Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Richard G. Gibson is active.

Publication


Featured researches published by Richard G. Gibson.


Designs, Codes and Cryptography | 2011

Quaternary Golay sequence pairs I: even length

Richard G. Gibson; Jonathan Jedwab

The origin of all 4-phase Golay sequences and Golay sequence pairs of even length at most 26 is explained. The principal techniques are the three-stage construction of Fiedler, Jedwab and Parker involving multi-dimensional Golay arrays, and a “sum–difference” construction that modifies a result due to Eliahou, Kervaire and Saffari. The existence of 4-phase seed pairs of lengths 3, 5, 11, and 13 is assumed; their origin is considered in (Gibson and Jedwab, Des Codes Cryptogr, 2010).


international conference on machine learning | 2012

No-Regret Learning in Extensive-Form Games with Imperfect Recall

Marc Lanctot; Neil Burch; Martin Zinkevich; Michael H. Bowling; Richard G. Gibson


adaptive agents and multi agents systems | 2012

Efficient Nash equilibrium approximation through Monte Carlo counterfactual regret minimization

Michael Johanson; Nolan Bard; Marc Lanctot; Richard G. Gibson; Michael H. Bowling


national conference on artificial intelligence | 2012

Generalized sampling and variance in counterfactual regret minimization

Richard G. Gibson; Marc Lanctot; Neil Burch; Duane Szafron; Michael H. Bowling


Designs, Codes and Cryptography | 2011

Quaternary Golay sequence pairs II: odd length

Richard G. Gibson; Jonathan Jedwab


adaptive agents and multi agents systems | 2013

A parameterized family of equilibrium profiles for three-player kuhn poker

Duane Szafron; Richard G. Gibson; Nathan R. Sturtevant


neural information processing systems | 2011

On Strategy Stitching in Large Extensive Form Multiplayer Games

Richard G. Gibson; Duane Szafron


neural information processing systems | 2012

Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions

Neil Burch; Marc Lanctot; Duane Szafron; Richard G. Gibson


arXiv: Computer Science and Game Theory | 2013

Regret Minimization in Non-Zero-Sum Games with Applications to Building Champion Multiplayer Computer Poker Agents

Richard G. Gibson


international joint conference on artificial intelligence | 2011

Regret minimization in multiplayer extensive games

Richard G. Gibson; Duane Szafron

Collaboration


Dive into the Richard G. Gibson's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge