Seongmin Baek
Electronics and Telecommunications Research Institute
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Publication
Featured researches published by Seongmin Baek.
The Visual Computer | 2003
Seongmin Baek; Seungyong Lee; Gerard Jounghyun Kim
Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated .
society of instrument and control engineers of japan | 2006
Seongmin Baek; Il-Kwon Jeong; In-Ho Lee
This paper introduces a practical implementation of virtual crowd scene for contents such as animations, movies, games, and so on. The motion of individual as well as the overall movement of extras is very important because the crowd is gathering of the characters. Animators want to control the overall movement of crowd while each character moves autonomously. Also, they desire to confirm their character models with motions before rendering. However, the characters require lots of memory and consume lots of time because of the model data size, the simulation time, model-import time, motion connection time, etc. Therefore, the crowd system should allow animators to guarantee good motion quality, control the characters easily, and generate crowd scene rapidly. This paper proposes the crowd system that satisfies the conditions
international conference on computer graphics and interactive techniques | 2017
Seongmin Baek; Myunggyu Kim
Despite the diverse application of motion capture technology, it is challenging to capture peoples motions unless they are wearing relevant equipment. This paper proposes a method of estimating the joint positions based on depth data as well as optimal joint selection in restoring the pose with multiple Kinect sensors. The proposed method enhances the accuracy of pose restoration, enables real-time capture of dynamic motions such as Taekwondo and applies to training programs for the general public.
Archive | 2016
Seongmin Baek; Myunggyu Kim
The present paper proposes a method of capturing real-time motions without any inconvenient suit by using several inexpensive sensors vulnerable to joint occlusion and body rotation. Depth data and ICP algorithm are used for calibration. Then, the left and right sides of joints are determined, and the optimal joints are chosen based on the variation in rotation to restore postures. The similarity between the motions captured by the proposed multiple sensors and those captured by a commercial motion capture system is over 85 %.
international conference on information and communication technology convergence | 2014
Seongmin Baek; Myunggyu Kim
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.
Archive | 2013
Seongmin Baek; Myunggyu Kim
This paper proposes a more accurate bouncing model based on real trajectories for golf ball. The suggested bouncing model considers the spin of a golf ball, as well as the elasticity and friction of the grass, based on impulse. To measure the accuracy of the model, the trajectories of the ball on a green and fairway were filmed with a camera. As the bouncing model was adjusted based on the real trajectory of the ball extracted from the video, its accuracy is improved.
Archive | 2005
Seongmin Baek; Choon-Young Lee; In-Ho Lee; Hyun-Bin Kim
International Journal of Future Computer and Communication | 2015
Seongmin Baek; Myunggyu Kim
Etri Journal | 2017
Yejin Kim; Seongmin Baek; Byung-Chull Bae
Archive | 2016
Sang-Woo Seo; Myunggyu Kim; Yejin Kim; Jong-Sung Kim; Seongmin Baek; Il-Kwon Jeong