Robert J. Houghton
University of Nottingham
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Featured researches published by Robert J. Houghton.
Ergonomics | 2006
Neville A. Stanton; Rebecca Stewart; Don Harris; Robert J. Houghton; Christopher Baber; Richard McMaster; Paul M. Salmon; G Hoyle; Guy H. Walker; Mark S. Young; M Linsell; R Dymott; Damian Green
The purpose of this paper is to propose foundations for a theory of situation awareness based on the analysis of interactions between agents (i.e. both human and non-human) in subsystems. This approach may help to promote a better understanding of technology-mediated interaction in systems, as well as helping in the formulation of hypotheses and predictions concerning distributed situation awareness. It is proposed that agents within a system each hold their own situation awareness, which may be very different from (although compatible with) that of other agents. It is argued that we should not always hope for, or indeed want, sharing of this awareness, as different system agents have different purposes. This view marks situation awareness as a dynamic and collaborative process binding agents together on tasks on a moment-by-moment basis. Implications of this viewpoint for the development of a new theory of, and accompanying methodology for, distributed situation awareness are offered.
Journal of Experimental Psychology: Human Perception and Performance | 2003
William John Macken; Sébastien Tremblay; Robert J. Houghton; Alastair P. Nicholls; Dylan Marc Jones
R. P. Carlyon, R. Cusack, J. M. Foxton, and I. H. Robertson (2001) have argued that attention is crucial for auditory streaming. The authors review R. P. Carlyon et al.s (2001) arguments and suggest that a pertinent literature, the irrelevant sound paradigm--demonstrating preattentive auditory streaming--has been overlooked. In illustration of this alternative approach, the authors include a novel single experiment demonstrating the impact of preattentive auditory streaming on short-term serial memory. It is concluded that R. P. Carlyon et al.s (2001) results do not definitively demonstrate that auditory streaming processes are dependent on attention; indeed, they are compatible with alternative accounts of the relationship between perceptual organization and attention.
Ergonomics | 2013
Christopher Baber; Neville A. Stanton; J. Atkinson; Richard McMaster; Robert J. Houghton
The concept of common operational pictures (COPs) is explored through the application of social network analysis (SNA) and agent-based modelling to a generic search and rescue (SAR) scenario. Comparing the command structure that might arise from standard operating procedures with the sort of structure that might arise from examining information-in-common, using SNA, shows how one structure could be more amenable to ‘command’ with the other being more amenable to ‘control’ – which is potentially more suited to complex multi-agency operations. An agent-based model is developed to examine the impact of information sharing with different forms of COPs. It is shown that networks using common relevant operational pictures (which provide subsets of relevant information to groups of agents based on shared function) could result in better sharing of information and a more resilient structure than networks that use a COP. Practitioner Summary: SNA and agent-based modelling are used to compare different forms of COPs for maritime SAR operations. Different forms of COP change the communications structures in the socio-technical systems in which they operate, which has implications for future design and development of a COP.
Cognition, Technology & Work | 2008
Robert J. Houghton; Chris Baber; Malcolm Cowton; Guy H. Walker; Neville A. Stanton
Modern developments in the use of information technology within command and control allow unprecedented scope for flexibility in the way teams deal with tasks. These developments, together with the increased recognition of the importance of knowledge management within teams present difficulties for the analyst in terms of evaluating the impacts of changes to task composition or team membership. In this paper an approach to this problem is presented that represents team behaviour in terms of three linked networks (representing task, social network structure and knowledge) within the integrative WESTT software tool. In addition, by automating analyses of workload and error based on the same data that generate the networks, WESTT allows the user to engage in the process of rapid and iterative “analytical prototyping”. For purposes of illustration an example of the use of this technique with regard to a simple tactical vignette is presented.
Journal of Experimental Psychology: Human Perception and Performance | 2003
Robert J. Houghton; William John Macken; Dylan Marc Jones
An attentionally demanding task undertaken during adaptation to motion reduces the duration of the subsequent motion aftereffect (A. Chaudhuri, 1990). Previous studies have suggested that this effect is intramodal in character, reflecting the selective deployment of visual attention. The present study demonstrates that nonvisual tasks, performed concurrently with motion adaptation, can significantly reduce the duration of the ensuing aftereffect. Three experiments converge on the conclusionthat postcategorical processes can influence otherwise unrelated concurrent precategorical processes. The experiments also show that neither perceptual input nor motor output components of the attentional task are responsible for the subsequent reduction in motion of aftereffect. The results suggest a reappraisal of findings in this area and of the general distinction between perception and cognition.
