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Dive into the research topics where Nicolas Pflanzl is active.

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Featured researches published by Nicolas Pflanzl.


hawaii international conference on system sciences | 2014

Challenges of Social Business Process Management

Nicolas Pflanzl; Gottfried Vossen

Social BPM is the practice of actively involving all relevant stakeholders into a BPM endeavor through the use of social software and its underlying principles. This allows enhancing the correctness, completeness, acceptance, and usefulness of process models by leveraging the domain as well as method knowledge of an extensive community of actors. However, the large number and variety of contributors and contributions also gives rise to a number of challenges, which are examined in this paper.


computational intelligence and games | 2016

An integrated process for game balancing

Marlene Beyer; Aleksandr Agureikin; Alexander Anokhin; Christoph Laenger; Felix Nolte; Jonas Winterberg; Marcel Renka; Martin Rieger; Nicolas Pflanzl; Mike Preuss; Vanessa Volz

Game balancing is a recurring problem that currently requires a lot of manual work, usually following a game designers intuition or rules-of-thumb. To what extent can or should the balancing process be automated? We establish a process model that integrates both manual and automated balancing approaches. Artificial agents are employed to automatically assess the desirability of a game. We demonstrate the feasibility of implementing the model and analyze the resulting solutions from its application to a simple video game.


business process management | 2016

Designing Serious Games for Citizen Engagement in Public Service Processes

Nicolas Pflanzl; Tadeu Moreira de Classe; Renata Mendes de Araujo; Gottfried Vossen

One of the challenges envisioned for eGovernment is how to actively involve citizens in the improvement of public services, allowing governments to offer better services. However, citizen involvement in public service design through ICT is not an easy goal. Services have been deployed internally in public organizations, making it difficult to be leveraged by citizens, specifically those without an IT background. This research moves towards decreasing the gap between public services process opacity and complexity and citizens’ lack of interest or competencies to understand them. The paper discusses game design as an approach to motivate, engage and change citizens’ behavior with respect to public services improvement. The design of a sample serious game is proposed; benefits and challenges are discussed using a public service delivery scenario from Brazil.


ieee conference on business informatics | 2013

A Framework for Fast Graph-Based Pattern Matching in Conceptual Models

Nicolas Pflanzl; Dominic Breuker; Hanns-Alexander Dietrich; Matthias Steinhorst; Maria Shitkova; Jörg Becker; Patrick Delfmann

We introduce a pattern matching approach for conceptual models suitable for a number of model analysis scenarios like process weakness detection, process compliance checking, syntax verification and model translation. The approach does not depend on any particular modeling language which is achieved by treating conceptual models as labeled graphs. Consequently, we use pattern matching techniques known from algorithmic graph theory - sub graph isomorphism and sub graph homeomorphism. In general, algorithms solving these problems can be computationally expensive. However, special properties of conceptual models such as low tree width and planarity can be exploited to keep computational complexity manageable. This makes pattern matching applicable even to large models typically used in large companies or corporate groups. We introduce a high-level meta algorithm checking structural properties of input models and patterns to decide which low-level pattern matching algorithm will likely deliver search results quickest.


Emisa Forum | 2013

Human-Oriented Challenges of Social BPM: An Overview

Nicolas Pflanzl; Gottfried Vossen


computational intelligence and games | 2018

Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement

Mike Preuss; Thomas Pfeiffer; Vanessa Volz; Nicolas Pflanzl


Proc. 47. Jahrestagung der Gesellschaft für Informatik 2017 | 2017

Horus Gamification: Ein Prototyp zum Einsatz von Gamification im Rahmen des Social BPM

Nicolas Pflanzl; Alexander Vetter; Kai Hussong; Andreas Oberweis; Gottfried Vossen


Emisa Forum | 2016

Gameful Business Process Modeling

Nicolas Pflanzl


International Journal of Information and Operations Management Education | 2015

Information systems freshmen teaching: case experience from day one

Nicolas Pflanzl; Katrin Bergener; Armin Stein; Gottfried Vossen


DOK.magazin für Technologien, Strategien & Services für das digitale Dokument | 2015

Gamification = Erfolg durch Spaß im Business

Nicolas Pflanzl; Gottfried Vossen

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Armin Stein

University of Münster

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Mike Preuss

University of Münster

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Vanessa Volz

Technical University of Dortmund

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Andreas Oberweis

Karlsruhe Institute of Technology

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