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Featured researches published by Ratna Zuarni Ramli.


international visual informatics conference | 2017

Development of Questionnaire to Measure User Acceptance Towards User Interface Design

Aslina Baharum; Sharifah Milda Amirul; Nurhafizah Moziyana Mohd Yusop; Suhaida Halamy; Noor Fazlinda Fabeil; Ratna Zuarni Ramli

This study develops a questionnaire that can be used to measure user acceptance of web user interface (UI), particularly web object locations. It explored ASEAN users’ expectations based on constructs in Expectation-Confirmation Theory (ECT). There were eight constructs, namely Expectation (E), Perceived Usefulness (PU), Perceived Ease of Use (PEU), Perceived Performance (PP), Confirmation (C), Satisfaction (S), Continuance Intention (CI), and Interface Quality (IQ). A total of 160 respondents from the ASEAN community were surveyed for their acceptance of web-based prototype. The results provide an exploratory factor analysis of the model, demonstrate satisfactory reliable and valid scales of the model constructs, and suggest further analysis to confirm the model as a valuable tool to evaluate the user acceptance towards informational website. Hopefully, the results of the study will fulfill the need for developing a sustainable web design, particularly in user-centric website which is based on user expectation for web object locations.


international visual informatics conference | 2017

Utilizing Mobile Application for Reducing Stress Level

Aslina Baharum; Nurhafizah Moziyana Mohd Yusop; Ratna Zuarni Ramli; Noor Fazlinda Fabeil; Sharifah Milda Amirul; Suhaida Halamy

In these modern days, conflicts, negative revolution, suicides and other common crime had been occurred in the worldwide. After several studies and investigations, its have been found out the one of the root cause – stress. Although stress can make someone to improve work performance and awareness, the desperate situation would happen if someone unable to cope with it. To decrease this kind of unfavourable situation from continuing, several methods had been proposed such as listening to music, physical activities, doing desired activities, surfing, and others. In this study, music will be the main concern as distress purpose. Here, a product of this study will be a mobile application. It will be presented in health and fitness category of mood music based mobile application. The methodology used here are the quantitative method survey, in order to identify the music and mood categories. The expected outcome of this study would be features of music and mood categories for a mobile application. With this app, it might greatly help in decreasing and eliminating the tension, unsatisfaction, and others negative feelings of users in their daily life. Thus, this study hopes that mobile application based on music and mood can be one of the alternative ways to relief stress.


2011 International Conference on Pattern Analysis and Intelligence Robotics | 2011

Factoring culture as the main role to design game interface model

Ratna Zuarni Ramli; Noor Azan Mat Zin; Nooraidah Ashaari


Journal of theoretical and applied information technology | 2012

NEW MODEL FOR TEACHING AND LEARNING TRADITIONAL CRAFT COURSEWARE: ANALYSIS AND DESIGN PHASE

Salyani Osman; Nor Azan Mat Zin; Yuhanis Omar; Ratna Zuarni Ramli; Norazimah Awang


Journal of Fundamental and Applied Sciences | 2018

Design of graphic and animation in game interface based on cultural value: verification

Ratna Zuarni Ramli; Nor Azan Mat Zin; N Sahari Ashaari; M.N. Ismail; Salyani Osman


Journal of Telecommunication, Electronic and Computer Engineering | 2017

Multimedia Education Tools for Effective Teaching and Learning

Norlis Osman; Ratna Zuarni Ramli; Jamaliah Mohd Taib


Advanced Science Letters | 2017

Measuring game interface design preferences based on players’ cultural values

Ratna Zuarni Ramli; Nor Azan Mat Zin; Noraidah Sahari Ashaari; Wan Zakiyatussariroh Wan Husin; Salyani Osman


Archive | 2016

Pembangunan dan penilaian perisian kursus W-songket mengguna strategi perantisan kognitif

Salyani Osman; Nor Azan Mat Zin; Ratna Zuarni Ramli; Nahdatul Akma Ahmad


Asia-Pacific Journal of Information Technology and Multimedia | 2016

The Development and Evaluation of W-Songket Courseware using Cognitive Apprenticeship Strategy

Salyani Osman; Nor Azan Mat Zin; Ratna Zuarni Ramli; Nahdatul Akma Ahmad


Procedia Technology | 2013

Development and Validation of Game Interface with Culture Questionnaire: Graphic and Animation

Ratna Zuarni Ramli; Noraidah Sahari; Nor Azan Mat Zin; Norlis Othman; Salyani Osman

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Nor Azan Mat Zin

National University of Malaysia

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Salyani Osman

National University of Malaysia

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Noraidah Sahari Ashaari

National University of Malaysia

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Aslina Baharum

Universiti Malaysia Sabah

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Nurhafizah Moziyana Mohd Yusop

National Defence University of Malaysia

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Suhaida Halamy

Universiti Teknologi MARA

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M.N. Ismail

Universiti Teknologi MARA

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