slow two step process in traditional approaches. In this work, we show that combined planning for such tasks can be dramatically accelerated by providing user demonstrations of the constrained manipulation motions. In particular, we show how such demonstrations can be incorporated into a recently developed framework of planning with experience graphs which encode and reuse previous experiences. We focus on tasks involving articulation constraints, e.g., door opening or drawer opening, where the motion of the object itself involves only a single degree of freedom. We provide experimental results with the PR2 robot opening a variety of such articulated objects using our approach, using full-body manipulation (after receiving kinesthetic demonstrations). We also provide simulated results highlighting the benefits of our approach for constrained manipulation tasks.
international conference on robotics and automation | 2015
Ellis Ratner; Benjamin J. Cohen; Mike Phillips; Maxim Likhachev
Learning from demonstration (LfD) is a common technique applied to many problems in robotics, such as populating grasp databases, training for reinforcement learning of high-level skill sets and bootstrapping motion planners. While such approaches are generally highly valued, they rely on the often time-consuming process of gathering user demonstrations, and hence it becomes difficult to attain a sizeable dataset. In this paper, we present a tool capable of recording large numbers of high-dimensional demonstrations of mobile manipulation tasks provided by non-experts in the field. Our tool accomplishes this via a web interface that requires no additional software to be installed beyond a web browser, as well as a scalable architecture that is capable of supporting 10 concurrent demonstrators on a single server. Our architecture employs a lightweight simulation environment to reduce unnecessary computations and improve performance. Furthermore, we show how our tool can be used to gather a large set of demonstrations of a mobile manipulation task by leveraging existing crowdsource platforms. The data set collected has been made available to the robotics community. We also present experiments in which we apply demonstrations collected through our infrastructure to teach a robot how to grasp, to teach a robot how to perform dexterous manipulation tasks such as scooping and to accelerate motion planning for full-body manipulation tasks.
international conference on robotics and automation | 2015
Mike Phillips; Maxim Likhachev
Experience Graphs have been shown to accelerate motion planning using parts of previous paths in an A* framework. Experience Graphs work by computing a new heuristic for weighted A* search on top of the domains original heuristic and the edges in an Experience Graph. The new heuristic biases the search toward relevant prior experience and uses the original heuristic for guidance otherwise. In previous work, Experience Graphs were always built on top of domain heuristics which were computed by dynamic programming (a lower dimensional version of the original planning problem). When the original heuristic is computed this way the Experience Graph heuristic can be computed very efficiently. However, there are many commonly used heuristics in planning that are not computed in this fashion, such as euclidean distance. While the Experience Graph heuristic can be computed using these heuristics, it is not efficient, and in many cases the heuristic computation takes much of the planning time. In this work, we present a more efficient way to use these heuristics for motion planning problems by making use of popular nearest neighbor algorithms. Experimentally, we show an average 8 times reduction in heuristic computation time, resulting in overall planning time being reduced by 66%. with no change in the expanded states or resulting path.
international conference on robotics and automation | 2013
Mike Phillips; Andrew Dornbush; Sachin Chitta; Maxim Likhachev
Robots operating in real world environments need to find motion plans quickly. Robot motion should also be efficient and, when operating among people, predictable. Minimizing a cost function, e.g. path length, can produce short, reasonable paths. Anytime planners are ideal for this since they find an initial solution quickly and then improve solution quality as time permits. In previous work, we introduced the concept of Experience Graphs, which allow search-based planners to find paths with bounded sub-optimality quickly by reusing parts of previous paths where relevant. Here we extend planning with Experience Graphs to work in an anytime fashion so a first solution is found quickly using prior experience. As time allows, the dependence on this experience is reduced in order to produce closer to optimal solutions. We also demonstrate how Experience Graphs provide a new way of approaching incremental planning as they naturally reuse information when the environment, the starting configuration of the robot or the goal configuration change. Experimentally, we demonstrate the anytime and incremental properties of our algorithm on mobile manipulation tasks in both simulation and on a real PR2 robot.
international conference on robotics and automation | 2015
Victor Hwang; Mike Phillips; Siddhartha S. Srinivasa; Maxim Likhachev
Many robot applications involve lifelong planning in relatively static environments e.g. assembling objects or sorting mail in an office building. In these types of scenarios, the robot performs many tasks over a long period of time. Thus, the time required for computing a motion plan becomes a significant concern, prompting the need for a fast and efficient motion planner. Since these environments remain similar in between planning requests, planning from scratch is wasteful. Recently, Experience Graphs (E-Graphs) were proposed to accelerate the planning process by reusing parts of previously computed paths to solve new motion planning queries more efficiently. This work describes a method to improve planning times with E-Graphs given changes in the environment by lazily evaluating the validity of past experiences during the planning process. We show the improvements with our method in a single-arm manipulation domain with simulations on the PR2 robot.