Maxim Likhachev
Carnegie Mellon University
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Publication
Featured researches published by Maxim Likhachev.
Artificial Intelligence | 2004
Sven Koenig; Maxim Likhachev; David Furcy
Heuristic search methods promise to find shortest paths for path-planning problems faster than uninformed search methods. Incremental search methods, on the other hand, promise to find shortest paths for series of similar path-planning problems faster than is possible by solving each path-planning problem from scratch. In this article, we develop Lifelong Planning A* (LPA*), an incremental version of A* that combines ideas from the artificial intelligence and the algorithms literature. It repeatedly finds shortest paths from a given start vertex to a given goal vertex while the edge costs of a graph change or vertices are added or deleted. Its first search is the same as that of a version of A* that breaks ties in favor of vertices with smaller g-values but many of the subsequent searches are potentially faster because it reuses those parts of the previous search tree that are identical to the new one. We present analytical results that demonstrate its similarity to A* and experimental results that demonstrate its potential advantage in two different domains if the path-planning problems change only slightly and the changes are close to the goal.
The International Journal of Robotics Research | 2009
Maxim Likhachev; Dave Ferguson
In this paper, we present an algorithm for generating complex dynamically feasible maneuvers for autonomous vehicles traveling at high speeds over large distances. Our approach is based on performing anytime incremental search on a multi-resolution, dynamically feasible lattice state space. The resulting planner provides real-time performance and guarantees on and control of the suboptimality of its solution. We provide theoretical properties and experimental results from an implementation on an autonomous passenger vehicle that competed in, and won, the Urban Challenge competition.
Artificial Intelligence | 2008
Maxim Likhachev; Dave Ferguson; Geoffrey J. Gordon; Anthony Stentz; Sebastian Thrun
Agents operating in the real world often have limited time available for planning their next actions. Producing optimal plans is infeasible in these scenarios. Instead, agents must be satisfied with the best plans they can generate within the time available. One class of planners well-suited to this task are anytime planners, which quickly find an initial, highly suboptimal plan, and then improve this plan until time runs out. A second challenge associated with planning in the real world is that models are usually imperfect and environments are often dynamic. Thus, agents need to update their models and consequently plans over time. Incremental planners, which make use of the results of previous planning efforts to generate a new plan, can substantially speed up each planning episode in such cases. In this paper, we present an A^*-based anytime search algorithm that produces significantly better solutions than current approaches, while also providing suboptimality bounds on the quality of the solution at any point in time. We also present an extension of this algorithm that is both anytime and incremental. This extension improves its current solution while deliberation time allows and is able to incrementally repair its solution when changes to the world model occur. We provide a number of theoretical and experimental results and demonstrate the effectiveness of the approaches in a robot navigation domain involving two physical systems. We believe that the simplicity, theoretical properties, and generality of the presented methods make them well suited to a range of search problems involving dynamic graphs.
adaptive agents and multi-agents systems | 2006
Sven Koenig; Maxim Likhachev
Characters in real-time computer games need to move smoothly and thus need to search in real time. In this paper, we describe a simple but powerful way of speeding up repeated A* searches with the same goal states, namely by updating the heuristics between A* searches. We then use this technique to develop a novel real-time heuristic search method, called Real-Time Adaptive A*, which is able to choose its local search spaces in a fine-grained way. It updates the values of all states in its local search spaces and can do so very quickly. Our experimental results for characters in real-time computer games that need to move to given goal coordinates in unknown terrain demonstrate that this property allows Real-Time Adaptive A* to follow trajectories of smaller cost for given time limits per search episode than a recently proposed real-time heuristic search method [5] that is more difficult to implement.
international conference on machine learning | 2005
H. Brendan McMahan; Maxim Likhachev; Geoffrey J. Gordon
MDPs are an attractive formalization for planning, but realistic problems often have intractably large state spaces. When we only need a partial policy to get from a fixed start state to a goal, restricting computation to states relevant to this task can make much larger problems tractable. We introduce a new algorithm, Bounded RTDP, which can produce partial policies with strong performance guarantees while only touching a fraction of the state space, even on problems where other algorithms would have to visit the full state space. To do so, Bounded RTDP maintains both upper and lower bounds on the optimal value function. The performance of Bounded RTDP is greatly aided by the introduction of a new technique to efficiently find suitable upper bounds; this technique can also be used to provide informed initialization to a wide range of other planning algorithms.
