Roy Shilkrot
Massachusetts Institute of Technology
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Publication
Featured researches published by Roy Shilkrot.
augmented human international conference | 2013
Suranga Nanayakkara; Roy Shilkrot; Kian Peen Yeo; Patricia Maes
Finger-worn interfaces remain a vastly unexplored space for user interfaces, despite the fact that our fingers and hands are naturally used for referencing and interacting with the environment. In this paper we present design guidelines and implementation of a finger-worn I/O device, the EyeRing, which leverages the universal and natural gesture of pointing. We present use cases of EyeRing for both visually impaired and sighted people. We discuss initial reactions from visually impaired users which suggest that EyeRing may indeed offer a more seamless solution for dealing with their immediate surroundings than the solutions they currently use. We also report on a user study that demonstrates how EyeRing reduces effort and disruption to a sighted user. We conclude that this highly promising form factor offers both audiences enhanced, seamless interaction with information related to objects in the environment.
human factors in computing systems | 2015
Roy Shilkrot; Jochen Huber; Wong Meng Ee; Pattie Maes; Suranga Nanayakkara
Accessing printed text in a mobile context is a major challenge for the blind. A preliminary study with blind people reveals numerous difficulties with existing state-of-the-art technologies including problems with alignment, focus, accuracy, mobility and efficiency. In this paper, we present a finger-worn device, FingerReader, that assists blind users with reading printed text on the go. We introduce a novel computer vision algorithm for local-sequential text scanning that enables reading single lines, blocks of text or skimming the text with complementary, multimodal feedback. This system is implemented in a small finger-worn form factor, that enables a more manageable eyes-free operation with trivial setup. We offer findings from three studies performed to determine the usability of the FingerReader.
human factors in computing systems | 2014
Roy Shilkrot; Jochen Huber; Connie Liu; Pattie Maes; Suranga Nanayakkara
Visually impaired people report numerous difficulties with accessing printed text using existing technology, including problems with alignment, focus, accuracy, mobility and efficiency. We present a finger worn device that assists the visually impaired with effectively and efficiently reading paper-printed text. We introduce a novel, local-sequential manner for scanning text which enables reading single lines, blocks of text or skimming the text for important sections while providing real-time auditory and tactile feedback. The design is motivated by preliminary studies with visually impaired people, and it is small-scale and mobile, which enables a more manageable operation with little setup.
ACM Transactions on Computer-Human Interaction | 2014
Amit Zoran; Roy Shilkrot; Suranga Nanyakkara; Joseph A. Paradiso
We present an approach to combining digital fabrication and craft, demonstrating a hybrid interaction paradigm where human and machine work in synergy. The FreeD is a hand-held digital milling device, monitored by a computer while preserving the makers freedom to manipulate the work in many creative ways. Relying on a pre-designed 3D model, the computer gets into action only when the milling bit risks the objects integrity, preventing damage by slowing down the spindle speed, while the rest of the time it allows complete gestural freedom. We present the technology and explore several interaction methodologies for carving. In addition, we present a user study that reveals how synergetic cooperation between human and machine preserves the expressiveness of manual practice. This quality of the hybrid territory evolves into design personalization. We conclude on the creative potential of open-ended procedures within this hybrid interactive territory of manual smart tools and devices.
user interface software and technology | 2013
Amit Zoran; Roy Shilkrot; Joseph A. Paradiso
In this paper we explore human-computer interaction for carving, building upon our previous work with the FreeD digital sculpting device. We contribute a new tool design (FreeD V2), with a novel set of interaction techniques for the fabrication of static models: personalized tool paths, manual overriding, and physical merging of virtual models. We also present techniques for fabricating dynamic models, which may be altered directly or parametrically during fabrication. We demonstrate a semi-autonomous operation and evaluate the performance of the tool. We end by discussing synergistic cooperation between human and machine to ensure accuracy while preserving the expressiveness of manual practice.
human factors in computing systems | 2012
Suranga Nanayakkara; Roy Shilkrot; Patricia Maes
Finger-worn interfaces are a vastly unexplored space for interaction design. It opens a world of possibilities for solving day-to-day problems, for visually impaired people and sighted people. In this work we present EyeRing, a novel design and concept of a finger-worn device. We show how the proposed system may serve for numerous applications for visually impaired people such as recognizing currency notes and navigating, as well as helping sighted people to tour an unknown city or intuitively translate signage. The ring apparatus is autonomous, however it is counter parted by a mobile phone or computation device to which it connects wirelessly, and an earpiece for information retrieval. Finally, we will discuss how finger worn sensors may be extended and applied to other domains.
ACM Computing Surveys | 2015
Roy Shilkrot; Jochen Huber; Jürgen Steimle; Suranga Nanayakkara; Pattie Maes
Finger augmentation devices, those that are worn and operated by fingers, are a rapidly growing field in the human--computer interaction domain. This field is rooted in ancient history; however, still the academic research arena is booming with new finger augmentations every year. This article strives to survey the entire body of work on finger augmentation devices and uncover the trends and the underexplored territories. We contribute a methodical classification of over 150 pieces of academic, product, patent, and concept work. We discuss the underlying sensing and feedback modalities and provide a definition, taxonomy, and reference for researchers of finger augmentation devices.
human computer interaction with mobile devices and services | 2011
Roy Shilkrot; Seth E. Hunter; Patricia Maes
As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.
IEEE Pervasive Computing | 2014
Amit Zoran; Roy Shilkrot; Pragun Goyal; Pattie Maes; Joseph A. Paradiso
Smart handheld tools epitomize a mythical and technological quest for personal mastery of skill, delivering both might and mind in the hands of their holders. A recent spur of academic and industrial efforts has given rise to a new field of research in HCI, one devoted to smart handheld tools. Here, the authors offer a definition for smart handheld tools, discuss the tools origins and motivation, and present a survey of prominent work by themselves and others in disciplines such as fabrication, painting, printing, and maintenance. They also discuss their experiences operating in this new territory and conclude with a vision of a hybrid creative practice: smart handheld instruments that enable synergetic cooperation with human skill, personal style, and computational assistance that results in accuracy, guidance, and protection for users. This article is part of a special issue on printing and fabrication.
human factors in computing systems | 2012
Suranga Nanayakkara; Roy Shilkrot; Patricia Maes
Finger-worn devices are a greatly underutilized form of interaction with the surrounding world. By putting a camera on a finger we show that many visual analysis applications, for visually impaired people as well as the sighted, prove seamless and easy. We present EyeRing, a ring mounted camera, to enable applications such as identifying currency and navigating, as well as helping sighted people to tour an unknown city or intuitively translate signage. The ring apparatus is autonomous, however our system also includes a mobile phone or computation device to which it connects wirelessly, and an earpiece for information retrieval. Finally, we will discuss how different finger worn sensors may be extended and applied to other domains.