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Dive into the research topics where Samuel Degrande is active.

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Featured researches published by Samuel Degrande.


Virtual Reality | 1999

Spin: A 3D interface for cooperative work

Cédric Dumas; Grégory Saugis; Samuel Degrande; Patricia Plénacoste; Christophe Chaillou; Marie-Luce Viaud

In this paper, we present a three-dimensional user interface for synchronous co-operative work, Spin, which has been designed for multi-user synchronous real-time applications to be used in, for example, meetings and learning situations. Spin is based on a new metaphor of virtual workspace. We have designed an interface, for an office environment, which recreates the three-dimensional elements needed during a meeting and increases the users scope of interaction. In order to accomplish these objectives, animation and three-dimensional interaction in real time are used to enhance the feeling of collaboration within the three-dimensional workspace. Spin is designed to maintain a maximum amount of information visible. The workspace is created using artificial geometry — as opposed to true three-dimensional geometry — and spatial distortion, a technique that allows all documents and information to be displayed simultaneously while centring the users focus of attention. Users interact with each other via their respective clones, which are three-dimensional representations displayed in each users interface, and are animated with user action on shared documents. An appropriate object manipulation system (direct manipulation, 3D devices and specific interaction metaphors) is used to point out and manipulate 3D documents.


international conference on 3d web technology | 2002

VRML data sharing in the spin-3D CVE

Stéphane Louis dit Picard; Samuel Degrande; Christophe Gransart; Christophe Chaillou

In this paper, we present the design and implementation of a VRML97 multi-user layer introduced in SPIN-3D, our Distributed Collaborative Virtual Environment. The main consideration of our multi-user extension is the ease of design of multi-user objects from single-user standard VRML97 objects. Any standard VRML97 browser must at least display the single-user content without taking account of the multi-user description. Whereas other approaches use a VRML node insertion mechanism, such as in Living Worlds, our approach uses a substitution mechanism. And beneath our multi-user extension, we use the Common Object Request Broker Architecture to provide a network communication layer for supporting the virtual meetings.


Archive | 2001

Collaborating with Virtual Humans

Pascal Le Mer; Laurence Perron; Christophe Chaillou; Samuel Degrande; Grégory Saugis

In real work group situations we naturally and unconsciously use the nonverbal channel tocommunicate. In Collaborative Virtual Environments (CVE) anthropomorphic avatars can be used to provide this channel.


symposium on human interface on human interface and management of information | 2009

Computer-Aided Collaborative Work into War Rooms: A New Approach of Collaboration

Jeremy Ringard; Samuel Degrande; Stéphane Louis-dit-Picard; Christophe Chaillou

This paper presents the realization of a new software and hardware platform for collocated collaborative work. Our objective is to take the most of the various competences of the teammates. We have created an architecture named MVT (model, view, tool) for supporting collaborative interaction in war-room-like environments. This software distribution offers various interactions modalities, allowing multi-skilled teams to collaborate using different input devices, thanks to multiple visualization and interaction channels.


Proceedings of the 2001 international workshop on Multimedia middleware | 2001

A CORBA based platform as communication support for synchronous Collaborative Virtual Environment

Stéphane Louis dit Picard; Samuel Degrande; Christophe Gransart


l'interaction homme-machine | 2005

Une utilisation du modèle MVC pour une plate-forme de travail virtuel

Nicolas Martin; Samuel Degrande; Christophe Chaillou


Archive | 2005

Interacting with complex objects in collaborative virtual environments

Christophe Chaillou; Fabrice Aubert; Géry Casiez; Frédéric Giraud; Laurent Grisoni; Sylvain Karpf; Betty Lemaire-Semail; Patricia Plénacoste; Brian A. Barsky; Samuel Boivin; Stéphane Cotin; Samuel Degrande; Christian Duriez; Mélisande Biet; Zheng Dai; Jérémie Dequidt; Sylvain Gaeremynck; Julien Lenoir; Damien Marchal; Nicolas Martin; François Martinot; Gaston Mboungui; Qing Pan; François Pigache; Cédric Syllebranque; Adrien Theetten; Radu Vatavu; Johann Vandromme; Luciana Provenziano; Pierre-Jean Bensoussan


Archive | 2009

Scientific Foundations - 3D Human Computer Interface

Géry Casiez; Christophe Chaillou; Samuel Degrande; Laurent Grisoni; Qing Pan; Patricia Plénacoste; Johann Vandromme; Radu Vatavu; Quan Xu; Jean-Philippe Deblonde


Archive | 2008

New Results - Software-hardware interaction platform for colocated collaboration

Jeremy Ringard; Samuel Degrande; Stéphane Louis-dit-Picard; Christophe Chaillou


l'interaction homme-machine | 2006

Un système de visite virtuelle pour un bureau 3D

Johann Vandromme; Samuel Degrande; Patricia Plénacoste; Luciana Provenzano; Christophe Chaillou

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Patricia Plénacoste

Laboratoire d'Informatique Fondamentale de Lille

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Nicolas Martin

Laboratoire d'Informatique Fondamentale de Lille

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Johann Vandromme

Laboratoire d'Informatique Fondamentale de Lille

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Luciana Provenzano

Laboratoire d'Informatique Fondamentale de Lille

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