Pere Lavega
University of Lleida
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Featured researches published by Pere Lavega.
Cultura Y Educacion | 2013
Pere Lavega; Gema Filella; Francisco Lagardera; Mercé Mateu; Jordi Ochoa
Resumen En esta investigación se estudió la toma de conciencia de emociones positivas, negativas y ambiguas con alumnado universitario de ciencias de la educación y de ciencias de la actividad física y del deporte (universidades de Lleida y de Barcelona), a través de juegos de cuatro dominios de acción motriz (psicomotores, cooperativos, de oposición y de cooperación-oposición), tanto en situaciones reales como ficticias y a través de juegos con presencia o ausencia de competición. El estudio se realizó con 284 estudiantes de las universidades de Lleida y de Barcelona. Los resultados mostraron diferencias significativas (p <.001) al estudiar los dos colectivos de estudiantes, los tres tipos de emociones, los cuatro dominios de acción motriz, los juegos ficticios y reales, y los juegos con o sin competición. también se encontró que la cooperación, los juegos reales y, en general, los juegos competitivos registraron los valores más intensos de emociones positivas.
Research Quarterly for Exercise and Sport | 2014
Pere Lavega; José I. Alonso; Joseba Etxebeste; Francisco Lagardera; Jaume March
Purpose: The aims of this study were to analyze the intensity of emotions (positive, negative, or ambiguous) produced when players took part in traditional games with a different social structure and to examine the explanations given by those participants for these emotional experiences. Method: Participants (N = 556) were recruited from 4 Spanish universities. After taking part in each of the games, they were asked to complete the Games and Emotions Questionnaire to indicate the intensity of their emotional experiences and to explain what, in their view, had led to the strongest emotion felt. Results: The application of a mixed-methods approach identified statistically significant differences in relation to 3 variables. These were (a) the type of emotion, (b) motor domain, and (c) type of result (win, loss, and noncompetitive). The intensity of positive emotions was higher in cooperative games and lower in individual games. Comments referring to negative emotions were more frequent as the social structure of games became more complex (minimal presence of individual games and predominance of cooperation-opposition games). Winning was associated with the highest intensity ratings of positive and ambiguous emotions, whereas being defeated produced the highest values for negative emotions. The intensity ratings for negative emotions were lower in noncompetitive games than in games where players lost. Conclusion: The results confirm that traditional games can play a key role in relation to the emotional facets of physical education.
Cultura Y Educacion | 2018
Pere Lavega; Queralt Prat; Unai Sáez de Ocáriz; Jorge Serna; Verónica Muñoz-Arroyave
Abstract Traditional paradoxical games enable democratic social encounters as well as reflective skills to be fostered among students. The rules of these games, of which the game pelota sentada (sitting ball) is an example, afford players autonomy to decide either to cooperate with other participants (to release or keep others free) or to oppose them (to capture free players). The aim of this study was to investigate the reflection-on-action about decisions (strategies), relationships and emotions of the participants in the game sitting ball when in the role of free player in possession of the ball. Undergraduate degree students (n = 106) in physical activity and sport sciences took part. After the game, the players answered reflection-on-action open-ended and close-ended questions about their strategies, relationships and emotions. Four experts followed a validated directed and summative approach to the content analysis of 742 comments, using ATLAS.ti software. The findings highlight that decisions, relationships and emotions are distinct yet intertwined dimensions of the same phenomenon: motor conduct in the game pelota sentada (sitting ball).
