Omer Boyaci
Columbia University
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Publication
Featured researches published by Omer Boyaci.
international symposium on multimedia | 2009
Omer Boyaci; Andrea G. Forte; Salman A. Baset; Henning Schulzrinne
We present vDelay, a tool for measuring the capture-to-display latency (CDL) and frame-rate of real-time video applications such as video chat and conferencing. vDelay allows measuring CDL and frame-rate without modifying the source code of these applications. Further, it does not require any specialized hardware. We have used vDelay to measure the CDL and frame-rate of popular video chat applications such as Skype, Windows Live Messenger, and GMail video chat. vDelay can also be used to measure the CDL and frame-rate of these applications in the presence of bandwidth variations.
international symposium on multimedia | 2009
Omer Boyaci; Andrea G. Forte; Henning Schulzrinne
We study the performance of four popular IM clients focusing our attention on video-chat. In particular, we analyze how Skype, Windows Live Messenger, Eyebeam and X-Lite react to changes in available bandwidth, presence of HTTP and bit-torrent traffic and random packet losses.
international symposium on multimedia | 2008
Omer Boyaci; Henning Schulzrinne
Application and desktop sharing allows sharing of any application with one or more people over the Internet. The participants receive the screen-view of the shared application from the server. Their mouse and keyboard events are delivered and regenerated at the server. Application and desktop sharing enables collaborative work, software tutoring, and e-learning over the Internet. We have developed an application and desktop sharing platform called BASS which is efficient, reliable, independent of the operating system, scales well via heterogeneous multicast, supports all applications, and features true application sharing.
IEEE Internet Computing | 2012
Omer Boyaci; Victoria Beltran; Henning Schulzrinne
Sense Everything, Control Everything (SECE) is an event-driven system that lets nontechnical users create services that combine communication, location, social networks, presence, calendaring, and physical devices such as sensors and actuators. SECE combines information from multiple sources to personalize services and adapt them to changes in the users context and preferences. Events trigger associated actions, which can control email delivery, change how phone calls are handled, update the users social network status, and set the state of actuators such as lights, thermostats, and electrical appliances.
principles systems and applications of ip telecommunications | 2011
Omer Boyaci; Victoria Beltran; Henning Schulzrinne
The SECE (Sense Everything, Control Everything) system allows users to create services that combine communication, calendaring, location and devices in the physical world. SECE is an event-driven system that uses a natural-English-like language to trigger action scripts. Presence updates, incoming calls, email, calendar and time events, sensor inputs and location updates can trigger rules. SECE retrieves all this information from multiple sources to personalize services and to adapt them to changes in the users context and preferences. Actions can control the delivery of email, change the handling of phone calls, update social network status and set the state of actuators such as lights, thermostats and electrical appliances. We give an overview of the SECE language and system architecture.
global communications conference | 2010
Omer Boyaci; Victoria Beltran; Henning Schulzrinne
The SECE (Sense Everything, Control Everything) system allows users to create services that combine communication, calendaring, location and devices in the physical world. SECE is an event-driven system that uses a natural-English-like language to trigger action scripts. Presence updates, incoming calls, email, calendar and time events, sensor inputs and location updates can trigger rules. SECE retrieves all this information from multiple sources to personalize services and to adapt them to changes in the users context and preferences. Actions can control the delivery of email, change the handling of phone calls, update social network status and set the state of actuators such as lights, thermostats and electrical appliances. We give an overview of the SECE language and system architecture.
international symposium on multimedia | 2009
Omer Boyaci; Andrea G. Forte; Salman A. Baset; Henning Schulzrinne
We present vDelay, a tool for measuring the capture-to-display latency (CDL) and frame-rate of real-time video applications such as video chat and conferencing. vDelay allows measuring CDL and frame-rate without modifying the source code of these applications. Further, it does not require any specialized hardware. We have used vDelay to measure the CDL and frame-rate of popular video chat applications such as Skype, Windows Live Messenger, and GMail video chat. vDelay can also be used to measure the CDL and frame-rate of these applications in the presence of bandwidth variations.
