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Dive into the research topics where Nils Jensen is active.

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Featured researches published by Nils Jensen.


eurographics workshop on parallel graphics and visualization | 2002

An efficient system for collaboration in tele-immersive environments

Nils Jensen; Stephan Olbrich; Helmut Pralle; Siegfried Raasch

The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.


CSCL Conference 2003. Bergen, Norway. 14--18 June 2003 | 2003

Covase: Collaborative Visualization for Constructivist Learning

Nils Jensen; Stefan Seipel; Wolfgang Nejdl; Stephan Olbrich

The paper specifies CoVASE, a software for teachers to create and view networked learning environments (VE). Students carry out virtual experiments in CoVASE, at the same time and different places. ...


symposium on haptic interfaces for virtual environment and teleoperator systems | 2007

Design and Psychophysical Study of Volume Compression for Haptic Rendering

Nils Jensen; G. Gaus; G. von Voigt; Stephan Olbrich

The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the original size. Lossy compression and clipping gives 3% but requires the renderer to query for new data when the point of contact moves. We evaluated the codec by means of rendering volumes on a 3-DOF Phantom 1.5A that simulated viscosity for each texture element. In this setting, we studied the impact of information loss in controlled experiments. We validated that our codec preserves haptic perception. An area of application is the development of network-distributed virtual environments that generate visual and haptic feedback


scandinavian conference on image analysis | 2005

Efficient 1-pass prediction for volume compression

Nils Jensen; Gabriele von Voigt; Wolfgang Nejdl; Johannes Bernarding

The aim is to compress and decompress structured volume graphics in a lossless way. Lossless compression is necessary when the original scans must be preserved. Algorithms must deliver a fair compression ratio, have low run-time and space complexity, and work numerically robust. We have developed PR0 to meet the goals. PR0 traces runs of voxels in 3D and compensates for noise in the least significant bits by way of using differential pulse-code modulation (DPCM). PR0 reduces data to 46% of the original size at best, and 54% on average. A combination of PR0 and Worst-Zip (Zip with weakest compression enabled) gives reductions of 34% at best, and 45% on average. The combination takes the same or less time than Best-Zip, and gives 13%, respectively 5%, better results. To conduct the tests, we have written a non-optimised, sequential prototype of PR0, processed CT and MRI scans of different size and content, and measured speed and compression ratio.


international conference on conceptual structures | 2013

Using Conceptual Structures in the Design of Computer-Based Assessment Software

Uta Priss; Nils Jensen; Oliver Rod

This paper discusses the use of conceptual structures in the design of computer-based assessment (CBA) tools for e-assessment of programming exercises. In STEM (science, technology, engineering and maths) subjects, universities often observe high dropout and failure rates among the first year students. There are a number of research initiatives that investigate the use of interactive teaching methods and e-learning technologies for improving STEM education. This paper presents a conceptual model of programming exercises and discusses more generally how conceptual structures can be employed for the implementation of CBA tools.


World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004, Lugano, Switzerland 2004 | 2004

Development of a Virtual Laboratory System for Science Education and the Study of Collaborative Action

Nils Jensen; Stefan Seipel; Gabriele von Voigt; Siegfried Raasch; Stephan Olbrich; Wolfgang Nejdl


Archive | 2012

Using FCA for Modelling Conceptual Difficulties in Learning Processes

Uta Priss; Peter Riegler; Nils Jensen; Lehren und Lernen


GI-Jahrestagung | 2012

Software for E-Assessment of Programming Exercises.

Uta Priss; Nils Jensen; Oliver Rod


Revista Brasileira de Psiquiatria | 2013

Automatische Bewertung von Datenbankaufgaben unter Verwendung von LON- CAPA und Praktomat.

Marcel Kruse; Nils Jensen


eurographics | 2003

A Virtual laboratory for Computer Graphics Education

Lars Winkler Pettersson; Nils Jensen; Stefan Seipel

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Johannes Bernarding

Otto-von-Guericke University Magdeburg

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