Apunts: Educación Física y Deportes | 2018
Francisco Lagardera; Pere Lavega; Joseba Etxebeste; José I. Alonso
espanolEste texto presenta una manera de aplicar la metodologia cualitativa para estudiar la vivencia emocional que originan diferentes categorias de juego motor. Esta propuesta se contextualiza en las bases teoricas de la educacion de conductas motrices y en el uso de metodos mixtos. Se explican las tres fases de analisis de contenido aplicado a comentarios de distintos grupos de participantes de Espana, Portugal, Suiza y Brasil (universitarios, de educacion primaria y secundaria), obtenidos mediante el cuestionario validado Games and Emotion Scale (GES) y entrevistas rememoradas. Esta linea de investigacion ha permitido elaborar mapas conceptuales interpretativos de la vivencia emocional de los distintos tipos de juegos y a su vez presentar propuestas educativas para los profesionales de una educacion fisica moderna EnglishThis text presents one way to apply the qualitative methodology to study the emotional experience sparked by different categories of motor games. This proposal is contextualized in the theoretical underpinnings of the education of motor behaviors and in the use of mixed methodologies. The three phases of content analysis are explained applied to comments from different groups of participants in Spain, Portugal, Switzerland and Brazil (university students and primary and secondary school students) gotten from the validated Games and Emotion Scale (GES) questionnaire and reflective interviews. This avenue of research has enabled conceptual maps interpreting the emotional experience of the different kinds of games to be developed and educational proposals for professionals in modern physical education to be presented.This text presents one way to apply the qualitative methodology to study the emotional experience sparked by different categories of motor games. This proposal is contextualized in the theoretical underpinnings of the education of motor behaviors and in the use of mixed methodologies. The three phases of content analysis are explained applied to comments from different groups of participants in Spain, Portugal, Switzerland and Brazil (university students and primary and secondary school students) gotten from the validated Games and Emotion Scale (GES) questionnaire and reflective interviews. This avenue of research has enabled conceptual maps interpreting the emotional experience of the different kinds of games to be developed and educational proposals for professionals in modern physical education to be presented.
Apunts Educació Física i Esports | 2018
Francisco Lagardera; Pere Lavega; Joseba Etxebeste; José I. Alonso
Aquest text presenta una manera d’aplicar la metodologia qualitativa per estudiar la vivencia emocional que originen diferents categories de joc motor. Aquesta proposta es contextualitza a les bases teoriques de l’educacio de conductes motrius i en l’us de metodes mixtos. S’expliquen les tres fases d’analisi de contingut aplicat a comentaris de diferents grups de participants d’Espanya, Portugal, Suissa i Brasil (universitaris, d’educacio primaria i secundaria), obtinguts mitjancant el questionari validat Games and Emotion Scale (GES) i entrevistes rememorades. Aquesta linia de recerca ha permes elaborar mapes conceptuals interpretatius de la vivencia emocional dels diferents tipus de jocs i alhora presentar propostes educatives per als professionals d’una educacio fisica moderna.
Cultura Y Educacion | 2013
Unai Sáez de Ocáriz; Pere Lavega
Resumen En este artículo se propone utilizar el concepto de índice de conflictividad (ICf) como herramienta pedagógica al servicio del profesorado para transformar los conflictos motores (CM) en educación física (EF) en primaria. La revisión de la literatura y la aplicación de los fundamentos de la praxiología motriz permiten identificar cada juego como un laboratorio de relaciones sociales y también localizar el tipo de conductas conflictivas que protagoniza el alumnado en cada familia de juegos (dominios de acción motriz). El estudio adoptó un diseño de caso único, con un grupo de 43 alumnos de educación primaria, de corte longitudinal (un curso escolar). Se analizaron 746 CM surgidos en 255 juegos motores realizados en 42 clases de EF. Los resultados indicaron que el grupo era muy conflictivo (ICf predominante de nivel alto) y que los CM variaron en función de la familia de juegos. Se concluye que el ICf puede ser una herramienta clave para diagnosticar y posteriormente transformar los conflictos motores.
Electronic journal of research in educational psychology | 2017
Pere Lavega; Gemma Filella; Maria Jesús Agulló; Anna Soldevila; Jaume March
Revista de Investigación Educativa | 2012
Pere Lavega; Jaume March; Gemma Filella
Archive | 2004
Francisco Lagardera; Pere Lavega
Revista de investigación educativa, RIE | 2014
Unai Sáez de Ocáriz; Pere Lavega; Mercé Mateu; Glòria Rovira