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Dive into the research topics where Niklas Leicht is active.

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Featured researches published by Niklas Leicht.


Academy of Management Proceedings | 2016

An empirical taxonomy of crowdsourcing intermediaries

Niklas Leicht; David Durward; Philipp Haas; Shkodran Zogaj; Ivo Blohm; Jan Marco Leimeister

Due to the recent popularity of crowdfunding, a broad magnitude of crowdfunding intermediaries has emerged, while research on crowdfunding intermediaries has been largely neglected. As a consequence, existing classifications of crowdfunding intermediaries are conceptual, lack theoretical grounding, and are not empirically validated. Thus, we develop an empirical taxonomy of crowdfunding intermediaries, which is grounded in the theories of two-sided markets and financial intermediation. Integrating these theories, we develop a crowdfunding intermediation model that we use as foundation for performing cluster analysis with data of 127 intermediaries. We identify three generic archetypes of crowdfunding intermediaries, which differ in their value proposition: Hedonism, Altruism, and For Profit. Our crowdfunding intermediation model and our empirical taxonomy improve our understanding of crowdfunding by showing how crowdfunding intermediaries manage financial intermediation and digitally transform exchange relations between capital-giving and seeking agents in two-sided online markets. For practice, our research may help characterize the crowdfunding industry.


advanced information networking and applications | 2013

Accessing Knowledge with a Game -- A Meta-analysis of Prediction Markets

Christian W. Scheiner; Philipp Haas; Niklas Leicht; Kai-Ingo Voigt

Prediction markets illustrate a promising solution to aggregate distributed knowledge playfully. Prediction markets are speculative markets. They are created to aggregate knowledge, which is distributed among the participants in the prediction market. Prediction markets have also been labeled as game market, decision market or virtual stock. The purpose of this study is to summarize recent studies according to the categories basic functionality, design, real or play money, implementation, success factors, and fields of application.


european conference on information systems | 2016

When is Crowdsourcing Advantageous? The Case of Crowdsourced Software Testing

Niklas Leicht; Nicolas Knop; Christoph Müller-Bloch; Jan Marco Leimeister


bled econference | 2015

Crowdsourcing in Software Development: A State-of-the-Art Analysis

Niklas Leicht; David Durward; Ivo Blohm; Jan Marco Leimeister


GI-Jahrestagung | 2013

Der Einfluss von Gamification auf die empfundene Selbstwirksamkeit von Teilnehmern von Online-Ideengenerierungswettbewerben über die Zeit

Philipp Haas; Christian W. Scheiner; Maximilian Witt; Christian V. Baccarella; Niklas Leicht


international conference on information systems | 2015

Towards Successful Crowdsourcing Projects: Evaluating the Implementation of Governance Mechanisms

Shkodran Zogaj; Niklas Leicht; Ivo Blohm; Ulrich Bretschneider


hawaii international conference on system sciences | 2018

Given Enough Eyeballs, all Bugs are Shallow - A Literature Review for the Use of Crowdsourcing in Software Testing

Niklas Leicht


Social Science Research Network | 2017

Leveraging the Power of the Crowd for Software Testing

Niklas Leicht; Ivo Blohm; Jan Marco Leimeister


international conference on information systems | 2016

How to Systematically Conduct Crowdsourced Software Testing? Insights from an Action Research Project

Niklas Leicht; Ivo Blohm; Jan Marco Leimeister


european conference on information systems | 2016

Can Laymen Outperform Experts? The Effects of User Expertise and Task Design in Crowdsourced Software Testing

Niklas Leicht; Marcel Rhyn; Georg Hansbauer

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Ivo Blohm

University of St. Gallen

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Philipp Haas

University of St. Gallen

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Christian W. Scheiner

University of Erlangen-Nuremberg

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Christian V. Baccarella

University of Erlangen-Nuremberg

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Kai-Ingo Voigt

University of Erlangen-Nuremberg

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Maximilian Witt

Braunschweig University of Technology

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