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Dive into the research topics where Seongmin Baek is active.

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Featured researches published by Seongmin Baek.


The Visual Computer | 2003

Motion retargeting and evaluation for VR-based training of free motions

Seongmin Baek; Seungyong Lee; Gerard Jounghyun Kim

Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated .


society of instrument and control engineers of japan | 2006

Implementation of Crowd system in Maya

Seongmin Baek; Il-Kwon Jeong; In-Ho Lee

This paper introduces a practical implementation of virtual crowd scene for contents such as animations, movies, games, and so on. The motion of individual as well as the overall movement of extras is very important because the crowd is gathering of the characters. Animators want to control the overall movement of crowd while each character moves autonomously. Also, they desire to confirm their character models with motions before rendering. However, the characters require lots of memory and consume lots of time because of the model data size, the simulation time, model-import time, motion connection time, etc. Therefore, the crowd system should allow animators to guarantee good motion quality, control the characters easily, and generate crowd scene rapidly. This paper proposes the crowd system that satisfies the conditions


international conference on computer graphics and interactive techniques | 2017

User pose estimation based on multiple depth sensors

Seongmin Baek; Myunggyu Kim

Despite the diverse application of motion capture technology, it is challenging to capture peoples motions unless they are wearing relevant equipment. This paper proposes a method of estimating the joint positions based on depth data as well as optimal joint selection in restoring the pose with multiple Kinect sensors. The proposed method enhances the accuracy of pose restoration, enables real-time capture of dynamic motions such as Taekwondo and applies to training programs for the general public.


Archive | 2016

Real-Time Dynamic Motion Capture Using Multiple Kinects

Seongmin Baek; Myunggyu Kim

The present paper proposes a method of capturing real-time motions without any inconvenient suit by using several inexpensive sensors vulnerable to joint occlusion and body rotation. Depth data and ICP algorithm are used for calibration. Then, the left and right sides of joints are determined, and the optimal joints are chosen based on the variation in rotation to restore postures. The similarity between the motions captured by the proposed multiple sensors and those captured by a commercial motion capture system is over 85 %.


international conference on information and communication technology convergence | 2014

Real-time performance capture using multiple Kinects

Seongmin Baek; Myunggyu Kim

There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.


Archive | 2013

Golf Ball Bouncing Model Based on Real Images

Seongmin Baek; Myunggyu Kim

This paper proposes a more accurate bouncing model based on real trajectories for golf ball. The suggested bouncing model considers the spin of a golf ball, as well as the elasticity and friction of the grass, based on impulse. To measure the accuracy of the model, the trajectories of the ball on a green and fairway were filmed with a camera. As the bouncing model was adjusted based on the real trajectory of the ball extracted from the video, its accuracy is improved.


Archive | 2005

Apparatus and method for generating digital character

Seongmin Baek; Choon-Young Lee; In-Ho Lee; Hyun-Bin Kim


International Journal of Future Computer and Communication | 2015

Dance Experience System Using Multiple Kinects

Seongmin Baek; Myunggyu Kim


Etri Journal | 2017

Motion Capture of the Human Body Using Multiple Depth Sensors

Yejin Kim; Seongmin Baek; Byung-Chull Bae


Archive | 2016

DEVICE AND METHOD FOR MULTIVIEW IMAGE CALIBRATION

Sang-Woo Seo; Myunggyu Kim; Yejin Kim; Jong-Sung Kim; Seongmin Baek; Il-Kwon Jeong

Collaboration


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Myunggyu Kim

Electronics and Telecommunications Research Institute

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Il-Kwon Jeong

Electronics and Telecommunications Research Institute

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In-Ho Lee

Electronics and Telecommunications Research Institute

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Jong-Sung Kim

Electronics and Telecommunications Research Institute

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Yejin Kim

University of California

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Sang-Woo Seo

Electronics and Telecommunications Research Institute

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Gerard Jounghyun Kim

Pohang University of Science and Technology

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Seungyong Lee

Pohang University of Science and Technology

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