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Dive into the research topics where Myunggyu Kim is active.

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Featured researches published by Myunggyu Kim.


Physical Review D | 1998

Chiral corrections to the axial charges of the octet baryons from quenched QCD

Myunggyu Kim; S. Kim

Using quenched chiral perturbation theory, we calculate one-loop corrections to the axial charges of the octet baryons in the quenched approximation to quantum chromodynamics. The results are used to compare chiral corrections to the axial charges in full QCD chiral perturbation theory with those in quenched QCD. We find that the quenched chiral perturbation theory result


virtual reality continuum and its applications in industry | 2011

Automatic high-speed flying ball detection from multi-exposure images under varying light conditions

Jong-Sung Kim; Myunggyu Kim

{c}_{0}^{Q}{+(c}_{l0}^{Q}{+c}_{l2}^{Q}{m}_{\ensuremath{\pi}}^{2})\mathrm{ln}{m}_{\ensuremath{\pi}}^{2}{+c}_{2}^{Q}{m}_{\ensuremath{\pi}}^{2}+\ensuremath{\cdot}\ensuremath{\cdot}\ensuremath{\cdot}


international conference on information and communication technology convergence | 2015

Smart vision system for soccer training

Jong-Sung Kim; Myunggyu Kim

is singular in the chiral limit unlike the regular behavior of the full QCD chiral perturbation theory result


international conference on information and communication technology convergence | 2015

Efficient architecture for circle detection using Hough transform

Sang-Woo Seo; Myunggyu Kim

{c}_{0}{+c}_{l2}{m}_{\ensuremath{\pi}}^{2}\mathrm{ln}{m}_{\ensuremath{\pi}}^{2}+\ensuremath{\cdot}\ensuremath{\cdot}\ensuremath{\cdot}.


international conference on advanced communication technology | 2017

A new ICF-based ball tracking system with multi-exposure cameras for virtual sports

Jong-Sung Kim; Myunggyu Kim


international conference on information and communication technology convergence | 2016

A low cost high-speed infrared scanning system for flying ball detection

Sang-Woo Seo; Myunggyu Kim

In this paper, we propose an automatic technique for high-speed flying ball detection from multi-exposure images under varying light conditions. The proposed technique is a two-step process. First, a new automatic image thresholding process is employed to obtain a preliminary ball region from a multi-exposure image, where a background subtraction method based on our spatial background model is combined to eliminate the effect of varying light conditions. Next, a bottom-up image labeling process is applied for obtaining an accurate segmentation of the final ball region. In addition, an efficient multi-grid scheme is introduced to accelerate the processing speed. The effectiveness and efficiency of the proposed technique was tested against previous methods with real experiments under various light conditions. Experimental results show that the proposed technique is capable of automatic and high-speed detection.


international conference on information and communication technology convergence | 2016

Soccer kick detection using a wearable sensor

Woosuk Kim; Myunggyu Kim

This paper proposes a new smart vision system for soccer training. The proposed system adopts multi-exposure cameras to capture high-speed motion images of soccer ball instead of using high-tech or high-cost equipment. Then, new ball detection and motion analysis processes are adopted to detect the regions of soccer ball and analyze all motion parameters of soccer ball from those multi-exposed images of soccer ball in real time. The effectiveness of the proposed system is experimentally verified by comparing with a commercial ball motion sensor in terms of ball speed and spin rate. The usefulness and robustness of the proposed system is demonstrated by applying to an indoor soccer training platform in practice.


international conference on information and communication technology convergence | 2015

Articulated human motion tracking using a SOG-PF algorithm

Jong-Sung Kim; Myunggyu Kim

This paper presents an efficient architecture for circle detection using Hough transform. The architecture adopts the scanline-based ball detection algorithm for the edge detection stage and edge-flag algorithm for the voting process. To bolster the performance of the voting process, when drawing a circle, we divide it into 16 sub-parts and compute the parts in parallel. The proposed design employs an internal memory block for the edge list. Our simulation results show that the benchmark images in the VGA size of 640 × 480 are processed within 10ms, which indicates that the proposed architecture can satisfy the speed requirements of most real world applications.


international conference on information and communication technology convergence | 2014

Motion capture with high-speed RGB-D cameras

Jong-Sung Kim; Myunggyu Kim

This paper proposes a new ball tracking system for virtual sports. In the proposed system, multi-exposure cameras are used to capture high-speed motion images of ball. Then, a new iterative circle-fitting algorithm based on the circular Hough transform, the OFF-cell filter, and the Hausdorff distance is adopted to track balls with unknown patterns from images. The effectiveness of the proposed ball tracking system is verified through experiments using real balls with various patterns. The usefulness of the proposed system is demonstrated by applying to a virtual sports platform in practice.


international conference on computer graphics and interactive techniques | 2012

A high-speed multi-exposure camera for virtual sports games

Jong-Sung Kim; Myunggyu Kim

This paper presents a low cost high-speed infrared (IR) scanning system for detecting a flying ball. The system adopts a multi-scanline method using IR light-emitting diodes (LEDs) and photo-transistors (photo-TRs) arranged in straight lines on a rectangular frame. In order to avoid IR light interference, we put screens on receiver modules and drilled holes on photo-TRs to improve the feature of the light straight. Our test results for velocities in three dimensions show that the error rate is less than 10% compared to the velocities calculated by other available ball detection systems, which demonstrates that the proposed system is able to satisfy the requirements of most screen ball game simulators.

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Jong-Sung Kim

Electronics and Telecommunications Research Institute

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Seongmin Baek

Electronics and Telecommunications Research Institute

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Il-Kwon Jeong

Electronics and Telecommunications Research Institute

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Ji-Yeon Son

Electronics and Telecommunications Research Institute

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Sang-Woo Seo

Electronics and Telecommunications Research Institute

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Yejin Kim

University of California

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Jun-Seok Park

Electronics and Telecommunications Research Institute

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Dong-Won Han

Electronics and Telecommunications Research Institute

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Il-Sik Yang

Electronics and Telecommunications Research Institute

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Byoung Tae Choi

Electronics and Telecommunications Research Institute

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