Olivier Bureller
Technicolor
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Publication
Featured researches published by Olivier Bureller.
Proceedings of SPIE | 2014
Guillaume Boisson; Paul Kerbiriou; Valter Drazic; Olivier Bureller; Neus Sabater; Arno Schubert
Generating depth maps along with video streams is valuable for Cinema and Television production. Thanks to the improvements of depth acquisition systems, the challenge of fusion between depth sensing and disparity estimation is widely investigated in computer vision. This paper presents a new framework for generating depth maps from a rig made of a professional camera with two satellite cameras and a Kinect device. A new disparity-based calibration method is proposed so that registered Kinect depth samples become perfectly consistent with disparities estimated between rectified views. Also, a new hierarchical fusion approach is proposed for combining on the flow depth sensing and disparity estimation in order to circumvent their respective weaknesses. Depth is determined by minimizing a global energy criterion that takes into account the matching reliability and the consistency with the Kinect input. Thus generated depth maps are relevant both in uniform and textured areas, without holes due to occlusions or structured light shadows. Our GPU implementation reaches 20fps for generating quarter-pel accurate HD720p depth maps along with main view, which is close to real-time performances for video applications. The estimated depth is high quality and suitable for 3D reconstruction or virtual view synthesis.
computer vision and pattern recognition | 2017
Neus Sabater; Guillaume Boisson; Benoit Vandame; Paul Kerbiriou; Frederic Babon; Matthieu Hog; Remy Gendrot; Tristan Langlois; Olivier Bureller; Arno Schubert; Valerie Allie
The quantity and diversity of data in Light-Field videos makes this content valuable for many applications such as mixed and augmented reality or post-production in the movie industry. Some of such applications require a large parallax between the different views of the Light-Field, making the multi-view capture a better option than plenoptic cameras. In this paper we propose a dataset and a complete pipeline for Light-Field video. The proposed algorithms are specially tailored to process sparse and wide-baseline multi-view videos captured with a camera rig. Our pipeline includes algorithms such as geometric calibration, color homogenization, view pseudo-rectification and depth estimation. Such elemental algorithms are well known by the state-of-the-art but they must achieve high accuracy to guarantee the success of other algorithms using our data. Along this paper, we publish our Light-Field video dataset that we believe may be of special interest for the community. We provide the original sequences, the calibration parameters and the pseudo-rectified views. Finally, we propose a depth-based rendering algorithm for Dynamic Perspective Rendering.
Proceedings of SPIE | 2008
V. Bottreau; T. Viellard; C. Chevance; Olivier Bureller
An encoding system was implemented purely in software for sending SVC video multicast to mobile devices. The SVC encoder is a multi-layer, multi-threaded parallel-GOP encoder. It is capable of running in real-time with an Intel® Xeon® 5160 Processor dual-core platform in Scalable Baseline profile (H.264/AVC Baseline QVGA@25fps at 250 kbps to SVC Scalable Baseline VGA@25fps resolution at 1 Mbps. Real-time video encoding is accomplished with aggressive Single Instruction Multiple Data assembly code optimizations and advanced algorithms.
Archive | 2011
Guillaume Boisson; Paul Kerbiriou; Olivier Bureller
Archive | 2015
Paul Kerbiriou; Matis Hudon; Olivier Bureller
Archive | 2015
Vincent Bottreau; Olivier Bureller; Christophe Chevance; Thierry Viellard; Philippe Guillotel
Archive | 2017
Paul Kerbiriou; Olivier Bureller; Guillaume Boisson
Archive | 2012
Patrick Lopez; Paul Kerbiriou; Olivier Bureller; Thierry Viellard; Guillaume Boisson
Archive | 2018
Paul Kerbiriou; Mitra Damghanian; Olivier Bureller
Archive | 2017
Mozhdeh Seifi; Valter Drazic; Arno Schubert; Olivier Bureller