conference on emerging network experiment and technology | 2007
Omer Boyaci; Henning Schulzrinne
Application and desktop sharing allows sharing any application with one or more people over the Internet. The participants receive the screen-view of the shared application from the server. Their mouse and keyboard events are delivered and regenerated at the server. Application and desktop sharing enables collaborative work, software tutoring and e-learning over the Internet. We have developed an application and desktop sharing platform called ADS which is efficient, reliable, operating system independent, scales well, supports all applications and features true application sharing.
Archive | 2012
Henning Schulzrinne; Omer Boyaci
Online collaboration tools exist and have been used since the early days of the Internet. Asynchronous tools such as wikis and discussion boards and real-time tools such as instant messaging and voice conferencing have been the only viable collaboration solutions up until recently, due to the low bandwidth between participants. With the increasing bandwidth in computer networks, multimedia collaboration such as application sharing and video conferencing have become feasible. Application and desktop sharing allows sharing of any application with one or more people over the Internet. The participants receive the screen-view of the shared application from the server. Their mouse and keyboard events are delivered and regenerated at the server. Application and desktop sharing enables collaborative work, software tutoring, and e-learning over the Internet. I have developed a high performance application and desktop sharing system called BASS which is efficient, reliable, independent of the operating system, scales well via heterogeneous multicast, supports all applications, and features true application sharing. Most of the time an application sharing session requires audio and video conferencing to be more useful. High quality video conferencing requires a fair amount of bandwidth and unfortunately Internet bandwidth of home users is still limited and shared by more than one application and user. Therefore, I measured the performance of popular video conferencing applications under congestion to understand whether they are flexible enough to adapt to fluctuating and limited bandwidth conditions. In particular, I analyzed how Skype, Windows Live Messenger, Eyebeam and X-Lite react to changes in available bandwidth, presence of HTTP and BitTorrent traffic and wireless packet losses. To perform these measurements more effectively, I have also developed vDelay, a novel tool for measuring the capture-to-display latency (CDL) and frame rate of real-time video conferencing sessions. vDelay enables developers and testers to measure the CDL and frame rate of any video conferencing application without modifying the source code. Further, it does not require any specialized hardware. I have used vDelay to measure the CDL and frame rate of popular video chat applications including Skype, Windows Live Messenger, and GMail video chat. vDelay can also be used to measure the CDL and frame rate of these applications in the presence of bandwidth variations. The results from the performance study showed that existing products, such as Skype, adapt to bandwidth fluctuations fairly well and can differentiate wireless and congestion-based packet losses. Therefore, rather than trying to improve video conferencing tools, I changed my focus to end-user created communication-related services to increase the utility of existing stand alone Internet services, devices in the physical world, communication and online social networks. I have developed SECE (Sense Everything, Control Everything), a new language and its supporting software infrastructure for user created services. SECE allows non-technical end-users to create services that combine communication, social networks, presence, calendaring, location and devices in the physical world. SECE is an event-driven system that uses a natural-English-like language to trigger action scripts. Users associate actions with events and when an event happens its associated action is executed. Presence updates, social network updates, incoming calls, email, calendar and time events, sensor inputs and location updates can trigger rules. SECE retrieves all this information from multiple sources to personalize services and to adapt them to changes in the users context and preferences. Actions can control the delivery of email, change the handling of phone calls, update social network status and set the state of actuators such aslights, thermostats and electrical appliance.
Archive | 2006
Omer Boyaci; Henning Schulzrinne
The Domain Name System (DNS) maps domain names to IP addresses and vice versa. The Domain Name System consist of two pieces, DNS servers and resolvers. Resolvers are client applications which deliver the IP address(es) of a domain name upon request of a user application or operating system. DNS servers receives queries from resolvers and they return the corresponding IP address(es) of the domain name back to clients. The DNS is one of the core protocols of the Internet.