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Featured researches published by Pontus Olsson.


Plastic and reconstructive surgery. Global open | 2015

Haptics-assisted Virtual Planning of Bone, Soft Tissue, and Vessels in Fibula Osteocutaneous Free Flaps.

Pontus Olsson; Fredrik Nysjö; Andres Rodriguez-Lorenzo; Andreas Thor; Jan-Michaél Hirsch; Ingrid B. Carlbom

Background: Virtual surgery planning has proven useful for reconstructing head and neck defects by fibula osteocutaneous free flaps (FOFF). Benefits include improved healing, function, and aesthetics, as well as cost savings. But available virtual surgery planning systems incorporating fibula in craniomaxillofacial reconstruction simulate only bone reconstruction without considering vessels and soft tissue. Methods: The Haptics-Assisted Surgery Planning (HASP) system incorporates bone, vessels, and soft tissue of the FOFF in craniomaxillofacial defect reconstruction. Two surgeons tested HASP on 4 cases they had previously operated on: 3 with composite mandibular defects and 1 with a composite cervical spine defect. With the HASP stereographics and haptic feedback, using patient-specific computed tomography angiogram data, the surgeons planned the 4 cases, including bone resection, fibula design, recipient vessels selection, pedicle and perforator location selection, and skin paddle configuration. Results: Some problems encountered during the actual surgery could have been avoided as they became evident with HASP. In one case, the fibula reconstruction was incomplete because the fibula had to be reversed and thus did not reach the temporal fossa. In another case, the fibula had to be rotated 180 degrees to correct the plate and screw placement in relation to the perforator. In the spinal case, difficulty in finding the optimal fibula shape and position required extra ischemia time. Conclusions: The surgeons found HASP to be an efficient planning tool for FOFF reconstructions. The testing of alternative reconstructions to arrive at an optimal FOFF solution preoperatively potentially improves patient function and aesthetics and reduces operating room time.


world haptics conference | 2013

Snap-to-fit, a haptic 6 DOF alignment tool for virtual assembly

Pontus Olsson; Fredrik Nysjö; Jan-Michaél Hirsch; Ingrid B. Carlbom

Virtual assembly of complex objects has application in domains ranging from surgery planning to archaeology. In these domains the objective is to plan the restoration of skeletal anatomy or archaeological artifacts to achieve an optimal reconstruction without causing further damage. While graphical modeling plays a central role in virtual assembly, visual feedback alone is often insufficient since object contact and penetration is difficult to discern due to occlusion. Haptics can improve an assembly task by giving feedback when objects collide, but precise fitting of fractured objects guided by delicate haptic cues similar to those present in the physical world requires haptic display transparency beyond the performance of todays systems. We propose a haptic alignment tool that combines a 6 Degrees of Freedom (DOF) attraction force with traditional 6 DOF contact forces to pull a virtual object towards a local stable fit with a fixed object. The object forces are integrated into a virtual coupling framework yielding a stable haptic tool. We demonstrate the use of our system on applications from both cranio-maxillofacial surgery and archaeology, and show that we can achieve haptic rates for fractured surfaces with over 5000 points.


ieee haptics symposium | 2012

Physically co-located haptic interaction with 3D displays

Pontus Olsson; Fredrik Nysjö; Stefan Seipel; Ingrid B. Carlbom

Studies indicate that haptic interaction with a computer generated virtual scene may become more intuitive by aligning (co-locating) the visual and haptic workspaces so that the visual and haptic feedback coincide as they do in the real world. Co-located haptics may gain importance when more advanced haptic interfaces, such as high-fidelity whole hand devices, become available. We describe a user study that investigates the pros and cons with physically co-located versus non-collocated haptics on two different display types: a commercial half-transparent mirror 3D display with shutter glasses and a prototype autostereoscopic display based on a Holographic Optical Element (HOE). We use two accuracy tasks with spatial accuracy as the dependent variable and one manipulation task with time as the dependent variable. The study shows that on both displays co-location significantly improves completion time in the manipulation task. However, the study shows that co-location does not improve the accuracy in the spatial accuracy tasks.


international conference on human haptic sensing and touch enabled computer applications | 2012

