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Dive into the research topics where Pattie Maes is active.

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Featured researches published by Pattie Maes.


Applied Artificial Intelligence | 2000

Trust management through reputation mechanisms

Giorgos Zacharia; Pattie Maes

The members of electronic communities are often unrelated to each other; they may have never met and have no information on each others reputation. This kind of information is vital in electronic commerce interactions, where the potential counterparts reputation can be a significant factor in the negotiation strategy. Two complementary reputation mechanisms are investigated which rely on collaborative rating and personalized evaluation of the various ratings assigned to each user. While these reputation mechanisms are developed in the context of electronic commerce, it is believed that they may have applicability in other types of electronic communities such as chatrooms, newsgroups, mailing lists, etc.


hawaii international conference on system sciences | 1999

Collaborative reputation mechanisms in electronic marketplaces

Giorgos Zacharia; Alexandros Moukas; Pattie Maes

The members of electronic communities are often unrelated to each other, they may have never met and have no information on each others reputation. This kind of information is vital in electronic commerce interactions, where the potential counterparts reputation can be a significant factor in the negotiation strategy. This paper proposes two complementary reputation mechanisms that rely on collaborative ratings and personalized evaluation of the various ratings assigned to each user. While these reputation mechanisms are developed in the context of electronic commerce, we believe that they may have applicability in other types of electronic communities such as chatrooms, newsgroups, mailing lists, etc.


human factors in computing systems | 1999

Footprints: history-rich tools for information foraging

Alan Wexelblat; Pattie Maes

Inspired by Hill and Hollans original work [7], we have beendeveloping a theory of interaction history and building tools toapply this theory to navigation in a complex information space. Wehave built a series of tools - map, paths, annota- tions andsignposts - based on a physical-world navigation metaphor. Thesetools have been in use for over a year. Our user study involved acontrolled browse task and showed that users were able to get thesame amount of work done with significantly less effort.


Communications of The ACM | 1995

Artificial life meets entertainment: lifelike autonomous agents

Pattie Maes

The relatively new field of artificial life attempts to study and understand biological life by synthesizing artificial life forms. To paraphrase Chris Langton, the founder of the field, the goal of artificial life is to “model life as it could be so as to understand life as we know it.” Artificial life is a very broad discipline which spans such diverse topics as artificial evolution, artificial ecosystems, artificial morphogenesis, molecular evolution, and many more. Langton offers a nice overview of the different research questions studied by the discipline [6]. Artificial life shares with artificial intelligence (AI) its interest in synthesizing adaptive autonomous agents. Autonomous agents are computational systems that inhabit some complex, dynamic environment, sense and act autonomously in this environment, and by doing so realize a set of goals or tasks for which they are designed.


human factors in computing systems | 2009

WUW - wear Ur world: a wearable gestural interface

Pranav Mistry; Pattie Maes; Liyan Chang

Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out into the tangible world. By using a tiny projector and a camera mounted on a hat or coupled in a pendant like wearable device, WUW sees what the user sees and visually augments surfaces or physical objects the user is interacting with. WUW projects information onto surfaces, walls, and physical objects around us, and lets the user interact with the projected information through natural hand gestures, arm movements or interaction with the object itself.


international conference on computer graphics and interactive techniques | 2009

SixthSense: a wearable gestural interface

Pranav Mistry; Pattie Maes

This prototype is comprised of a pocket projector, a mirror, and a camera. The hardware components are contained in a pendant-like wearable device. Both the projector and the camera are connected to the mobile computing device in the users pocket. The projector projects visual information on walls and other physical objects, which become interfaces, while the camera recognizes and tracks the users hand gestures and physical objects using computer-vision techniques.


tangible and embedded interaction | 2007

Siftables: towards sensor network user interfaces

David Merrill; Jeevan James Kalanithi; Pattie Maes

This paper outlines Siftables, a novel platform that applies technology and methodology from wireless sensor networks to tangible user interfaces in order to yield new possibilities for human-computer interaction. Siftables are compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. We discuss the unique affordances that a sensor network user interface (SNUI) such as Siftables provides, as well as the resulting directness between the physical interface and the data being manipulated. We conclude with a description of some gestural language primitives that we are currently prototyping with Siftables.


Multimedia Systems | 1997

The ALIVE system: wireless, full-body interaction with autonomous agents

Pattie Maes; Trevor Darrell; Bruce Blumberg; Alex Pentland

Abstract.The cumbersome nature of wired interfaces often limits the range of application of virtual environments. In this paper, we discuss the design and implementation of a novel system, called ALIVE, which allows unencumbered full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with thousands of users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular, the paper discusses novel applications in the area of training and teaching, entertainment, and digital assistants or interface agents. We give an overview of the methods used in the implementation of the existing ALIVE systems.


Proceedings Computer Animation'95 | 1995

The ALIVE system: full-body interaction with autonomous agents

Pattie Maes; Trevor Darrell; Bruce Blumberg; Alex Pentland

The cumbersome nature of wired interfaces and the limited nature of the interaction with graphical objects has so far limited the range of application of virtual environments. We discuss the design and implementation of a novel system, called ALIVE, which allows wireless full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with real users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular the paper discusses novel applications in the area of training and teaching, entertainment and last but not least, digital assistants or interface agents.<<ETX>>


Archive | 1999

Cooperating Mobile Agents for Dynamic Network Routing

Nelson Minar; Kwindla Hultman Kramer; Pattie Maes

Contemporary computer networks are heterogeneous; even a single network consists of many kinds of processors and communications channels. Networks are also inherently decentralized; capability is scattered across the system. But few system design methodologies embrace or even acknowledge these complexities. New methods and approaches are required if next-generation networks are to be configured, administered and utilized to their full potentials. In our research at the MIT Media Laboratory we are building systems that use mobile software agents to manage complex real-world networks. In this chapter we describe a strategy for using a collection of cooperating mobile agents to solve routing problems for dynamic, peer-to-peer networks.

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Maja J. Matarić

University of Southern California

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Sang-won Leigh

Massachusetts Institute of Technology

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Judith Amores

Massachusetts Institute of Technology

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Alexandros Moukas

Massachusetts Institute of Technology

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Giorgos Zacharia

Massachusetts Institute of Technology

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Hiroshi Ishii

Massachusetts Institute of Technology

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Joseph A. Paradiso

Massachusetts Institute of Technology

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Roy Shilkrot

Massachusetts Institute of Technology

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