Stefan Seipel
Uppsala University
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Publication
Featured researches published by Stefan Seipel.
tests and proofs | 2010
Andreas Kjellin; Lars Winkler Pettersson; Stefan Seipel; Mats Lind
Time-varying geospatial data presents some specific challenges for visualization. Here, we report the results of three experiments aiming at evaluating the relative efficiency of three existing visualization techniques for a class of such data. The class chosen was that of object movement, especially the movements of vehicles in a fictitious landscape. Two different tasks were also chosen. One was to predict where three vehicles will meet in the future given a visualization of their past movement history. The second task was to estimate the order in which four vehicles arrived at a specific place. Our results reveal that previous findings had generalized human perception in these situations and that large differences in user efficiency exist for a given task between different types of visualizations depicting the same data. Furthermore, our results are in line with earlier general findings on the nature of human perception of both object shape and scene changes. Finally, the need for new taxonomies of data and tasks based on results from perception research is discussed.
Dental Clinics of North America | 2002
Bernd Prof. Dr. Kordaß; Christian Gärtner; Andreas Söhnel; Alexander Bisler; Gerrit Voß; Ulrich Bockholt; Stefan Seipel
Virtual Reality (VR) technology is one of the most important innovations for research, development, and industrial production. In dentistry, VR technology will be useful in providing better education through simulation and in enhancing working procedures that are conventionally limited, e.g., the mechanical articulator. It is the purpose of this article to present concepts and strategies for a future replacement of the mechanical articulator by a virtual one.
Computer Methods and Programs in Biomedicine | 1998
Stefan Seipel; Ina-Veronika Wagner; Sabine Koch; Werner Schneide
A system for three-dimensional oral implant treatment planning is presented. Virtual reality technologies are used in order to improve the human image interpretation and planning performance. The methods described are based on computer tomography (CT) data of the mandible and of the maxilla. A novel approach to volume rendering and voxel based modelling of implants is introduced which allows interactive three-dimensional manipulation of the anatomic model and real-time manipulation of virtual implants. A spline-based reconstruction method is described to assess the implant site in a clinically oriented view with regard to bone structures and angulation. Two parameters are deduced which represent the bone properties at the surface of implants. While an implant is navigated with six degrees of freedom, these parameters are acoustically rendered which is a novel approach to exploration of spatial bone properties in a CT data set.
Behaviour & Information Technology | 2013
Stefan Seipel
This study investigates the use of 2D and 3D presentations of maps for the assessment of distances in a geographical context. Different types of 3D representations have been studied: A weak 3D visualisation that provides static monocular depth cues and a strong 3D visualisation that uses stereoscopic and kinetic depth cues. Two controlled experiments were conducted to test hypotheses regarding subjects’ efficiency in visually identifying the shortest distance among a set of market locations in a map. As a general result, we found that participants were able to correctly identify shortest distances when the difference to potential alternatives was sufficiently large, but performance decreased systematically when this difference decreased. Noticeable differences emerged for the investigated visualisation conditions. Participants in this study were equally efficient when using a weak 3D representation and a 2D representation. When the strong 3D visualisation was employed, they reported visual discomfort and tasks solved were significantly less correct. Presentations of intrinsic 2D content (maps) in 3D context did not, in this study, benefit from cues provided by a strong 3D visualisation and are adequately implemented using a weak 3D visualisation.
CSCL Conference 2003. Bergen, Norway. 14--18 June 2003 | 2003
Nils Jensen; Stefan Seipel; Wolfgang Nejdl; Stephan Olbrich
The paper specifies CoVASE, a software for teachers to create and view networked learning environments (VE). Students carry out virtual experiments in CoVASE, at the same time and different places. ...
Information Visualization | 2006
Camilla Forsell; Stefan Seipel; Mats Lind
We present a first effort to evaluate the possible utility of a new type of surface glyphs intended for visualizations of multivariate spatial data. The glyphs are based on results from vision research suggesting that our perception of metric 3D structure is distorted and imprecise relative to the actual scene before us; only a class of qualitative properties of the scene is perceived with accuracy. These properties are best characterized as being invariant over affine but not Euclidean transformations. A large number of possible 3D glyphs for the visualization of spatial data can be constructed using such properties. One group of such glyphs is based on the local sign of surface curvature. We investigated this group in two visualization experiments. The results show that available sources of 3D structural information were sufficient for our subjects to make fast and accurate judgments. Some implications for visualization are also discussed.
Computer Methods and Programs in Biomedicine | 1995
Stefan Seipel; Wagner; Sabine Koch; Werner Schneider
A three-dimensional representation of an ideal human jaw was reconstructed from a series of 178 digitized photographic cross-sections. The two-dimensional images were taken from the slices of an artificial skull and have been digitized by means of a high resolution scanner with a spatial resolution of 860 dots per inch. On the basis of that sequence of cross-sections, a semi-automatic segmentation algorithm was developed to reduce the information to a quadriliteral surface-representation of the teeth and the bone. An algorithm was developed which simulates the individual pathology of a patient both on the basis of the findings stored in this patients dental record and by using the representation of the reference jaw. The results of the modeling module were automatically prepared for rendering with visualization tools compatible to the RenderMan standard. This new method of presenting periodontal situations in especially helpful for the diagnostic support of periodontologists and for dental educational purposes.
2012 16th International Conference on Information Visualisation | 2012
Stefan Seipel; Leonor Carvalho
This paper presents a user study that investigates 2D and 3D visualizations of bar charts in geographic maps. The task to be solved by the participants in this study required estimation of the ratio of two different spatial distance measures and relative ranking among potential candidates. The results of this experiment show that subjects were equally fast and accurate when using both the 2D and 3D visualizations. Visual discomfort was reported by almost half of the test population, but performance was not affected. Our study also showed that frequent game players did not benefit more from a 3D visualization than inexperienced game-players.
Behaviour & Information Technology | 2001
Mats Lind; Stefan Seipel; Christer Mattiason
Very often information exists that would be helpful for process control operators if it could be presented in the context they work in - the process graphics. Examples are instructional material, visualizations of automated sequences, output from knowledge-based systems or simply annotations that one team of operators wants to communicate with another. Several existing distortion techniques were reviewed that would allow the ordinary process graphics to take less space leaving room for additional information. However, these techniques were rejected, mainly because all parts of a process control screen need to be readable at all times. A new technique is proposed and its readability experimentally evaluated with promising results.
Ninth International Conference on Information Visualisation (IV'05) | 2005
Lars Winkler Pettersson; Mats Lind; Stefan Seipel
In this paper we present a visualization environment for collaborative and co-located displays of geospatially related data for command and control. We first describe the working principle of a novel horizontal display that is aimed at providing high resolution stereoscopic 3D visualizations simultaneously to a group of up to four observers. This display environment opens up new ways to present view-dependent visual content within a shared workspace. For this environment we propose frontoparallel presentations of conventional symbols that are 3D presentations of 2D symbols which appear virtually oriented towards the line of sight of the observer. In an experiment we compare frontoparallel symbols with flat symbols i.e. symbols that are presented in the horizontal plane of the display. The results of our study indicate that frontoparallel symbols in a stereoscopic view are perceived and identified faster than symbols presented flat in relation to the plane of the display.