Rendering stiffness with a prototype haptic glove actuated by an integrated piezoelectric motor

Pontus Olsson; Stefan Johansson; Fredrik Nysjö; Ingrid B. Carlbom

Bi-directional haptic devices incorporate both sensors and actuators. While small and compact sensors are readily available, actuators in haptic interfaces require a significant volume to produce needed forces. With many actuated degrees of freedom, the mass and size of the actuators become a problem in devices such as haptic gloves. Piezo-technology offers the possibility of compact actuators which can be controlled with high accuracy. We describe a prototype admittance-type haptic device for the hand with a compact integrated piezoelectric motor. The current implementation provides one degree of freedom, but it could be extended with more motors for additional degrees of freedom. We demonstrate both the accuracy with which the device can reproduce force-displacement responses of non-linear elastic material stiffness and the devices fast and stable response to an applied load.


international conference on computer graphics and interactive techniques | 2013

SplineGrip: an eight degrees-of-freedom flexible haptic sculpting tool

Pontus Olsson; Fredrik Nysjö; Björn Aneer; Stefan Seipel; Ingrid B. Carlbom

Haptic sculpting allows a designer to create virtual models with the aid of haptic feedback. Just as in real life sculpting, different tools are used to work the model into a desired shape. Several haptic sculpting tools appear in the literature. For example, [Gao 2006] proposes an ellipsoidal tool whose pose (position and orientation) is controlled by a six degrees-of-freedom (DOF) haptic device, and [McDonnell 2001] describes a set of modeling tools for virtual clay controlled by three DOF haptics.


Journal of Dentistry | 2017

Accuracy and precision of 3 intraoral scanners and accuracy of conventional impressions : A novel in vivo analysis method

Robert Nedelcu; Pontus Olsson; Ingela Nyström; Jesper Rydén; Andreas Thor

OBJECTIVE To evaluate a novel methodology using industrial scanners as a reference, and assess in vivo accuracy of 3 intraoral scanners (IOS) and conventional impressions. Further, to evaluate IOS precision in vivo. METHODS Four reference-bodies were bonded to the buccal surfaces of upper premolars and incisors in five subjects. After three reference-scans, ATOS Core 80 (ATOS), subjects were scanned three times with three IOS systems: 3M True Definition (3M), CEREC Omnicam (OMNI) and Trios 3 (TRIOS). One conventional impression (IMPR) was taken, 3M Impregum Penta Soft, and poured models were digitized with laboratory scanner 3shape D1000 (D1000). Best-fit alignment of reference-bodies and 3D Compare Analysis was performed. Precision of ATOS and D1000 was assessed for quantitative evaluation and comparison. Accuracy of IOS and IMPR were analyzed using ATOS as reference. Precision of IOS was evaluated through intra-system comparison. RESULTS Precision of ATOS reference scanner (mean 0.6 μm) and D1000 (mean 0.5 μm) was high. Pairwise multiple comparisons of reference-bodies located in different tooth positions displayed a statistically significant difference of accuracy between two scanner-groups: 3M and TRIOS, over OMNI (p value range 0.0001 to 0.0006). IMPR did not show any statistically significant difference to IOS. However, deviations of IOS and IMPR were within a similar magnitude. No statistical difference was found for IOS precision. CONCLUSION The methodology can be used for assessing accuracy of IOS and IMPR in vivo in up to five units bilaterally from midline. 3M and TRIOS had a higher accuracy than OMNI. IMPR overlapped both groups. CLINICAL SIGNIFICANCE Intraoral scanners can be used as a replacement for conventional impressions when restoring up to ten units without extended edentulous spans.


