Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Patricia Plénacoste is active.

Publication


Featured researches published by Patricia Plénacoste.


Virtual Reality | 1999

Spin: A 3D interface for cooperative work

Cédric Dumas; Grégory Saugis; Samuel Degrande; Patricia Plénacoste; Christophe Chaillou; Marie-Luce Viaud

In this paper, we present a three-dimensional user interface for synchronous co-operative work, Spin, which has been designed for multi-user synchronous real-time applications to be used in, for example, meetings and learning situations. Spin is based on a new metaphor of virtual workspace. We have designed an interface, for an office environment, which recreates the three-dimensional elements needed during a meeting and increases the users scope of interaction. In order to accomplish these objectives, animation and three-dimensional interaction in real time are used to enhance the feeling of collaboration within the three-dimensional workspace. Spin is designed to maintain a maximum amount of information visible. The workspace is created using artificial geometry — as opposed to true three-dimensional geometry — and spatial distortion, a technique that allows all documents and information to be displayed simultaneously while centring the users focus of attention. Users interact with each other via their respective clones, which are three-dimensional representations displayed in each users interface, and are animated with user action on shared documents. An appropriate object manipulation system (direct manipulation, 3D devices and specific interaction metaphors) is used to point out and manipulate 3D documents.


asia-pacific computer and human interaction | 2004

Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance

Géry Casiez; Patricia Plénacoste; Christophe Chaillou

We investigated the use of a new haptic device called the DigiHaptic in a 3D steering task. Unlike other devices intended to interact in 3D with one end-effector, the DigiHaptic has three levers that the user may handle simultaneously or not in elastic mode to rate control objects. We compared it to the SpaceMouse – another elastic device – to evaluate the influence that degrees of freedom (DOF) separation have in terms of accuracy (coordination and errors) and speed (time). The task consisted of steering paths that required the use of two or three DOF simultaneously. We found that users performed faster on the SpaceMouse but were less coordinated and accurate than on the DigiHaptic for the most complicated paths.


Archive | 2008

DESIGN GUIDE FOR 3D POINTING TECHNIQUES

Cédric Dumas; Frédéric Jourdan; Patricia Plénacoste; Laurence Perron; Amine Chellali

We present a panel of pointing techniques, both in 2D and 3D. Analyzing them led us to propose here a guide for 3D pointing technique design, dedicated to programmers and designers of virtual environments. An example of 3D semantic pointing is given following this guide.


Archive | 2003

Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic

Géry Casiez; Patricia Plénacoste; Christophe Chaillou; Betty Semail


eurographics | 2004

The digitracker, a three degrees of freedom pointing device

François Martinot; Patricia Plénacoste; Christophe Chaillou


WebNet | 1998

The role of static and dynamic shadows in a three-dimensional computer environment.

Patricia Plénacoste; Catherine Demarey; Cédric Dumas


Archive | 2003

Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators

Géry Casiez; Christophe Chaillou; Patricia Plénacoste; née Lenair Betty Senail


Archive | 2001

Zoomable and 3D Representations for Digital Libraries

Patricia Plénacoste; Eric Lecolinet; Stuart Pook; Cédric Dumas; Jean-Daniel Fekete


Archive | 2001

User, sound context and use context: What are their roles in 3D sound metaphors design?

Catherine Demarey; Patricia Plénacoste


Archive | 2005

Interacting with complex objects in collaborative virtual environments

Christophe Chaillou; Fabrice Aubert; Géry Casiez; Frédéric Giraud; Laurent Grisoni; Sylvain Karpf; Betty Lemaire-Semail; Patricia Plénacoste; Brian A. Barsky; Samuel Boivin; Stéphane Cotin; Samuel Degrande; Christian Duriez; Mélisande Biet; Zheng Dai; Jérémie Dequidt; Sylvain Gaeremynck; Julien Lenoir; Damien Marchal; Nicolas Martin; François Martinot; Gaston Mboungui; Qing Pan; François Pigache; Cédric Syllebranque; Adrien Theetten; Radu Vatavu; Johann Vandromme; Luciana Provenziano; Pierre-Jean Bensoussan

Collaboration


Dive into the Patricia Plénacoste's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

François Martinot

Laboratoire d'Informatique Fondamentale de Lille

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Samuel Degrande

Laboratoire d'Informatique Fondamentale de Lille

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Johann Vandromme

Laboratoire d'Informatique Fondamentale de Lille

View shared research outputs
Top Co-Authors

Avatar

Cédric Dumas

Commonwealth Scientific and Industrial Research Organisation

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Nicolas Martin

Laboratoire d'Informatique Fondamentale de Lille

View shared research outputs
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge