Mohammad Tanvir Irfan
Stony Brook University
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Publication
Featured researches published by Mohammad Tanvir Irfan.
Artificial Intelligence | 2014
Mohammad Tanvir Irfan; Luis E. Ortiz
We introduce a new approach to the study of influence in strategic settings where the action of an individual depends on that of others in a network-structured way. We propose network influence games as a game-theoretic model of the behavior of a large but finite networked population. In particular, we study an instance we call linear-influence games that allows both positive and negative influence factors, permitting reversals in behavioral choices. We embrace pure-strategy Nash equilibrium, an important solution concept in non-cooperative game theory, to formally define the stable outcomes of a network influence game and to predict potential outcomes without explicitly considering intricate dynamics. We address an important problem in network influence, the identification of the most influential individuals, and approach it algorithmically using pure-strategy Nash-equilibria computation. Computationally, we provide (a) complexity characterizations of various problems on linear-influence games; (b) efficient algorithms for several special cases and heuristics for hard cases; and (c) approximation algorithms, with provable guarantees, for the problem of identifying the most influential individuals. Experimentally, we evaluate our approach using both synthetic network influence games and real-world settings of general interest, each corresponding to a separate branch of the U.S. Government. Mathematically, we connect linear-influence games to important models in game theory: potential and polymatrix games.
Discrete and Computational Geometry | 2012
Therese C. Biedl; Mohammad Tanvir Irfan; Justin Iwerks; Joondong Kim; Joseph S. B. Mitchell
We explore the art gallery problem for the special case that the domain (gallery) P is an m-polyomino, a polyform whose cells are m unit squares. We study the combinatorics of guarding polyominoes in terms of the parameter m, in contrast with the traditional parameter n, the number of vertices of P. In particular, we show that
machine vision applications | 2009
Mohammad Tanvir Irfan; David G. Stork
\lfloor\frac{m+1}{3} \rfloor
national conference on artificial intelligence | 2011
Mohammad Tanvir Irfan; Luis E. Ortiz
point guards are always sufficient and sometimes necessary to cover an m-polyomino, possibly with holes. When
symposium on computational geometry | 2011
Therese C. Biedl; Mohammad Tanvir Irfan; Justin Iwerks; Joondong Kim; Joseph S. B. Mitchell
m \leq\frac{3n}{4} - 4
national conference on artificial intelligence | 2017
Luis E. Ortiz; Mohammad Tanvir Irfan
, the sufficiency condition yields a strictly lower guard number than
arXiv: Computer Science and Game Theory | 2016
Luis E. Ortiz; Mohammad Tanvir Irfan
\lfloor\frac{n}{4}\rfloor
Archive | 2013
Mohammad Tanvir Irfan
, given by the art gallery theorem for orthogonal polygons.
workshop on algorithms and computation | 2007
Mohammad Tanvir Irfan; Md. Saidur Rahman
Proceedings of SPIE | 2011
Mahmoud Al-Ayyoub; Mohammad Tanvir Irfan; David G. Stork