Rafael de Castro Andrade
Federal University of Paraná
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international conference of design, user experience, and usability | 2018
Rafael de Castro Andrade; Carla Galvão Spinillo
In the digital environment, newspapers widely use animated and interactive infographics to explain relevant topics such as health information. However, technical features like interaction, animation, and sound can affect readers’ comprehension. We address this issue through an analytical and empirical study verifying the effects of animation and interaction on the understanding of health infographics. The procedures are described as follow. A sample of Brazilian newspaper health infographics was analyzed to identify the graphic characteristics of animation, interaction, and presentation of verbal information (written text and audio narration). An infographic representative of the sample was selected to be tested with 50 participants to verify the influence of animation, interaction and verbal presentation of information regarding content understanding, based on the results of the analytical study. The results we found are not conclusive yet, but in this study we identified that the health infographics of the selected sample do not follow the recommendations of prior literature, leading us to question the positive effect of interaction when merged with animation and the negative effect of on-screen text combined with animation or static images.
international conference on universal access in human-computer interaction | 2016
Guilherme Philippe Garcia Ferreira; Rafael de Castro Andrade; Sabrina Talita de Oliveira; Vânia Ribas Ulbricht
Technology has enabled significant advances in the distribution of information for education. With the Internet the information was available to the global context immediately through computer networks. To treat the contents and structure the information for education groups of researchers and developers worked to create groups of information entitled Learning Objects. This paper demonstrates the re-design of a learning object, in order to adjust it to criteria of gamification and accessibility. The methodological process consisted of: defining the project requirements and the structuring of a storyboard for the collaborative development of learning objects (Braga 2015b; Kethure 2010). Thus, the proposed interface incorporates playful elements for presentation of immersive and interactive content, so as to encourage learning also to people with disabilities, related to low vision, blind and deaf. In this sense, the objective of this paper is to present the process of developing a new interface for content learning about “Triangles and its characteristics” content, this treaty in Descriptive Geometry Course in the Graduate Graphic Design and Product. At the end of this document, we present the resulting learning object of this process, designed from gamification elements and affordability. The methodological procedure used as a base, collaboration in the development of learning objects, and includes: Concept Map, Navigational maps and Storyboard. Besides this, a Storyboard created to meet the needs of this collaborative development is presented. The paper presents a case study focusing on the use of Learning Objects to the teaching content of triangles in the university. The collaborative development process to redesign this platform featured a master’s degree and two doctoral students of the Graduate Program in Design at the Federal University of Parana, and the project was prepared during the course of accessibility and gamification.
international conference of design, user experience, and usability | 2014
Ricardo Cunha Lima; Rafael de Castro Andrade; André S. Monat; Carla Galvão Spinillo
In this article we make a critical assessment of the relation between online and print design, focusing on the graphic language of newspaper infographics. A lot of the work done in this area consists in adapting print newspaper infographics to online versions. The problem with many of these adaptations is that there are losses in reading strategy and structure of their online versions, offering readers a mainly linear reading experience. To understand this fact, we compare print infographics and their digital versions through the analysis of layout and cognitive load. In a time when the knowledge of computer programming seems to be crucial to editorial design, we reflect on the importance of layout, which is the principle design structure to help readers access and understand information.
6th Information Design International Conference | 2014
Rafael de Castro Andrade; Carla Galvão Spinillo
Human Factors in Design | 2018
Rafael de Castro Andrade; Carla Galvão Spinillo
8º Congresso Internacional de Design da Informação / 8º Congresso Nacional de Iniciação Científica em design da informação | 2018
Rafael de Castro Andrade; Carla Galvão Spinillo
InfoDesign - Revista Brasileira de Design da Informação | 2017
Fabiano de Miranda; Rafael de Castro Andrade
Archive | 2015
Rafael de Castro Andrade; Carla Galvão Spinillo
Archive | 2015
Ricardo Cunha Lima; Rafael de Castro Andrade; André S. Monat; Carla Galvão Spinillo
7th Information Design International Conference | 2015
Ricardo Cunha Lima; Rafael de Castro Andrade; André S. Monat; Carla Galvão Spinillo