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Dive into the research topics where Rodney A. Brooks is active.

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Featured researches published by Rodney A. Brooks.


Robotics and Autonomous Systems | 1990

Elephants don't play chess

Rodney A. Brooks

There is an alternative route to Artificial Intelligence that diverges from the directions pursued under that banner for the last thirty some years. The traditional approach has emphasized the abstract manipulation of symbols, whose grounding in physical reality has rarely been achieved. We explore a research methodology which emphasizes ongoing physical interaction with the environment as the primary source of constraint on the design of intelligent systems. We show how this methodology has recently had significant successes on a par with the most successful classical efforts. We outline plausible future work along these lines which can lead to vastly more ambitious systems.


Science | 1991

New Approaches to Robotics

Rodney A. Brooks

In order to build autonomous robots that can carry out useful work in unstructured environments new approaches have been developed to building intelligent systems. The relationship to traditional academic robotics and traditional artificial intelligence is examined. In the new approaches a tight coupling of sensing to action produces architectures for intelligence that are networks of simple computational elements which are quite broad, but not very deep. Recent work within this approach has demonstrated the use of representations, expectations, plans, goals, and learning, but without resorting to the traditional uses of central, abstractly manipulable or symbolic representations. Perception within these systems is often an active process, and the dynamics of the interactions with the world are extremely important. The question of how to evaluate and compare the new to traditional work still provokes vigorous discussion.


Neural Computation | 1989

A robot that walks; emergent behaviors from a carefully evolved network

Rodney A. Brooks

Most animals have significant behavioral expertise built in without having to explicitly learn it all from scratch. This expertise is a product of evolution of the organism; it can be viewed as a very long-term form of learning which provides a structured system within which individuals might learn more specialized skills or abilities. This paper suggests one possible mechanism for analagous robot evolution by describing a carefully designed series of networks, each one being a strict augmentation of the previous one, which control a six-legged walking machine capable of walking over rough terrain and following a person passively sensed in the infrared spectrum. As the completely decentralized networks are augmented, the robots performance and behavior repertoire demonstrably improve. The rationale for such demonstrations is that they may provide a hint as to the requirements for automatically building massive networks to carry out complex sensory-motor tasks. The experiments with an actual robot ensure that an essence of reality is maintained and that no critical disabling problems have been ignored.


Computation for metaphors, analogy, and agents | 1999

The cog project: building a humanoid robot

Rodney A. Brooks; Cynthia Breazeal; Matthew Marjanović; Brian Scassellati; Matthew M. Williamson

To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, including visual, auditory, vestibular, kinesthetic, and tactile senses. This chapter gives a background on the methodology that we have used in our investigations, highlights the research issues that have been raised during this project, and provides a summary of both the current state of the project and our long-term goals. We report on a variety of implemented visual-motor routines (smooth-pursuit tracking, saccades, binocular vergence, and vestibular-ocular and opto-kinetic reflexes), orientation behaviors, motor control techniques, and social behaviors (pointing to a visual target, recognizing joint attention through face and eye finding, imitation of head nods, and regulating interaction through expressive feedback). We further outline a number of areas for future research that will be necessary to build a complete embodied system.


Communications of The ACM | 2002

Humanoid robots

Rodney A. Brooks

The future promises lots of robots in our everyday lives; some, perhaps many, of them could look and behave like people but only if being humanoid represents a technological advantage over their relatively utilitarian counterparts.


systems man and cybernetics | 1985

A subdivision algorithm in configuration space for findpath with rotation

Rodney A. Brooks; Tomás Lozano-Pérez

A recursive cellular representation for configuration space is presented along with an algorithm for searching that space for collision-free paths. The details of the algorithm are presented for polygonal obstacles and a moving object with two translational and one rotational degrees of freedom.


Autonomous Robots | 1995

Building brains for bodies

Rodney A. Brooks; Lynn Andrea Stein

We describe a project to capitalize on newly available levels of computational resources in order to understand human cognition. We are building an integrated physical system including vision, sound input and output, and dextrous manipulation, all controlled by a continuously operating large scale parallel MIMD computer. The resulting system will learn to “think” by building on its bodily experiences to accomplish progressively more abstract tasks. Past experience suggests that in attempting to build such an integrated system we will have to fundamentally change the way artificial intelligence, cognitive science, linguistics, and philosophy think about the organization of intelligence. We expect to be able to better reconcile the theories that will be developed with current work in neuroscience.


IEEE Transactions on Pattern Analysis and Machine Intelligence | 1983

Model-Based Three-Dimensional Interpretations of Two-Dimensional Images

Rodney A. Brooks

ACRONYM is a comprehensive domain independent model-based system for vision and manipulation related tasks. Many of its submodules and representations have been described elsewhere. Here the derivation and use of invariants for image feature prediction is described. Predictions of image features and their relations are made from three-dimensional geometric models. Instructions are generated which teli the interpretation algorithms how to make use of image feature measurements to derive three-dimensional size, structural, and spatial constraints on the original three-dimensional models. Some preliminary examples of ACRONYMs interpretations of aerial images are shown.


Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age | 1997

The Intelligent Room project

Rodney A. Brooks

At the MIT Artificial Intelligence Laboratory, we have been working on technologies for an Intelligent Room. Rather than pull people into the virtual world of the computer, we are trying to pull the computer out into the real world of people. To do this, we are combining robotics and vision technology with speech understanding systems and agent-based architectures to provide ready-at-hand computation and information services for people engaged in day-to-day activities, both on their own and in conjunction with others. We have built a layered architecture where, at the bottom level, vision systems track people and identify their activities and gestures, and, through word spotting, decide whether people in the room are talking to each other or to the room itself. At the next level, an agent architecture provides a uniform interface to such specially-built systems, and to other off-the-shelf software, such as Web browsers, etc. At the highest level, we are able to build application systems that provide occupants of the room with specialized services; examples we have built include systems for command-and-control situations rooms and as a room for giving presentations.


IEEE\/ASME Journal of Microelectromechanical Systems | 1992

Piezoelectric micromotors for microrobots

Anita M. Flynn; Lee S. Tavrow; S.F. Bart; Rodney A. Brooks; D.J. Ehrlich; K. R. Udayakumar; L. E. Cross

The authors have begun research into piezoelectric ultrasonic motors using ferroelectric thin films. The authors have fabricated the stator components of these millimeter diameter motors on silicon wafers. Ultrasonic motors consist of two pieces: a stator and a rotor. The stator includes a piezoelectric film in which bending is induced in the form of a traveling wave. A small glass lens placed upon the stator becomes the spinning rotor. Piezoelectric micromotors overcome the problems currently associated with electrostatic micromotors such as low torque, friction, and the need for high voltage excitation. More importantly, they may offer a much simpler mechanism for coupling power out. Using thin films of lead zirconate titanate on silicon nitride membranes, various types of actuator structures can be fabricated. By combined new robot control systems with piezoelectric motors and micromechanics, the authors propose creating micromechanical systems that are small, cheap and completely autonomous. >

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Anita M. Flynn

Massachusetts Institute of Technology

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Matthew M. Williamson

Massachusetts Institute of Technology

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Cynthia Breazeal

Massachusetts Institute of Technology

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Lee S. Tavrow

Massachusetts Institute of Technology

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Pattie Maes

Massachusetts Institute of Technology

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Charles C. Kemp

Georgia Institute of Technology

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D.J. Ehrlich

Massachusetts Institute of Technology

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David S. Barrett

Massachusetts Institute of Technology

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