Naarah Sawers
Deakin University
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Featured researches published by Naarah Sawers.
Gender and Education | 2015
Jill Blackmore; Naarah Sawers
Deputy Vice Chancellor and Pro Vice Chancellor positions have proliferated in response to the global, corporatised university landscape [Scott, G., S. Bell, H. Coates, and L. Grebennikov. 2010. “Australian Higher Education Leaders in Times of Change: The Role of Pro Vice Chancellor and Deputy Vice Chancellor.” Journal of Higher Education Policy and Management 32 (4): 401–418]. Senior leadership is the sphere where academic and management identities are negotiated and values around the role of the university are decided. This paper examines the changing and gendered nature of the senior leadership setting and its implications for diversity in and of university leadership. The analysis draws from a three-year empirical study funded by the Australian Research Council on leadership in Australian universities. It focuses on executive leaders in three universities – one which is research-intensive, the second, in a regional site, and the third, university of technology. The article argues that the university landscape and its management systems are being restructured in gendered ways. It utilises the notion of organisational gender subtexts to make explicit how gender works through structural and cultural reform.
Gender and Education | 2015
Jill Blackmore; Marita Sánchez-Moreno; Naarah Sawers
Our purpose with this special issue has been to stimulate international scholarly and policy debates about how the social changes produced in the wake of late capitalism and emergent knowledge soci...
Continuum: Journal of Media & Cultural Studies | 2010
Naarah Sawers; Kristin Demetrious
Recent proliferation and popularity of personal computer and console games has meant that scholarship around video arcade games has been largely ignored. Arcade games had their halcyon days during the 1970s and 1980s when ‘Space Invaders’, ‘Pong’ and ‘Donkey Kong’ were household names. The inception of scholarship into games occurred in the 1990s; a time when arcade games were writ small in the cultural imagination, at least compared to the newer home computer and video games. Thus in games theory they are typically discussed only in terms of their role as antecedents to their more popular kin. Moreover, they seem innocuous because they are so publicly accessible. Against this assumption, and lack of scholarship, this paper explores a selection of contemporary arcade games which we describe as ‘hunting’ games. Arcade hunting games are first-person shooter (FPS) involving one or more players shooting simulated wild animals. They are commonly situated in cinema foyers, hotels, and family entertainment centres. However, despite a presumption of institutional moderation afforded by the public accessibility of these spaces, this paper argues that this genre works through a range of political modalities that require more scholarly consideration than currently given.
Children's Literature Association Quarterly | 2008
Elizabeth Parsons; Naarah Sawers; Kate Mcinally
Childrens Literature in Education | 2009
Naarah Sawers
Papers: Explorations into Children's Literature | 2005
Naarah Sawers; Elizabeth Parsons
Marvels and Tales | 2017
Elizabeth Bullen; Naarah Sawers
Fairy-tale films beyond Disney: international perspectives | 2016
Elizabeth Bullen; Naarah Sawers
Fairy tale films : visions of ambiguity | 2010
Naarah Sawers
Looking Glass : New Perspectives on Children's Literature | 2008
Naarah Sawers