international conference on computer graphics and interactive techniques | 2015

Visuohaptic bone saw simulator: combining vibrotactile and kinesthetic feedback

Pontus Olsson; Fredrik Nysjö; Neeru Singh; Andreas Thor; Ingrid B. Carlbom

The combination of stereo visualization and haptics provides a natural interface for surgical training simulators, an application which is inherently both highly visual and highly tactile. However, most off-the-shelf kinesthetic haptic devices, such as the popular Phantom devices, are not well-suited to display high-fidelity vibrotactile feedback for the high frequency force components in surgical tools such as a reciprocating bone saw. In these haptic devices, forces are mediated from the actuators to the user through a mechanical linkage, in which inertia, friction, and backlash may distort the feedback. In addition, sustained display of vibrations may cause undue wear of the device. We propose a hybrid solution combining kinesthetic feedback from an off-the-shelf haptic device with high-fidelity vibration feedback from a vibrotactile actuator, and show that the hybrid is able to reproduce vibrations of an actual surgical reciprocating saw within the full perceptible frequency range.


computer assisted radiology and surgery | 2014

Custom Mandibular Implant Design with Deformable Models and Haptics

Fredrik Nysjö; Pontus Olsson; Jan-Michaél Hirsch; Ingrid B. Carlbom

Purpose The use of a surgical template for computer-aided oral implantology is an effective method that can help achieve the preoperative plan exactly. Currently, several commercial software packages in this field have been developed, including SimPlant (Materialise, Belgium), NobelGuide (Nobel Biocare, USA), etc. However, most of those software packages just focus on preoperative planning. In this study, a surgical template design software for oral implantology is developed so that surgical guides can be designed and fabricated by dental clinics instead of the commercial companies through 3D printing technology. In addition, template design can be optimized conveniently, and reduction in time for delivery and cost consuming is realized. Methods The general framework of this software is as follows (Fig. 1a). Firstly, with the CT(or conebeam CT) data of a patient, the preoperative planning is achieved using the software of CAPPOIS (Computer-Assisted Preoperative Planning for Oral Implant Surgery) [1]. Then, a stereolithography (STL) model of dentition is generated by registration, which means superimposing the three-dimensional laser-scanned model of plaster casts of dentition onto the threedimensional skull model reconstructed from CT images. Subsequently, original control points are indicated to generate a curve, so that the target region can be clipped out as the inner surface of template. The positions of those points can also be adjusted for the preview of the approximate clipping result. After that, an initial template without drilling tubes will be generated. Then, several parameters including endpoint coordinates of axes of the virtual implants will be imported from the preoperative planning with CAPPOIS. The final STL model of the surgical template is achieved using algorithm of Boolean operation so that it can be fabricated through 3D printing technology. The general flowchart of the software is shown in Fig. 1b, concerning three critical procedures, which are respectively (1) clipping surface with points in a loop, (2) surface offset, and (3)collision detection. For procedure (1), clipping surface with points is achieved in the following procedure. Because surface geometry is presented in mesh in our algorithm, vertices and edges are feature elements for surface. To begin with, vertices closest to initial control points in a loop are ordered in a list, namely list0. Then another copy of list0, named list1, will be updated as follows. For each vertex in list1 from the first to the last one, all neighbor vertices are traversed and one will be added to list1 only if it has not been yet in list1, and the two expressions below are satisfied i [ 2 0 ; 90 di dj; j 2 1; n 1⁄2


IEEE Transactions on Haptics | 2016

Comparison of Walking and Traveling-Wave Piezoelectric Motors as Actuators in Kinesthetic Haptic Devices

Pontus Olsson; Fredrik Nysjö; Ingrid B. Carlbom; Stefan Johansson

Piezoelectric motors offer an attractive alternative to electromagnetic actuators in portable haptic interfaces: they are compact, have a high force-to-volume ratio, and can operate with limited or no gearing. However, the choice of a piezoelectric motor type is not obvious due to differences in performance characteristics. We present our evaluation of two commercial, operationally different, piezoelectric motors acting as actuators in two kinesthetic haptic grippers, a walking quasi-static motor and a traveling wave ultrasonic motor. We evaluate each grippers ability to display common virtual objects including springs, dampers, and rigid walls, and conclude that the walking quasi-static motor is superior at low velocities. However, for applications where high velocity is required, traveling wave ultrasonic motors are a better option.


computer assisted radiology and surgery | 2013

A haptics-assisted cranio-maxillofacial surgery planning system for restoring skeletal anatomy in complex trauma cases

Pontus Olsson; Fredrik Nysjö; Jan-Michaél Hirsch; Ingrid B. Carlbom

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