Interacting with Computers | 2013
Michael A. Brown; Tim Coughlan; Glyn Lawson; Murray Goulden; Robert J. Houghton; Richard Mortier
The ‘Internet of Things’ (IoT) can be expected to radically increase the amount of potentially sensitive data gathered in our homes. This study explores the social implications of the presentation of data that could be collected within the household. In particular, it focuses on how ambiguities in these data, combined with existing interpersonal relationships, could influence social dynamics. Thirty-five participants were each presented with three separate household scenarios, involving ambiguous data that were collected and presented via near-future IoT technologies. Each participant was asked to respond to a series of open and closed questions about how they would interpret the data, how they would react to it and their general opinions of the technologies presented. Through qualitative and quantitative analysis of their responses, we contribute an understanding of how people interpret information about those around them. We find a common willingness to make inferences based on ambiguities within the data, even when participants are aware of the limitations of their understanding. We also find that sharing data produced via tagging of everyday objects raises a high level of privacy concern, and that, in a somewhat incoherent stance, users are more comfortable in sharing data publicly than in a targeted fashion with commercial organizations. Our findings also suggest that the age of the target user group has a greater effect on ease of use judgements than the nature of the technology, and we find some evidence that user’s interpretations can be biased by an individual’s age.
Ergonomics | 2011
Christopher Baber; Caroline Morin; Manish Parekh; Marie Cahillane; Robert J. Houghton
The use of multimodal (speech plus manual) control of the sensors on combinations of one, two, three or five simulated unmanned vehicles (UVs) is explored. Novice controllers of simulated UVs complete a series of target checking tasks. Two experiments compare speech and gamepad control for one, two, three or five UVs in a simulated environment. Increasing the number of UVs has an impact on subjective rating of workload (measured by NASA-Task Load Index), particularly when moving from one to three UVs. Objective measures of performance showed that the participants tended to issue fewer commands as the number of vehicles increased (when using the gamepad control), but, while performance with a single UV was superior to that of multiple UVs, there was little difference across two, three or five UVs. Participants with low spatial ability (measured by the Object Perspectives Test) showed an increase in time to respond to warnings when controlling five UVs. Combining speech with gamepad control of sensors on UVs leads to superior performance on a secondary (respond-to-warnings) task (implying a reduction in demand) and use of fewer commands on primary (move-sensors and classify-target) tasks (implying more efficient operation). Statement of Relevance: Benefits of multimodal control for unmanned vehicles are demonstrated. When controlling sensors on multiple UVs, participants with low spatial orientation scores have problems. It is proposed that the findings of these studies have implications for selection of UV operators and suggests that future UV workstations could benefit from multimodal control.
Ergonomics | 2015
Robert J. Houghton; Chris Baber; Neville A. Stanton; Daniel P. Jenkins; Kirsten Revell
Cognitive Work Analysis (CWA) allows complex, sociotechnical systems to be explored in terms of their potential configurations. However, CWA does not explicitly analyse the manner in which person-to-person communication is performed in these configurations. Consequently, the combination of CWA with Social Network Analysis provides a means by which CWA output can be analysed to consider communication structure. The approach is illustrated through a case study of a military planning team. The case study shows how actor-to-actor and actor-to-function mapping can be analysed, in terms of centrality, to produce metrics of system structure under different operating conditions. Practitioner Summary: In this paper, a technique for building social network diagrams from CWA is demonstrated. The approach allows analysts to appreciate the potential impact of organisational structure on a command system.
ieee international conference on green computing and communications | 2012
Tim Coughlan; Michael A. Brown; Richard Mortier; Robert J. Houghton; Murray Goulden; Glyn Lawson
The Internet of Things (IoT) presents huge potential for designing new technologies. However it is not yet clear which of these technologies will actually be accepted as a part of our everyday lives. Alongside the development of prototypes and exploratory evaluations, other research methods could be useful in eliciting responses to future visions, and developing implications that can inform design. In this paper we explore factors that could affect the acceptance of IoT technologies in the home. We present a review of relevant literature from human factors, HCI, sociology and psychology, and analyse the results of a survey in which participants were presented with scenarios of near-future IoT systems in use in the home. Based on this, we develop an initial set of design principles for IoT technologies in the home.
Cognition, Technology & Work | 2008
Neville A. Stanton; Chris Baber; Guy H. Walker; Robert J. Houghton; Richard McMaster; Rebecca Stewart; Don Harris; Daniel P. Jenkins; Mark S. Young; Paul M. Salmon
This paper reports on five different models of command and control. Four different models are reviewed: a process model, a contextual control model, a decision ladder model and a functional model. Further to this, command and control activities are analysed in three distinct domains: armed forces, emergency services and civilian services. From this analysis, taxonomies of command and control activities are developed that give rise to an activities model of command and control. This model will be used to guide further research into technological support of command and control activities.