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Dive into the research topics where Peter McBurney is active.

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Featured researches published by Peter McBurney.


Journal of Logic, Language and Information | 2002

Games That Agents Play: A Formal Framework for Dialogues between Autonomous Agents

Peter McBurney; Simon Parsons

We present a logic-based formalism for modeling ofdialogues between intelligent and autonomous software agents,building on a theory of abstract dialogue games which we present.The formalism enables representation of complex dialogues assequences of moves in a combination of dialogue games, and allowsdialogues to be embedded inside one another. The formalism iscomputational and its modular nature enables different types ofdialogues to be represented.


Autonomous Agents and Multi-Agent Systems | 2003

A Dialogue Game Protocol for Agent Purchase Negotiations

Peter McBurney; Rogier M. van Eijk; Simon Parsons

We propose a dialogue game protocol for purchase negotiation dialogues which identifies appropriate speech acts, defines constraints on their utterances, and specifies the different sub-tasks agents need to perform in order to engage in dialogues according to this protocol. Our formalism combines a dialogue game similar to those in the philosophy of argumentation with a model of rational consumer purchase decision behaviour adopted from marketing theory. In addition to the dialogue game protocol, we present a portfolio of decision mechanisms for the participating agents engaged in the dialogue and use these to provide our formalism with an operational semantics. We show that these decision mechanisms are sufficient to generate automated purchase decision dialogues between autonomous software agents interacting according to our proposed dialogue game protocol.


Autonomous Agents and Multi-Agent Systems | 2004

A Manifesto for Agent Technology: Towards Next Generation Computing

Michael Luck; Peter McBurney; Chris Preist

The European Commissions eEurope initiative aims to bring every citizen, home, school, business and administration online to create a digitally literate Europe. The value lies not in the objective itself, but in its ability to facilitate the advance of Europe into new ways of living and working. Just as in the first literacy revolution, our lives will change in ways never imagined. The vision of eEurope is underpinned by a technological infrastructure that is now taken for granted. Yet it provides us with the ability to pioneer radical new ways of doing business, of undertaking science, and, of managing our everyday activities. Key to this step change is the development of appropriate mechanisms to automate and improve existing tasks, to anticipate desired actions on our behalf (as human users) and to undertake them, while at the same time enabling us to stay involved and retain as much control as required. For many, these mechanisms are now being realised by agent technologies, which are already providing dramatic and sustained benefits in several business and industry domains, including B2B exchanges, supply chain management, car manufacturing, and so on. While there are many real successes of agent technologies to report, there is still much to be done in research and development for the full benefits to be achieved. This is especially true in the context of environments of pervasive computing devices that are envisaged in coming years. This paper describes the current state-of-the-art of agent technologies and identifies trends and challenges that will need to be addressed over the next 10 years to progress the field and realise the benefits. It offers a roadmap that is the result of discussions among participants from over 150 organisations including universities, research institutions, large multinational corporations and smaller IT start-up companies. The roadmap identifies successes and challenges, and points to future possibilities and demands; agent technologies are fundamental to the realisation of next generation computing.


adaptive agents and multi-agents systems | 2002

Desiderata for agent argumentation protocols

Peter McBurney; Simon Parsons; Michael Wooldridge

Designers of agent communications protocols are increasingly using formal dialogue games, adopted from argumentation theory, as the basis for structured agent interactions. We propose a set of desiderata for such protocols, drawing on recent research in agent interaction, on recent criteria for assessment of automated auction mechanisms and on elements of argumentation theory and political theory. We then assess several recent dialogue game protocols against our desiderata, revealing that each protocol has serious weaknesses. For comparison, we also assess the FIPA Agent Communications Language (ACL), thereby showing FIPA ACL to have limited applicability to dialogues not involving purchase negotiations. We conclude with a suggested checklist for designers of dialogue game protocols for agent interactions.


Artificial Intelligence | 2011

Weighted argument systems: Basic definitions, algorithms, and complexity results

Paul E. Dunne; Anthony Hunter; Peter McBurney; Simon Parsons; Michael Wooldridge

We introduce and investigate a natural extension of Dungs well-known model of argument systems in which attacks are associated with a weight, indicating the relative strength of the attack. A key concept in our framework is the notion of an inconsistency budget, which characterises how much inconsistency we are prepared to tolerate: given an inconsistency budget @b, we would be prepared to disregard attacks up to a total weight of @b. The key advantage of this approach is that it permits a much finer grained level of analysis of argument systems than unweighted systems, and gives useful solutions when conventional (unweighted) argument systems have none. We begin by reviewing Dungs abstract argument systems, and motivating weights on attacks (as opposed to the alternative possibility, which is to attach weights to arguments). We then present the framework of weighted argument systems. We investigate solutions for weighted argument systems and the complexity of computing such solutions, focussing in particular on weighted variations of grounded extensions. Finally, we relate our work to the most relevant examples of argumentation frameworks that incorporate strengths.


Synthese | 2006

Computational Representation of Practical Argument

Katie Atkinson; Trevor J. M. Bench-Capon; Peter McBurney

In this paper we consider persuasion in the context of practical reasoning, and discuss the problems associated with construing reasoning about actions in a manner similar to reasoning about beliefs. We propose a perspective on practical reasoning as presumptive justification of a course of action, along with critical questions of this justification, building on the account of Walton. From this perspective, we articulate an interaction protocol, which we call PARMA, for dialogues over proposed actions based on this theory. We outline an axiomatic semantics for the PARMA Protocol, and discuss two implementations which use this protocol to mediate a discussion between humans. We then show how our proposal can be made computational within the framework of agents based on the Belief-Desire-Intention model, and illustrate this proposal with an example debate within a multi agent system.


International Journal of Intelligent Systems | 2007

The eightfold way of deliberation dialogue

Peter McBurney; David Hitchcock; Simon Parsons

Deliberation dialogues occur when two or more participants seek to jointly agree on an action or a course of action in some situation. We present the first formal framework for such dialogues, grounding it in a theory of deliberative reasoning from the philosophy of argumentation. We further fully articulate the locutions and rules of a formal dialogue game for this model, so as to specify a protocol for deliberation dialogues. The resulting protocol is suitable for dialogues between computational entities, such as autonomous software agents. To assess our protocol, we consider it against various records of human deliberations, against normative principles for the conduct of human dialogues, and with respect to the outcomes produced by dialogues undertaken according to the protocol.


ArgMAS'04 Proceedings of the First international conference on Argumentation in Multi-Agent Systems | 2004

A dialogue game protocol for multi-agent argument over proposals for action

Katie Atkinson; Trevor J. M. Bench-Capon; Peter McBurney

We present the syntax and semantics for a multi-agent dialogue game protocol which permits argument over proposals for action. The protocol, called the PARMA Protocol, embodies an earlier theory by the authors of persuasion over action which enables participants to rationally propose, attack, and defend, an action or course of actions (or inaction). We present an outline of both an axiomatic and a denotational semantics, and discuss an implementation of the protocol for two human agents.


Argumentation in Artificial Intelligence | 2009

Dialogue Games for Agent Argumentation

Peter McBurney; Simon Parsons

The rise of the Internet and the growth of distributed computing have led to a major paradigm shift in software engineering and computer science. Until recently, the notion of computation has been variously construed as numerical calculation, as information processing, or as intelligent symbol analysis, but increasingly, it is now viewed as distributed cognition and interaction between intelligent entities [60]. This new view has major implications for the conceptualization, design, engineering and control of software systems, most profoundly expressed in the concept of systems of intelligent software agents, or multi-agent systems [99]. Agents are software entities with control over their own execution; the design of such agents, and of multi-agent systems of them, presents major research and software engineering challenges to computer scientists. One key challenge is the design of means of communication between intelligent agents. Considerable research effort has been expended on the design of artificial languages for agent communications, such as DARPA’s Knowledge Query and Manipulation Language (KQML) [33] and the Foundation for Intelligent Physical Agents’ (now IEEE FIPA) Agent Communications Language (FIPA ACL) [35]. These languages, and languages like them, have been designed to be widely applicable. As well as being a strength, this feature can also be a weakness: agents participating in conversations have too many choices of what to utter at each turn, and thus agent dialogues may endure a state-space explosion. Allowing sufficient flexibility of expression while avoiding state-space explosion had led agent communications researchers to the study of formal dialogue games; these are rule-governed interactions between two or more players (or agents), where


Annals of Mathematics and Artificial Intelligence | 2001

Representing Epistemic Uncertainty by Means of Dialectical Argumentation

Peter McBurney; Simon Parsons

We articulate a dialectical argumentation framework for qualitative representation of epistemic uncertainty in scientific domains. The framework is grounded in specific philosophies of science and theories of rational mutual discourse. We study the formal properties of our framework and provide it with a game theoretic semantics. With this semantics, we examine the relationship between the snaphots of the debate in the framework and the long run position of the debate, and prove a result directly analogous to the standard (Neyman–Pearson) approach to statistical hypothesis testing. We believe this formalism for representating uncertainty has value in domains with only limited knowledge, where experimental evidence is ambiguous or conflicting, or where agreement between different stakeholders on the quantification of uncertainty is difficult to achieve. All three of these conditions are found in assessments of carcinogenic risk for new chemicals.

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Kai Cai

City University of New York

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Jinzhong Niu

City University of New York

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Tim Miller

University of Melbourne

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