Nam-Wook Cho
Seoul National University of Science and Technology
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Publication
Featured researches published by Nam-Wook Cho.
Journal of the Korean Institute of Industrial Engineers | 2017
Gi-Joo Na; Nam-Wook Cho
The role of Korean chaebols has been important for the economic growth of South Korea, but there exist disputes regarding the impact of chaebols on Korean economy. Recently, internal transactions between chaebol affiliates have attracted a fair amount of attention. In this paper, social network analysis (SNA) methods have been applied to analyze the static and dynamic aspects of internal transaction networks of the top five Korean chaebols. The results showed the internal transactions of the top five Korean chaebol have been strengthened during 2009 and 2015. In particular, outbound centralization increased for the chaebols, which means centralization became stronger from the seller’s standpoint. Also, the benefit of internal transaction has been selectively given to specific areas such as System Integration(SI), MRO, and marketing. This paper shows that SNA can be used in the empirical study of the internal transactions of Korean conglomerates.
Journal of Korean Institute of Industrial Engineers | 2016
Sungmin Song; Nam-Wook Cho; Taegu Kim
As the global game market has been more competitive, it has been important to analyze success factors of game products. In this paper, we applied a Bass Diffusion Model and Clustering Analysis to identify the success factors of games based on data from Steam, an international game platform. By using a diffusion model, we first categorize game products into two groups : successful and unsuccessful games. Then, each group has been analyzed by using clustering analysis based on product features such as genres, price, and minimum system requirements. As a result, success factors of a game have been identified. The result shows that customers in game industry appreciate sophisticated contents. Unlike many other industries, price is not considered as a key success factor in the game industry. Expecially, advanced independent video games (commonly referred to as indie games) with killer contents show competitiveness in the market.
The e-Business Studies | 2009
Se-Youn Park; Nam-Wook Cho
Journal of the Korean operations research and management science society | 2010
Seung Jo Kim; Nam-Wook Cho; Suk-Ho Kang
Journal of Korean Institute of Industrial Engineers | 2009
Kwang-Jae Kim; Yoo-S. Hong; Dongmin Shin; Nam-Wook Cho; Jae-Yoon Jung; Yeon-Hee Lee; Ha-Young Park; Jung-Wan Hong; Wanmo Kang; Hayong Shin
The e-Business Studies | 2007
Seung-Hyun Rhee; Nam-Wook Cho; Hyerim Bae
Journal of the Korean Institute of Industrial Engineers | 2017
Gi-Joo Na; Nam-Wook Cho
Journal of the Korean Institute of Industrial Engineers | 2016
Sungmin Song; Nam-Wook Cho; Taegu Kim
Journal of the Korea Society of Digital Industry and Information Management | 2015
Gi-Joo Na; Insup Han; Nam-Wook Cho
The e-Business Studies | 2013
Jaehee Park; Nam-Wook Cho; Wooje Kim