international conference on robotics and automation | 2011
Mike Phillips; Maxim Likhachev
Robotic path planning in static environments is a thoroughly studied problem that can typically be solved very efficiently. However, planning in the presence of dynamic obstacles is still computationally challenging because it requires adding time as an additional dimension to the search-space explored by the planner. In order to avoid the increase in the dimensionality of the planning problem, most real-time approaches to path planning treat dynamic obstacles as static and constantly re-plan as dynamic obstacles move. Although gaining efficiency, these approaches sacrifice optimality and even completeness. In this paper, we develop a planner that builds on the observation that while the number of safe timesteps in any configuration may be unbounded, the number of safe time intervals in a configuration is finite and generally very small. A safe interval is a time period for a configuration with no collisions and if it were extended one timestep in either direction, it would then be in collision. The planner exploits this observation and constructs a search-space with states defined by their configuration and safe interval, resulting in a graph that generally only has a few states per configuration. On the theoretical side, we show that our planner can provide the same optimality and completeness guarantees as planning with time as an additional dimension. On the experimental side, in simulation tests with up to 200 dynamic obstacles, we show that our planner is significantly faster, making it feasible to use in real-time on robots operating in large dynamic environments. We also ran several real robot trials on the PR2, a mobile manipulation platform.
international conference on robotics and automation | 2001
Maxim Likhachev; Ronald C. Arkin
Presents the application of a case-based reasoning approach to the selection and modification of behavioral assemblage parameters. The goal of this research is to achieve an optimal parameterization of robotic behaviors in run-time. This increases robot performance and makes a manual configuration of parameters unnecessary. The case-based reasoning module selects a set of parameters for an active behavioral assemblage in real-time. This set of parameters fits the environment better than hand-coded ones, and its performance is monitored providing feedback for a possible reselection of the parameters. The paper places a significant emphasis on the technical details of the case-based reasoning module and how it is integrated within a schema-based reactive navigation system. The paper also presents the results and evaluation of the system in both in simulation and real world robotic experiments.
international conference on robotics and automation | 2010
Sachin Chitta; Benjamin J. Cohen; Maxim Likhachev
Computing a motion that enables a mobile manipulator to open a door is challenging because it requires tight coordination between the motions of the arm and the base. Hard-coding the motion, on the other hand, is infeasible since doors vary widely in their sizes and types, some doors are opened by pulling and others by pushing, and indoor spaces often contain obstacles that limit the freedom of the mobile manipulator and the degree to which the doors open up. In this paper, we show how to overcome the high-dimensionality of the planning problem by identifying a graph-based representation that is small enough for efficient planning yet rich enough to contain feasible motions that open doors. The use of graph search-based motion planning enables us to handle consistently the wide variance of conditions under which doors need to be open. We demonstrate our approach on the PR2 robot - a mobile manipulator with an omnidirectional base and a 7 degree of freedom arm. The robot was successful in opening a variety of doors both by pulling and pushing.
international conference on computer vision | 2011
Haifeng Gong; Jack Sim; Maxim Likhachev; Jianbo Shi
In this paper, we propose a long-term motion model for visual object tracking. In crowded street scenes, persistent occlusions are a frequent challenge for tracking algorithm and a robust, long-term motion model could help in these situations. Motivated by progresses in robot motion planning, we propose to construct a set of ‘plausible’ plans for each person, which are composed of multiple long-term motion prediction hypotheses that do not include redundancies, unnecessary loops or collisions with other objects. Constructing plausible plan is the key step in utilizing motion planning in object tracking, which has not been fully investigate in robot motion planning. We propose a novel method of efficiently constructing disjoint plans in different homotopy classes, based on winding numbers and winding angles of planned paths around all obstacles. As the goals can be specified by winding numbers and winding angles, we can avoid redundant plans in the same homotopy class and multiple whirls or loops around a single obstacle. We test our algorithm on a challenging, real-world dataset, and compare our algorithm with Linear Trajectory Avoidance and a simplified linear planning model. We find that our algorithm outperforms both algorithms in most sequences.
international conference on robotics and automation | 2010
Benjamin J. Cohen; Sachin Chitta; Maxim Likhachev
Heuristic searches such as A* search are highly popular means of finding least-cost plans due to their generality, strong theoretical guarantees on completeness and optimality and simplicity in the implementation. In planning for robotic manipulation however, these techniques are commonly thought of as impractical due to the high-dimensionality of the planning problem. In this paper, we present a heuristic search-based manipulation planner that does deal effectively with the high-dimensionality of the problem. The planner achieves the required efficiency due to the following three factors: (a) its use of informative yet fast-to-compute heuristics; (b) its use of basic (small) motion primitives as atomic actions; and (c) its use of ARA* search which is an anytime heuristic search with provable bounds on solution suboptimality. Our experimental analysis on a real mobile manipulation platform with a 7-DOF robotic manipulator shows the ability of the planner to solve manipulation in cluttered spaces by generating consistent, low-cost motion trajectories while providing guarantees on completeness and bounds on suboptimality.