Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Robert Lutz is active.

Publication


Featured researches published by Robert Lutz.


conference on information technology education | 2013

Enhancing information technology education (ITE) with the use of 3D printer technology

Robert Lutz

This workshop provides an introduction to three-dimensional (3D) printing. This tutorial will: cover the general background of 3D printing, summarize popular software tools, describe associated challenges and offer suggestions for application within information technology (IT) coursework. Attendees will get hands-on experience with 3D printing tools and will be able to print a limited number of items during the workshop. The workshop will also describe the authors experience integrating this authentic learning into several IT courses. (Participant Laptop Recommended)


conference on information technology education | 2013

Integrating authentic learning into a software development course: an experience report

Evelyn Brannock; Robert Lutz; Nannette P. Napier

This paper describes our experience integrating an authentic learning project into a junior-level software development course. During the course, students applied full software development life cycle processes to meet a campus need -- providing classroom clicker support without purchasing additional hardware. The paper provides the motivation for this approach, summarizes relevant developments in classroom response systems, details the design of the class project, and shares our results. Finally, we offer reflections describing both intended and unintended outcomes of this experiment.


technical symposium on computer science education | 2015

Integrating Cutting Edge Devices to Increase Student Retention in Programming (Abstract Only)

Evelyn Brannock; Robert Lutz; Mai Yin Tsoi

Literature has estimated that about 33% of students who start a computer science degree program eventually drop or fail their first programming course. With the decreasing number of college graduates entering the computing industry, the workforce is missing out on the wealth and breadth of innate student ability and skills that are switching to non-STEM fields. This project developed, implemented and researched the effects of an innovative instructional strategy that integrated cutting-edge devices into an intermediate programming curriculum. Assignments were designed with the Java Software Ddevelopment Kkit for Java to strengthen student motivation and engagement by tapping into their creativity, collaborative skills, and critical thinking by using the InterAxon Muse, Oculus Rift, and the LeapMotion devices. Preliminary data indicates that although students may have enough motivation and interest in programming to persevere through the course, the implementation of this teaching methodology positively impacted their views and beliefs about programming skills and their relevance to their education. As well, survey data shows that student self-efficacy increased immediately after this educational intervention. Finally, instructor reflections point to a general shift in class morale and engagement with the inclusion of the assignments where students were required to solve problems without documentation. Future implications are also presented in this poster.


conference on information technology education | 2014

Operation Java blitz: extracurricular programming workshops to engage it students

Evelyn Brannock; Nannette P. Napier; Robert Lutz

An engaging context has been shown to improve student motivation and performance in programming courses. Therefore, we incorporated six hands-on, supplementary, voluntary workshops (called Operation Java Blitz, or OJB) on subjects that were not exhaustively included in the current programming curriculum in Spring 2014. The poster will discuss the sessions, the initial results from 34 students, and future plans.


technical symposium on computer science education | 2014

Enhancing computer science education (CSE) with the use of 3D printer technology

Robert Lutz; Evelyn Brannock


Proceedings of the Interdisciplinary STEM Teaching and Learning Conference | 2018

Augmented Reality Chemistry: Transforming 2-D Molecular Representations into Interactive 3-D Structures

Derek Behmke; David Kerven; Robert Lutz; Julia Paredes; Richard Pennington; Evelyn Brannock; Michael Deiters; John Rose; Kevin Stevens


Archive | 2018

Augmented Reality Chemistry: Transforming 2D Molecular Representations into Interactive 3D Structures

Derek Behmke; David Kerven; Robert Lutz; Julia Paredes; Richard Pennigton; Evelyn Brannock; Michael Deiters; John Rose; Kevin Stevens


Archive | 2016

Investigating the Impact of Cutting Edge Devices on Perseverance in Intermediate Programming

Mai Yin Tsoi; Evelyn Brannock; Robert Lutz


Journal of Computing Sciences in Colleges archive | 2016

Leapin' Theremin: nifty assignment

Evelyn Brannock; Robert Lutz


Journal of Computing Sciences in Colleges | 2016

On the couch with Android and Muse: nifty assignment

Evelyn Brannock; Robert Lutz

Collaboration


Dive into the Robert Lutz's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

Mai Yin Tsoi

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar

David Kerven

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar

Derek Behmke

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar

John Rose

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar

Julia Paredes

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar

Kevin Stevens

Georgia Gwinnett College

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Kristine Nagel

Georgia Gwinnett College

View shared research outputs
Researchain Logo
Decentralizing Knowledge