Raino Lintulampi
Nokia
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Publication
Featured researches published by Raino Lintulampi.
Real-time Systems | 1993
Petri Pulli; Marko Heikkinen; Raino Lintulampi
An analysis of prototyping of embedded Real-Time Systems by means of graphical animation techniques is presented. We analyze the fundamental characteristics of prototyping and their relation to animation mechanisms. We show that animation strongly inherits certain benefits of prototyping while at the same time animation is able to alleviate some of the drawbacks of prototyping. A survey of known visualization techniques for real-time system animation is presented with an assessment to their relative strengths and weaknesses. Finally, the animation approach taken in Esprit project no. 5570, IPTES, is described. Our approach is unique in enabling animation of heterogeneous system models, i.e., combinations of submodels belonging to different levels of abstraction.
Mechatronics | 1994
Jorma Taramaa; Raino Lintulampi; Veikko Seppänen
Abstract Machine control is a demanding application area for embedded computer systems. Modern machines used in applications in for example manufacturing, farming, forestry and transportation sectors are modular and their control is computerized. The need for customer-specific product variations is becoming increasingly common. Safety and reliability requirements must be strictly satisfied, although product development time and costs should be minimized. A computerized system for the assembly of reusable software components as a practical means for rapid configuration and just-in-time delivery of machine control systems is discussed.
conference on advanced information systems engineering | 1991
Veikko Seppänen; Marko Heikkinen; Raino Lintulampi
A CASE tool to assist a designer in the task of guiding the software design process is presented. The architecture of the tool consists of design editors, databases of reusable software components and their descriptors, a dictionary of design control knowledge, a component proposer, a component applier, an agenda, an explainer, a design history recorder and a simulation-based design analyzer.
Creating and animating the virtual world | 1992
Marko Heikkinen; Raino Lintulampi; Petri Pulli
We present early experiences of using a new approach for development of graphical computer aided software engineering (CASE) tools with model execution and animation capabilities. The spiral model for software development process, Quality Function Deployment (QFD) and prototyping form the backbone of our approach. Main characteristics of our approach are advanced risk-driven and QFD supported decision making enabling efficient teamwork on animation tool development. We present two concrete examples of our approach in the context of a graphical animation tool for object oriented software designs.
Archive | 1998
Mikko Korpela; Sami Jutila; Arto Pussinen; Kari Pirttikangas; Raino Lintulampi
Archive | 2001
Raino Lintulampi; Janne Parantainen; Guillaume Sebire
Archive | 2002
Janne Parantainen; Raino Lintulampi; Guillaume Sebire
Archive | 1998
Raino Lintulampi
Archive | 2001
Juha Kalliokulju; Tuija Hurtta; Atte Länsisalmi; Raino Lintulampi; Heikki Einola; Ilpo Karjalainen; Janne Parantainen; Shkumbin Hamiti
Archive | 1998
Sami Jutila; Mikko Korpela; Raino Lintulampi; Kari Pirttikangas; Arto Pussinen; プシネン アルト; ピルティカンガス カリ; ユティラ サミ; コルペラ ミッコ; リントゥランピ ライノ