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Dive into the research topics where Roger Eglin is active.

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Featured researches published by Roger Eglin.


Interdisciplinary Journal of e-Learning and Learning Objects | 2007

Contextual inquiry: a systemic support for student engagement through reflection

Peter Bednar; Roger Eglin; Christine Welch

Much research has been published which attests to desire felt by educators to improve the quality of student reflection, and engagement with learning, through processes of assessment. This paper describes how research in Systems Analysis is being transformed and applied to educational practice. Staff considered that methods were needed to stimulate students to reflect and engage in higher orders of learning in order to help them to experience ‘success’ in their assessments. The paper describes the background to a Systems Analysis approach and its specific adaptation for support in student learning in the field of creative technologies.


computer games | 2011

Audience Perception of Computer Generated Human Facial Behaviour

Si Qiao; Roger Eglin; Ariel Beck

The animation of Computer Generated (CG) humans has an impact on audience perception in preserving and giving credibility to the experience. However, there are some potential problems with interpreting the different types of Accurate Behaviour in CG humans. An animated human head was created to examine the effect of facial behaviour display (including and excluding factors such as facial movement, head movement and eye rotation) on audience perception (in terms of believability, disturbance and accurate behaviour recognition). The results of the study suggest that some CG human facial behaviour has an effect on the participants perception and response to the three dependent measures. The most significant disturbance was caused by a category of facial movement whilst the inclusion of that facial movement and head movements created most believability. The accuracy of identifying behaviour was also increased by the inclusion of head movements. However, no significant effect was found for eye rotation.


computer games | 2008

Ambient games, revealing a route to a world where work is play?

Mark Eyles; Roger Eglin


The Third International Conference on Games Research and Development 2007 (Cybergames 2007) | 2007

Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour

Mark Eyles; Roger Eglin


digital games research association conference | 2009

Contextually-Ambiguous Pervasive Games: An Exploratory Study

Neil Dansey; Brett Stevens; Roger Eglin


Archive | 2008

Outlining a stratified game design research methodology

Mark Eyles; Roger Eglin


Women in Games | 2007

Ambient role playing games: towards a grammar of endlessness

Mark Eyles; Roger Eglin


Systemist; 26(2), pp 1-9 (2004) | 2004

Contextual Analysis in Practice

Peter Bednar; Gillian M. Green; Andy Bain; Roger Eglin


annual review of cybertherapy and telemedicine | 2012

Implicit theory manipulations affecting efficacy of a smartphone application aiding speech therapy for Parkinson's patients.

Peter Nolan; Sherria Hoskins; Julia Johnson; Vaughan Powell; Kallol Ray Chaudhuri; Roger Eglin


Systemist; 27(2), pp 60-72 (2005) | 2005

Not avoiding the question of complexity

Roger Eglin; Peter Bednar; Christine Welch; Andy Bain

Collaboration


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Mark Eyles

University of Portsmouth

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Peter Bednar

University of Portsmouth

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Neil Dansey

University of Portsmouth

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Si Qiao

University of Portsmouth

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Brett Stevens

University of Portsmouth

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Vaughan Powell

University of Portsmouth

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